Cleanup: use "num" as a suffix in: source/blender/python
See T85728
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@@ -1035,7 +1035,7 @@ static PyObject *Quaternion_matmul(PyObject *q1, PyObject *q2)
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VectorObject *vec2 = (VectorObject *)q2;
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float tvec[3];
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if (vec2->size != 3) {
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if (vec2->vec_num != 3) {
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PyErr_SetString(PyExc_ValueError,
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"Vector multiplication: "
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"only 3D vector rotations (with quats) "
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