Cleanup: use "num" as a suffix in: source/blender/python
See T85728
This commit is contained in:
@@ -569,7 +569,7 @@ bool Vec3r_ptr_from_PyObject(PyObject *obj, Vec3r &vec)
|
||||
|
||||
bool Vec2f_ptr_from_Vector(PyObject *obj, Vec2f &vec)
|
||||
{
|
||||
if (!VectorObject_Check(obj) || ((VectorObject *)obj)->size != 2) {
|
||||
if (!VectorObject_Check(obj) || ((VectorObject *)obj)->vec_num != 2) {
|
||||
return false;
|
||||
}
|
||||
if (BaseMath_ReadCallback((BaseMathObject *)obj) == -1) {
|
||||
@@ -582,7 +582,7 @@ bool Vec2f_ptr_from_Vector(PyObject *obj, Vec2f &vec)
|
||||
|
||||
bool Vec3f_ptr_from_Vector(PyObject *obj, Vec3f &vec)
|
||||
{
|
||||
if (!VectorObject_Check(obj) || ((VectorObject *)obj)->size != 3) {
|
||||
if (!VectorObject_Check(obj) || ((VectorObject *)obj)->vec_num != 3) {
|
||||
return false;
|
||||
}
|
||||
if (BaseMath_ReadCallback((BaseMathObject *)obj) == -1) {
|
||||
@@ -596,7 +596,7 @@ bool Vec3f_ptr_from_Vector(PyObject *obj, Vec3f &vec)
|
||||
|
||||
bool Vec3r_ptr_from_Vector(PyObject *obj, Vec3r &vec)
|
||||
{
|
||||
if (!VectorObject_Check(obj) || ((VectorObject *)obj)->size != 3) {
|
||||
if (!VectorObject_Check(obj) || ((VectorObject *)obj)->vec_num != 3) {
|
||||
return false;
|
||||
}
|
||||
if (BaseMath_ReadCallback((BaseMathObject *)obj) == -1) {
|
||||
@@ -758,7 +758,7 @@ bool Vec3r_ptr_from_PyTuple(PyObject *obj, Vec3r &vec)
|
||||
|
||||
bool float_array_from_PyObject(PyObject *obj, float *v, int n)
|
||||
{
|
||||
if (VectorObject_Check(obj) && ((VectorObject *)obj)->size == n) {
|
||||
if (VectorObject_Check(obj) && ((VectorObject *)obj)->vec_num == n) {
|
||||
if (BaseMath_ReadCallback((BaseMathObject *)obj) == -1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user