- at systems with an inverted-draw crosshair cursor (editmode) it was almost

invisible in the 3d win. Jacked up the background grey a tinsy bit to
  improve that.
  also made the grid lines brighter, less distracting that way.
This commit is contained in:
2003-06-13 13:43:27 +00:00
parent f70302670e
commit 84a34eb9b8

View File

@@ -444,7 +444,7 @@ static void drawgrid(void)
persp(0); persp(0);
cpack(0x484848); cpack(0x606060);
x+= (wx); x+= (wx);
y+= (wy); y+= (wy);
@@ -496,7 +496,7 @@ static void drawfloor(void)
gridlines= vd->gridlines/2; gridlines= vd->gridlines/2;
grid= gridlines*vd->grid; grid= gridlines*vd->grid;
cpack(0x484848); cpack(0x606060);
for(a= -gridlines;a<=gridlines;a++) { for(a= -gridlines;a<=gridlines;a++) {
@@ -505,7 +505,7 @@ static void drawfloor(void)
else cpack(0x402000); else cpack(0x402000);
} }
else if(a==1) { else if(a==1) {
cpack(0x484848); cpack(0x606060);
} }
@@ -518,7 +518,7 @@ static void drawfloor(void)
glEnd(); glEnd();
} }
cpack(0x484848); cpack(0x606060);
for(a= -gridlines;a<=gridlines;a++) { for(a= -gridlines;a<=gridlines;a++) {
if(a==0) { if(a==0) {
@@ -526,7 +526,7 @@ static void drawfloor(void)
else cpack(0); else cpack(0);
} }
else if(a==1) { else if(a==1) {
cpack(0x484848); cpack(0x606060);
} }
glBegin(GL_LINE_STRIP); glBegin(GL_LINE_STRIP);
@@ -828,7 +828,7 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
glClearColor(0.0, 0.0, 0.0, 0.0); glClearColor(0.0, 0.0, 0.0, 0.0);
} }
else { else {
glClearColor(0.45, 0.45, 0.45, 0.0); glClearColor(0.55, 0.55, 0.55, 0.0);
} }
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);