Fix #27834: AAO color bleeding failure case with raytraced shadows.
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@@ -184,7 +184,7 @@ static void occ_shade(ShadeSample *ssamp, ObjectInstanceRen *obi, VlakRen *vlr,
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if (shi->flippednor)
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shade_input_flip_normals(shi);
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madd_v3_v3fl(shi->co, shi->vn, 0.0001f); /* ugly.. */
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madd_v3_v3fl(shi->co, shi->facenor, -0.0001f); /* ugly.. */
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/* not a pretty solution, but fixes common cases */
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if (shi->obr->ob && shi->obr->ob->transflag & OB_NEG_SCALE) {
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