Particles
========= - The render and realtime button for the particle system modifier and the enabled button for particles now work seperate again, made a bad design decision to tie them together. Now with only the render button and not realtime enabled it renders. - Fix for bug #7948: particle mode crash while constraining axis. - Fix for bug #7945: crash loading effector groups from an old file. - Fix for bug #7942: crash for reactor particles emitting from particles.
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@@ -2855,15 +2855,6 @@ void do_effects_panels(unsigned short event)
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break;
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case B_PART_ENABLE:
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if(psys) {
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ParticleSystemModifierData *psmd= psys_get_modifier(ob, psys);
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if(psys->flag & PSYS_ENABLED) {
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psmd->modifier.mode |= eModifierMode_Realtime;
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}
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else {
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psmd->modifier.mode &= ~eModifierMode_Realtime;
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PE_free_particle_edit(psys);
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}
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWBUTSOBJECT, 0);
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