Smoke: The well known Miika Hämäläinen (aka MiikaH) patch (http://blenderartists.org/forum/showthread.php?t=158317&page=42)

* Better (and windows enabled) OpenMP handling (> 2x-5x speed)
* More Volumetric Texture mapping options (heat, etc) <-- Matt if that's not to your liking, just revert that part, it's separate anyway
* Initial velocity taken from particle settings (no more slow starting)
* Option to select compression method (there seem to be a bug in my high compression usage, at least it's been reported to result in exploding smoke - better use low compression for the time being)

It's been tested since a while but as usual please report any (new!) bugs. ;-)
This commit is contained in:
2010-01-25 15:10:14 +00:00
parent 4b71eaa4d1
commit 83dfade37a
19 changed files with 2323 additions and 749 deletions

View File

@@ -710,7 +710,9 @@ static int ptcache_write_smoke(PTCacheFile *pf, void *smoke_v)
unsigned char *obstacles;
unsigned int in_len = sizeof(float)*(unsigned int)res;
unsigned char *out = (unsigned char *)MEM_callocN(LZO_OUT_LEN(in_len)*4, "pointcache_lzo_buffer");
int mode = res >= 1000000 ? 2 : 1;
//int mode = res >= 1000000 ? 2 : 1;
int mode=1; // light
if (sds->cache_comp == SM_CACHE_HEAVY) mode=2; // heavy
smoke_export(sds->fluid, &dt, &dx, &dens, &densold, &heat, &heatold, &vx, &vy, &vz, &vxold, &vyold, &vzold, &obstacles);
@@ -753,7 +755,10 @@ static int ptcache_write_smoke_turbulence(PTCacheFile *pf, void *smoke_v)
smoke_turbulence_get_res(sds->wt, res_big_array);
res_big = res_big_array[0]*res_big_array[1]*res_big_array[2];
mode = res_big >= 1000000 ? 2 : 1;
//mode = res_big >= 1000000 ? 2 : 1;
mode = 1; // light
if (sds->cache_high_comp == SM_CACHE_HEAVY) mode=2; // heavy
in_len_big = sizeof(float) * (unsigned int)res_big;
smoke_turbulence_export(sds->wt, &dens, &densold, &tcu, &tcv, &tcw);