Smoke: The well known Miika Hämäläinen (aka MiikaH) patch (http://blenderartists.org/forum/showthread.php?t=158317&page=42)

* Better (and windows enabled) OpenMP handling (> 2x-5x speed)
* More Volumetric Texture mapping options (heat, etc) <-- Matt if that's not to your liking, just revert that part, it's separate anyway
* Initial velocity taken from particle settings (no more slow starting)
* Option to select compression method (there seem to be a bug in my high compression usage, at least it's been reported to result in exploding smoke - better use low compression for the time being)

It's been tested since a while but as usual please report any (new!) bugs. ;-)
This commit is contained in:
2010-01-25 15:10:14 +00:00
parent 4b71eaa4d1
commit 83dfade37a
19 changed files with 2323 additions and 749 deletions

View File

@@ -851,6 +851,7 @@ class TEXTURE_PT_voxeldata(TextureButtonsPanel):
layout.prop(vd, "resolution")
elif vd.file_format == 'SMOKE':
layout.prop(vd, "domain_object")
layout.prop(vd, "smoke_data_type")
elif vd.file_format == 'IMAGE_SEQUENCE':
layout.template_image(tex, "image", tex.image_user)