Eevee: Replace DRW_shgroup_empty_tri_batch_create by procedural calls

This commit is contained in:
2019-05-11 17:42:36 +02:00
parent 201ebc78e8
commit 8406fabc87
3 changed files with 24 additions and 15 deletions

View File

@@ -222,13 +222,14 @@ void EEVEE_depth_of_field_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_
const float *viewport_size = DRW_viewport_size_get();
const int sprite_len = ((int)viewport_size[0] / 2) *
((int)viewport_size[1] / 2); /* brackets matters */
grp = DRW_shgroup_empty_tri_batch_create(
e_data.dof_scatter_sh[use_alpha], psl->dof_scatter, sprite_len);
grp = DRW_shgroup_create(e_data.dof_scatter_sh[use_alpha], psl->dof_scatter);
DRW_shgroup_uniform_texture_ref(grp, "nearBuffer", &effects->dof_down_near);
DRW_shgroup_uniform_texture_ref(grp, "farBuffer", &effects->dof_down_far);
DRW_shgroup_uniform_texture_ref(grp, "cocBuffer", &effects->dof_coc);
DRW_shgroup_uniform_vec4(grp, "bokehParams", effects->dof_bokeh, 2);
DRW_shgroup_call_procedural_triangles_add(grp, sprite_len, NULL);
psl->dof_resolve = DRW_pass_create("DoF Resolve", DRW_STATE_WRITE_COLOR);
grp = DRW_shgroup_create(e_data.dof_resolve_sh[use_alpha], psl->dof_resolve);