Smoke: The well known Miika Hämäläinen (aka MiikaH) patch (http://blenderartists.org/forum/showthread.php?t=158317&page=42)
* Better (and windows enabled) OpenMP handling (> 2x-5x speed) * More Volumetric Texture mapping options (heat, etc) <-- Matt if that's not to your liking, just revert that part, it's separate anyway * Initial velocity taken from particle settings (no more slow starting) * Option to select compression method (there seem to be a bug in my high compression usage, at least it's been reported to result in exploding smoke - better use low compression for the time being) It's been tested since a while but as usual please report any (new!) bugs. ;-)
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@@ -851,6 +851,7 @@ class TEXTURE_PT_voxeldata(TextureButtonsPanel):
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layout.prop(vd, "resolution")
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elif vd.file_format == 'SMOKE':
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layout.prop(vd, "domain_object")
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layout.prop(vd, "smoke_data_type")
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elif vd.file_format == 'IMAGE_SEQUENCE':
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layout.template_image(tex, "image", tex.image_user)
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