Merging fluidcontrol to trunk from rev16649 fluidcontrol branch. Code provided by Nils Thuerey.

This commit is contained in:
2008-09-21 18:20:02 +00:00
49 changed files with 5204 additions and 1772 deletions

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@@ -674,94 +674,6 @@ static void calc_vertexnormals(Render *re, ObjectRen *obr, int do_tangent, int d
MEM_freeN(vtangents);
}
// NT same as calc_vertexnormals, but dont modify the existing vertex normals
// only recalculate other render data. If this is at some point used for other things than fluidsim,
// this could be made on option for the normal calc_vertexnormals
static void calc_fluidsimnormals(Render *re, ObjectRen *obr, int do_nmap_tangent)
{
int a;
/* dont clear vertex normals here */
// OFF for(a=0; a<obr->totvert; a++) { VertRen *ver= RE_findOrAddVert(obr, a); ver->n[0]=ver->n[1]=ver->n[2]= 0.0; }
/* calculate cos of angles and point-masses, use as weight factor to add face normal to vertex */
for(a=0; a<obr->totvlak; a++) {
VlakRen *vlr= RE_findOrAddVlak(obr, a);
if(vlr->flag & ME_SMOOTH) {
VertRen *v1= vlr->v1;
VertRen *v2= vlr->v2;
VertRen *v3= vlr->v3;
VertRen *v4= vlr->v4;
float n1[3], n2[3], n3[3], n4[3];
float fac1, fac2, fac3, fac4=0.0f;
if(re->flag & R_GLOB_NOPUNOFLIP)
vlr->flag |= R_NOPUNOFLIP;
VecSubf(n1, v2->co, v1->co);
Normalize(n1);
VecSubf(n2, v3->co, v2->co);
Normalize(n2);
if(v4==NULL) {
VecSubf(n3, v1->co, v3->co);
Normalize(n3);
fac1= saacos(-n1[0]*n3[0]-n1[1]*n3[1]-n1[2]*n3[2]);
fac2= saacos(-n1[0]*n2[0]-n1[1]*n2[1]-n1[2]*n2[2]);
fac3= saacos(-n2[0]*n3[0]-n2[1]*n3[1]-n2[2]*n3[2]);
}
else {
VecSubf(n3, v4->co, v3->co);
Normalize(n3);
VecSubf(n4, v1->co, v4->co);
Normalize(n4);
fac1= saacos(-n4[0]*n1[0]-n4[1]*n1[1]-n4[2]*n1[2]);
fac2= saacos(-n1[0]*n2[0]-n1[1]*n2[1]-n1[2]*n2[2]);
fac3= saacos(-n2[0]*n3[0]-n2[1]*n3[1]-n2[2]*n3[2]);
fac4= saacos(-n3[0]*n4[0]-n3[1]*n4[1]-n3[2]*n4[2]);
if(!(vlr->flag & R_NOPUNOFLIP)) {
if( check_vnormal(vlr->n, v4->n) ) fac4= -fac4;
}
}
//if(do_nmap_tangent)
// calc_tangent_vector(obr, vlr, fac1, fac2, fac3, fac4);
}
if(do_nmap_tangent) {
/* tangents still need to be calculated for flat faces too */
/* weighting removed, they are not vertexnormals */
//calc_tangent_vector(obr, vlr);
}
}
/* do solid faces */
for(a=0; a<obr->totvlak; a++) {
VlakRen *vlr= RE_findOrAddVlak(obr, a);
if((vlr->flag & ME_SMOOTH)==0) {
float *f1= vlr->v1->n;
if(f1[0]==0.0 && f1[1]==0.0 && f1[2]==0.0) VECCOPY(f1, vlr->n);
f1= vlr->v2->n;
if(f1[0]==0.0 && f1[1]==0.0 && f1[2]==0.0) VECCOPY(f1, vlr->n);
f1= vlr->v3->n;
if(f1[0]==0.0 && f1[1]==0.0 && f1[2]==0.0) VECCOPY(f1, vlr->n);
if(vlr->v4) {
f1= vlr->v4->n;
if(f1[0]==0.0 && f1[1]==0.0 && f1[2]==0.0) VECCOPY(f1, vlr->n);
}
}
}
/* normalize vertex normals */
for(a=0; a<obr->totvert; a++) {
VertRen *ver= RE_findOrAddVert(obr, a);
Normalize(ver->n);
if(do_nmap_tangent) {
float *tav= RE_vertren_get_tangent(obr, ver, 0);
if(tav) Normalize(tav);
}
}
}
/* ------------------------------------------------------------------------- */
/* Autosmoothing: */
/* ------------------------------------------------------------------------- */
@@ -3181,12 +3093,6 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
}
}
if((ob->fluidsimFlag & OB_FLUIDSIM_ENABLE) &&
(ob->fluidsimSettings->type & OB_FLUIDSIM_DOMAIN)&&
(ob->fluidsimSettings->meshSurface) ) {
useFluidmeshNormals = 1;
}
mvert= dm->getVertArray(dm);
totvert= dm->getNumVerts(dm);
@@ -3209,17 +3115,6 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
if(do_autosmooth==0) /* autosmooth on original unrotated data to prevent differences between frames */
MTC_Mat4MulVecfl(mat, ver->co);
if(useFluidmeshNormals) {
/* normals are inverted in render */
xn = -mvert->no[0]/ 32767.0;
yn = -mvert->no[1]/ 32767.0;
zn = -mvert->no[2]/ 32767.0;
/* transfor to cam space */
ver->n[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn;
ver->n[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn;
ver->n[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn;
} // useFluidmeshNormals
if(orco) {
ver->orco= orco;
orco+=3;
@@ -3399,12 +3294,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
autosmooth(re, obr, mat, me->smoothresh);
}
if(useFluidmeshNormals) {
// do not recalculate, only init render data
calc_fluidsimnormals(re, obr, need_tangent||need_nmap_tangent);
} else {
calc_vertexnormals(re, obr, need_tangent, need_nmap_tangent);
}
calc_vertexnormals(re, obr, need_tangent, need_nmap_tangent);
if(need_stress)
calc_edge_stress(re, obr, me);
@@ -5292,7 +5182,7 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
//fsvec[0] = fsvec[1] = fsvec[2] = fsvec[3] = 0.; fsvec[2] = 2.; // NT fixed test
for(j=0;j<3;j++) fsvec[j] = vverts[a].co[j];
/* (bad) HACK insert average velocity if none is there (see previous comment */
/* (bad) HACK insert average velocity if none is there (see previous comment) */
if((fsvec[0] == 0.0) && (fsvec[1] == 0.0) && (fsvec[2] == 0.0))
{
fsvec[0] = avgvel[0];
@@ -5436,6 +5326,7 @@ void RE_Database_FromScene_Vectors(Render *re, Scene *sce)
oldobi= table->first;
for(obi= re->instancetable.first; obi && oldobi; obi= obi->next) {
int ok= 1;
FluidsimModifierData *fluidmd;
if(!(obi->obr->flag & R_NEED_VECTORS))
continue;
@@ -5459,7 +5350,8 @@ void RE_Database_FromScene_Vectors(Render *re, Scene *sce)
}
// NT check for fluidsim special treatment
if((obi->ob->fluidsimFlag & OB_FLUIDSIM_ENABLE) && (obi->ob->fluidsimSettings->type & OB_FLUIDSIM_DOMAIN)) {
fluidmd = (FluidsimModifierData *)modifiers_findByType(obi->ob, eModifierType_Fluidsim);
if(fluidmd && fluidmd->fss && (fluidmd->fss->type & OB_FLUIDSIM_DOMAIN)) {
// use preloaded per vertex simulation data , only does calculation for step=1
// NOTE/FIXME - velocities and meshes loaded unnecessarily often during the database_fromscene_vectors calls...
load_fluidsimspeedvectors(re, obi, oldobi->vectors, step);