Particles

=========

- The render and realtime button for the particle system modifier
  and the enabled button for particles now work seperate again,
  made a bad design decision to tie them together. Now with only
  the render button and not realtime enabled it renders.
- Fix for bug #7948: particle mode crash while constraining axis.
- Fix for bug #7945: crash loading effector groups from an old file.
- Fix for bug #7942: crash for reactor particles emitting from particles.
This commit is contained in:
2007-12-18 16:55:09 +00:00
parent f4e1c89b20
commit 84b58f8653
16 changed files with 155 additions and 90 deletions

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@@ -169,6 +169,8 @@ typedef struct ParticleThreadContext {
int from, cfrom, distr; int from, cfrom, distr;
struct ParticleData *tpars;
/* path caching */ /* path caching */
int editupdate, between, steps; int editupdate, between, steps;
int totchild, totparent; int totchild, totparent;
@@ -203,15 +205,18 @@ void psys_disable_all(struct Object *ob);
void psys_enable_all(struct Object *ob); void psys_enable_all(struct Object *ob);
int psys_ob_has_hair(struct Object *ob); int psys_ob_has_hair(struct Object *ob);
int psys_in_edit_mode(struct ParticleSystem *psys); int psys_in_edit_mode(struct ParticleSystem *psys);
int psys_check_enabled(struct Object *ob, struct ParticleSystem *psys);
void psys_free_settings(struct ParticleSettings *part); void psys_free_settings(struct ParticleSettings *part);
void free_child_path_cache(struct ParticleSystem *psys); void free_child_path_cache(struct ParticleSystem *psys);
void psys_free_path_cache(struct ParticleSystem *psys); void psys_free_path_cache(struct ParticleSystem *psys);
void psys_free_render_memory(struct Object *ob, struct ParticleSystem *psys);
void free_hair(struct ParticleSystem *psys); void free_hair(struct ParticleSystem *psys);
void free_keyed_keys(struct ParticleSystem *psys); void free_keyed_keys(struct ParticleSystem *psys);
void psys_free(struct Object * ob, struct ParticleSystem * psys); void psys_free(struct Object * ob, struct ParticleSystem * psys);
void psys_particles_to_render_backup(struct Object *ob, struct ParticleSystem *psys);
void psys_render_backup_to_particles(struct Object *ob, struct ParticleSystem *psys);
void clear_particles_from_cache(struct Object *ob, struct ParticleSystem *psys, int cfra); void clear_particles_from_cache(struct Object *ob, struct ParticleSystem *psys, int cfra);
//void psys_remove_from_particle_list(struct Object *ob, short nbr, struct ParticleSystem *psys); //void psys_remove_from_particle_list(struct Object *ob, short nbr, struct ParticleSystem *psys);
@@ -280,6 +285,7 @@ void psys_particle_on_dm(struct Object *ob, struct DerivedMesh *dm, int from, in
void initialize_particle(struct ParticleData *pa, int p, struct Object *ob, struct ParticleSystem *psys, struct ParticleSystemModifierData *psmd); void initialize_particle(struct ParticleData *pa, int p, struct Object *ob, struct ParticleSystem *psys, struct ParticleSystemModifierData *psmd);
void reset_particle(struct ParticleData *pa, struct ParticleSystem *psys, struct ParticleSystemModifierData *psmd, struct Object *ob, float dtime, float cfra, float *vg_vel, float *vg_tan, float *vg_rot); void reset_particle(struct ParticleData *pa, struct ParticleSystem *psys, struct ParticleSystemModifierData *psmd, struct Object *ob, float dtime, float cfra, float *vg_vel, float *vg_tan, float *vg_rot);
void psys_calc_dmfaces(struct Object *ob, struct DerivedMesh *dm, struct ParticleSystem *psys);
int psys_particle_dm_face_lookup(struct Object *ob, struct DerivedMesh *dm, int index, float *fw, struct LinkNode *node); int psys_particle_dm_face_lookup(struct Object *ob, struct DerivedMesh *dm, int index, float *fw, struct LinkNode *node);
/* ParticleEffectorCache->type */ /* ParticleEffectorCache->type */

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@@ -1900,7 +1900,7 @@ static void dag_object_time_update_flags(Object *ob)
ParticleSystem *psys= ob->particlesystem.first; ParticleSystem *psys= ob->particlesystem.first;
for(; psys; psys=psys->next) { for(; psys; psys=psys->next) {
if(psys->flag & PSYS_ENABLED) { if(psys_check_enabled(ob, psys)) {
ob->recalc |= OB_RECALC_DATA; ob->recalc |= OB_RECALC_DATA;
break; break;
} }

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@@ -5097,7 +5097,7 @@ static void particleSystemModifier_deformVerts(
else else
return; return;
if((psys->flag&PSYS_ENABLED)==0) if(!psys_check_enabled(ob, psys))
return; return;
if(dm==0){ if(dm==0){

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@@ -2201,7 +2201,7 @@ void object_handle_update(Object *ob)
psys= ob->particlesystem.first; psys= ob->particlesystem.first;
while(psys) { while(psys) {
if(psys->flag & PSYS_ENABLED) { if(psys_check_enabled(ob, psys)) {
particle_system_update(ob, psys); particle_system_update(ob, psys);
psys= psys->next; psys= psys->next;
} }

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@@ -77,6 +77,7 @@
#include "BKE_bad_level_calls.h" #include "BKE_bad_level_calls.h"
#include "BKE_modifier.h" #include "BKE_modifier.h"
#include "BKE_mesh.h" #include "BKE_mesh.h"
#include "BKE_cdderivedmesh.h"
#include "blendef.h" #include "blendef.h"
#include "RE_render_ext.h" #include "RE_render_ext.h"
@@ -248,6 +249,23 @@ int psys_in_edit_mode(ParticleSystem *psys)
{ {
return ((G.f & G_PARTICLEEDIT) && psys==psys_get_current(OBACT) && psys->edit); return ((G.f & G_PARTICLEEDIT) && psys==psys_get_current(OBACT) && psys->edit);
} }
int psys_check_enabled(Object *ob, ParticleSystem *psys)
{
ParticleSystemModifierData *psmd;
if(!(psys->flag & PSYS_ENABLED))
return 0;
psmd= psys_get_modifier(ob, psys);
if(G.rendering) {
if(!psys->renderdata || !(psmd->modifier.mode & eModifierMode_Render))
return 0;
}
else if(!(psmd->modifier.mode & eModifierMode_Realtime))
return 0;
return 1;
}
/************************************************/ /************************************************/
/* Freeing stuff */ /* Freeing stuff */
@@ -301,27 +319,6 @@ void psys_free_path_cache(ParticleSystem *psys)
} }
free_child_path_cache(psys); free_child_path_cache(psys);
} }
void psys_free_render_memory(Object *ob, ParticleSystem *psys)
{
ParticleSystemModifierData *psmd;
/* this is a bad function, but saves a lot of memory rendering.
* particles should really be generated on the fly with render
* settings! */
psys_free_path_cache(psys);
if(psys->child){
MEM_freeN(psys->child);
psys->child=0;
psys->totchild=0;
}
psmd= psys_get_modifier(ob, psys);
psmd->flag &= ~eParticleSystemFlag_psys_updated;
psys->recalc |= PSYS_ALLOC|PSYS_DISTR;
//DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
}
/* free everything */ /* free everything */
void psys_free(Object *ob, ParticleSystem * psys) void psys_free(Object *ob, ParticleSystem * psys)
{ {
@@ -366,6 +363,92 @@ void psys_free(Object *ob, ParticleSystem * psys)
} }
} }
/* these two functions move away particle data and bring it back after
* rendering, to make different render settings possible without
* removing the previous data. this should be solved properly once */
typedef struct ParticleRenderDataup {
ChildParticle *child;
ParticleCacheKey **pathcache;
ParticleCacheKey **childcache;
int totchild, totcached, totchildcache;
DerivedMesh *dm;
int totdmvert, totdmedge, totdmface;
} ParticleRenderDataup;
void psys_particles_to_render_backup(Object *ob, ParticleSystem *psys)
{
ParticleRenderDataup *data;
ParticleSystemModifierData *psmd= psys_get_modifier(ob, psys);
if(!G.rendering)
return;
data= MEM_callocN(sizeof(ParticleRenderDataup), "ParticleRenderDataup");
data->child= psys->child;
data->totchild= psys->totchild;
data->pathcache= psys->pathcache;
data->totcached= psys->totcached;
data->childcache= psys->childcache;
data->totchildcache= psys->totchildcache;
if(psmd->dm)
data->dm= CDDM_copy(psmd->dm);
data->totdmvert= psmd->totdmvert;
data->totdmedge= psmd->totdmedge;
data->totdmface= psmd->totdmface;
psys->child= NULL;
psys->pathcache= NULL;
psys->childcache= NULL;
psys->totchild= psys->totcached= psys->totchildcache= 0;
psys->renderdata= data;
}
void psys_render_backup_to_particles(Object *ob, ParticleSystem *psys)
{
ParticleRenderDataup *data;
ParticleSystemModifierData *psmd= psys_get_modifier(ob, psys);
data= psys->renderdata;
if(!data)
return;
if(psmd->dm) {
psmd->dm->needsFree= 1;
psmd->dm->release(psmd->dm);
}
psys_free_path_cache(psys);
if(psys->child){
MEM_freeN(psys->child);
psys->child= 0;
psys->totchild= 0;
}
psys->child= data->child;
psys->totchild= data->totchild;
psys->pathcache= data->pathcache;
psys->totcached= data->totcached;
psys->childcache= data->childcache;
psys->totchildcache= data->totchildcache;
psmd->dm= data->dm;
psmd->totdmvert= data->totdmvert;
psmd->totdmedge= data->totdmedge;
psmd->totdmface= data->totdmface;
psmd->flag &= ~eParticleSystemFlag_psys_updated;
if(psys->part->from==PART_FROM_FACE && psmd->dm)
psys_calc_dmfaces(ob, psmd->dm, psys);
MEM_freeN(data);
psys->renderdata= NULL;
}
/************************************************/ /************************************************/
/* Interpolated Particles */ /* Interpolated Particles */
/************************************************/ /************************************************/
@@ -1407,7 +1490,7 @@ int psys_threads_init_path(ParticleThread *threads, float cfra, int editupdate)
/*---start figuring out what is actually wanted---*/ /*---start figuring out what is actually wanted---*/
if(psys_in_edit_mode(psys)) if(psys_in_edit_mode(psys))
if(G.rendering==0 && (psys->edit==NULL || pset->flag & PE_SHOW_CHILD)==0) if(psys->renderdata==0 && (psys->edit==NULL || pset->flag & PE_SHOW_CHILD)==0)
totchild=0; totchild=0;
if(totchild && part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){ if(totchild && part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){
@@ -1416,7 +1499,7 @@ int psys_threads_init_path(ParticleThread *threads, float cfra, int editupdate)
between=1; between=1;
} }
if(G.rendering) if(psys->renderdata)
steps=(int)pow(2.0,(double)part->ren_step); steps=(int)pow(2.0,(double)part->ren_step);
else{ else{
totchild=(int)((float)totchild*(float)part->disp/100.0f); totchild=(int)((float)totchild*(float)part->disp/100.0f);
@@ -1871,7 +1954,7 @@ void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupda
if((psys->flag & PSYS_HAIR_DONE)==0 && (psys->flag & PSYS_KEYED)==0) if((psys->flag & PSYS_HAIR_DONE)==0 && (psys->flag & PSYS_KEYED)==0)
return; return;
if(G.rendering) if(psys->renderdata)
steps = (int)pow(2.0, (double)psys->part->ren_step); steps = (int)pow(2.0, (double)psys->part->ren_step);
else if(psys_in_edit_mode(psys)){ else if(psys_in_edit_mode(psys)){
edit=psys->edit; edit=psys->edit;

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@@ -92,7 +92,7 @@ static int get_current_display_percentage(ParticleSystem *psys)
{ {
ParticleSettings *part=psys->part; ParticleSettings *part=psys->part;
if(G.rendering || (part->child_nbr && part->childtype)) if(psys->renderdata || (part->child_nbr && part->childtype))
return 100; return 100;
if(part->phystype==PART_PHYS_KEYED){ if(part->phystype==PART_PHYS_KEYED){
@@ -136,7 +136,7 @@ static void alloc_particles(ParticleSystem *psys, int new_totpart)
} }
psys->particles=newpars; psys->particles=newpars;
child_nbr= (G.rendering)? psys->part->ren_child_nbr: psys->part->child_nbr; child_nbr= (psys->renderdata)? psys->part->ren_child_nbr: psys->part->child_nbr;
if(child_nbr && psys->part->childtype){ if(child_nbr && psys->part->childtype){
if(psys->child) if(psys->child)
MEM_freeN(psys->child); MEM_freeN(psys->child);
@@ -155,7 +155,7 @@ static void alloc_particles(ParticleSystem *psys, int new_totpart)
} }
/* only run this if from == PART_FROM_FACE */ /* only run this if from == PART_FROM_FACE */
static void psys_calc_dmfaces(Object *ob, DerivedMesh *dm, ParticleSystem *psys) void psys_calc_dmfaces(Object *ob, DerivedMesh *dm, ParticleSystem *psys)
{ {
/* use for building derived mesh face-origin info, /* use for building derived mesh face-origin info,
node - the allocated links - total derived mesh face count node - the allocated links - total derived mesh face count
@@ -472,7 +472,7 @@ void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, C
ParticleThreadContext *ctx= thread->ctx; ParticleThreadContext *ctx= thread->ctx;
Object *ob= ctx->ob; Object *ob= ctx->ob;
DerivedMesh *dm= ctx->dm; DerivedMesh *dm= ctx->dm;
ParticleData *tpars=0, *tpa; ParticleData *tpa;
ParticleSettings *part= ctx->psys->part; ParticleSettings *part= ctx->psys->part;
float *v1, *v2, *v3, *v4, nor[3], orco1[3], co1[3], co2[3], nor1[3], ornor1[3]; float *v1, *v2, *v3, *v4, nor[3], orco1[3], co1[3], co2[3], nor1[3], ornor1[3];
float cur_d, min_d; float cur_d, min_d;
@@ -587,7 +587,7 @@ void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, C
//pa->verts[1]=0; //pa->verts[1]=0;
//pa->verts[2]=0; //pa->verts[2]=0;
tpa=tpars+ctx->index[p]; tpa=ctx->tpars+ctx->index[p];
pa->num=ctx->index[p]; pa->num=ctx->index[p];
pa->fuv[0]=tpa->fuv[0]; pa->fuv[0]=tpa->fuv[0];
pa->fuv[1]=tpa->fuv[1]; pa->fuv[1]=tpa->fuv[1];
@@ -780,7 +780,7 @@ int psys_threads_init_distribution(ParticleThread *threads, DerivedMesh *finaldm
Object *ob= ctx->ob; Object *ob= ctx->ob;
ParticleSystem *psys= ctx->psys; ParticleSystem *psys= ctx->psys;
Object *tob; Object *tob;
ParticleData *pa=0, *tpars; ParticleData *pa=0, *tpars= 0;
ParticleSettings *part; ParticleSettings *part;
ParticleSystem *tpsys; ParticleSystem *tpsys;
ParticleSeam *seams= 0; ParticleSeam *seams= 0;
@@ -877,7 +877,7 @@ int psys_threads_init_distribution(ParticleThread *threads, DerivedMesh *finaldm
} }
else{ else{
/* no need to figure out distribution */ /* no need to figure out distribution */
int child_nbr= (G.rendering)? part->ren_child_nbr: part->child_nbr; int child_nbr= (psys->renderdata)? part->ren_child_nbr: part->child_nbr;
for(i=0; i<child_nbr; i++){ for(i=0; i<child_nbr; i++){
for(p=0; p<psys->totpart; p++,cpa++){ for(p=0; p<psys->totpart; p++,cpa++){
@@ -1173,6 +1173,7 @@ int psys_threads_init_distribution(ParticleThread *threads, DerivedMesh *finaldm
ctx->cfrom= cfrom; ctx->cfrom= cfrom;
ctx->distr= distr; ctx->distr= distr;
ctx->dm= dm; ctx->dm= dm;
ctx->tpars= tpars;
seed= 31415926 + ctx->psys->seed; seed= 31415926 + ctx->psys->seed;
@@ -1450,9 +1451,6 @@ static void initialize_all_particles(Object *ob, ParticleSystem *psys, ParticleS
initialize_particle(pa,p,ob,psys,psmd); initialize_particle(pa,p,ob,psys,psmd);
/* store the derived mesh face index for each particle */ /* store the derived mesh face index for each particle */
//if(psys->part->from==PART_FROM_FACE)
// psys_calc_dmfaces(ob, psmd->dm, psys);
icu=find_ipocurve(psys->part->ipo,PART_EMIT_FREQ); icu=find_ipocurve(psys->part->ipo,PART_EMIT_FREQ);
if(icu){ if(icu){
float time=psys->part->sta, end=psys->part->end; float time=psys->part->sta, end=psys->part->end;
@@ -1731,9 +1729,6 @@ static void reset_all_particles(Object *ob, ParticleSystem *psys, ParticleSystem
float *vg_tan=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_TAN); float *vg_tan=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_TAN);
float *vg_rot=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_ROT); float *vg_rot=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_ROT);
//if (psys->part->from == PART_FROM_FACE)
// psys_calc_dmfaces(ob, psmd->dm, psys);
for(p=from, pa=psys->particles+from; p<totpart; p++, pa++) for(p=from, pa=psys->particles+from; p<totpart; p++, pa++)
reset_particle(pa, psys, psmd, ob, dtime, cfra, vg_vel, vg_tan, vg_rot); reset_particle(pa, psys, psmd, ob, dtime, cfra, vg_vel, vg_tan, vg_rot);
@@ -4183,7 +4178,7 @@ static void psys_update_path_cache(Object *ob, ParticleSystemModifierData *psmd,
ParticleSettings *part=psys->part; ParticleSettings *part=psys->part;
ParticleEditSettings *pset=&G.scene->toolsettings->particle; ParticleEditSettings *pset=&G.scene->toolsettings->particle;
int distr=0,alloc=0; int distr=0,alloc=0;
int child_nbr= (G.rendering)? part->ren_child_nbr: part->child_nbr; int child_nbr= (psys->renderdata)? part->ren_child_nbr: part->child_nbr;
if((psys->part->childtype && psys->totchild != psys->totpart*child_nbr) || psys->recalc&PSYS_ALLOC) if((psys->part->childtype && psys->totchild != psys->totpart*child_nbr) || psys->recalc&PSYS_ALLOC)
alloc=1; alloc=1;
@@ -4221,11 +4216,10 @@ static void hair_step(Object *ob, ParticleSystemModifierData *psmd, ParticleSyst
{ {
ParticleSettings *part = psys->part; ParticleSettings *part = psys->part;
if(psys->recalc & PSYS_DISTR) { if(psys->recalc & PSYS_DISTR)
/* need this for changing subsurf levels */ /* need this for changing subsurf levels */
psys_calc_dmfaces(ob, psmd->dm, psys); psys_calc_dmfaces(ob, psmd->dm, psys);
}
if(psys->effectors.first) if(psys->effectors.first)
psys_end_effectors(psys); psys_end_effectors(psys);
@@ -4406,7 +4400,7 @@ static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifier
else else
totpart = psys->part->totpart; totpart = psys->part->totpart;
child_nbr= (G.rendering)? part->ren_child_nbr: part->child_nbr; child_nbr= (psys->renderdata)? part->ren_child_nbr: part->child_nbr;
if(oldtotpart != totpart || psys->recalc&PSYS_ALLOC || (psys->part->childtype && psys->totchild != psys->totpart*child_nbr)) if(oldtotpart != totpart || psys->recalc&PSYS_ALLOC || (psys->part->childtype && psys->totchild != psys->totpart*child_nbr))
alloc = 1; alloc = 1;
@@ -4456,12 +4450,9 @@ static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifier
} }
/* ok now we're all set so let's go */ /* ok now we're all set so let's go */
if(psys->totpart) { if(psys->totpart)
//if(psys->part->from==PART_FROM_FACE) {
// psys_calc_dmfaces(ob, psmd->dm, psys);
//}
dynamics_step(ob,psys,psmd,cfra,vg_vel,vg_tan,vg_rot,vg_size); dynamics_step(ob,psys,psmd,cfra,vg_vel,vg_tan,vg_rot,vg_size);
}
psys->recalc = 0; psys->recalc = 0;
psys->cfra=cfra; psys->cfra=cfra;
@@ -4533,21 +4524,24 @@ void particle_system_update(Object *ob, ParticleSystem *psys){
ParticleSystemModifierData *psmd=0; ParticleSystemModifierData *psmd=0;
float cfra; float cfra;
if((psys->flag & PSYS_ENABLED)==0) return;
psmd=psys_get_modifier(ob,psys); if(!psys_check_enabled(ob, psys))
return;
cfra=bsystem_time(ob,(float)CFRA,0.0); cfra=bsystem_time(ob,(float)CFRA,0.0);
psmd= psys_get_modifier(ob, psys);
/* system was already updated from modifier stack */ /* system was already updated from modifier stack */
if(psmd->flag&eParticleSystemFlag_psys_updated){ if(psmd->flag&eParticleSystemFlag_psys_updated) {
psmd->flag &= ~eParticleSystemFlag_psys_updated; psmd->flag &= ~eParticleSystemFlag_psys_updated;
/* make sure it really was updated to cfra */ /* make sure it really was updated to cfra */
if(psys->cfra==cfra) if(psys->cfra==cfra)
return; return;
} }
if(!psmd->dm)
return;
/* baked path softbody */ /* baked path softbody */
if(psys->part->type==PART_HAIR && psys->soft) if(psys->part->type==PART_HAIR && psys->soft)
psys_to_softbody(ob, psys, 0); psys_to_softbody(ob, psys, 0);

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@@ -7087,6 +7087,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
oldnewmap_insert(fd->libmap, psys->part, psys->part, 0); oldnewmap_insert(fd->libmap, psys->part, psys->part, 0);
part->id.us--; part->id.us--;
part->id.flag |= (ob->id.flag & LIB_NEEDLINK);
psys->totpart=0; psys->totpart=0;
psys->flag=PSYS_ENABLED|PSYS_CURRENT; psys->flag=PSYS_ENABLED|PSYS_CURRENT;

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@@ -198,6 +198,9 @@ typedef struct ParticleSystem{
/* if you change these remember to update array lengths to PSYS_TOT_VG! */ /* if you change these remember to update array lengths to PSYS_TOT_VG! */
short vgroup[11], vg_neg, rt3[2]; short vgroup[11], vg_neg, rt3[2];
/* temporary storage during render */
void *renderdata;
}ParticleSystem; }ParticleSystem;
/* general particle maximums */ /* general particle maximums */

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@@ -1508,9 +1508,9 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
part=psys->part; part=psys->part;
pars=psys->particles; pars=psys->particles;
if(part==NULL || pars==NULL || (psys->flag & PSYS_ENABLED)==0) if(part==NULL || pars==NULL || !psys_check_enabled(ob, psys))
return 0; return 0;
if(part->draw_as==PART_DRAW_OB || part->draw_as==PART_DRAW_GR || part->draw_as==PART_DRAW_NOT) if(part->draw_as==PART_DRAW_OB || part->draw_as==PART_DRAW_GR || part->draw_as==PART_DRAW_NOT)
return 1; return 1;
@@ -3854,7 +3854,6 @@ static void init_render_object_data(Render *re, ObjectRen *obr, int only_verts)
psys= psys->next; psys= psys->next;
render_new_particle_system(re, obr, psys); render_new_particle_system(re, obr, psys);
psys_free_render_memory(ob, psys);
} }
else { else {
if ELEM(ob->type, OB_FONT, OB_CURVE) if ELEM(ob->type, OB_FONT, OB_CURVE)
@@ -3885,8 +3884,10 @@ static void add_render_object(Render *re, Object *ob, Object *par, int index, in
/* so here we only check if the emitter should be rendered */ /* so here we only check if the emitter should be rendered */
if(ob->particlesystem.first) { if(ob->particlesystem.first) {
show_emitter= 0; show_emitter= 0;
for(psys=ob->particlesystem.first; psys; psys=psys->next) for(psys=ob->particlesystem.first; psys; psys=psys->next) {
show_emitter += psys->part->draw & PART_DRAW_EMITTER; show_emitter += psys->part->draw & PART_DRAW_EMITTER;
psys_particles_to_render_backup(ob, psys);
}
/* if no psys has "show emitter" selected don't render emitter */ /* if no psys has "show emitter" selected don't render emitter */
if(show_emitter == 0) if(show_emitter == 0)
@@ -3909,6 +3910,7 @@ static void add_render_object(Render *re, Object *ob, Object *par, int index, in
for(psys=ob->particlesystem.first; psys; psys=psys->next, psysindex++) { for(psys=ob->particlesystem.first; psys; psys=psys->next, psysindex++) {
obr= RE_addRenderObject(re, ob, par, index, psysindex); obr= RE_addRenderObject(re, ob, par, index, psysindex);
init_render_object_data(re, obr, only_verts); init_render_object_data(re, obr, only_verts);
psys_render_backup_to_particles(ob, psys);
/* only add instance for objects that have not been used for dupli */ /* only add instance for objects that have not been used for dupli */
if(!(ob->transflag & OB_RENDER_DUPLI)) if(!(ob->transflag & OB_RENDER_DUPLI))

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@@ -648,6 +648,8 @@ static int strand_test_clip(float winmat[][4], ZSpan *zspan, float *bounds, floa
else if(hoco[1] > bounds[3]*hoco[3]) clipflag |= 4; else if(hoco[1] > bounds[3]*hoco[3]) clipflag |= 4;
else if(hoco[1]< bounds[2]*hoco[3]) clipflag |= 8; else if(hoco[1]< bounds[2]*hoco[3]) clipflag |= 8;
clipflag |= testclip(hoco);
return clipflag; return clipflag;
} }

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@@ -1639,19 +1639,6 @@ void modifiers_explodeFacepa(void *arg1, void *arg2)
emd->flag |= eExplodeFlag_CalcFaces; emd->flag |= eExplodeFlag_CalcFaces;
} }
void modifiers_psysEnable(void *ob_v, void *md_v)
{
ParticleSystemModifierData *psmd = (ParticleSystemModifierData*) md_v;
if(psmd->modifier.mode & eModifierMode_Realtime) {
psmd->psys->flag |= PSYS_ENABLED;
}
else {
psmd->psys->flag &= ~PSYS_ENABLED;
PE_free_particle_edit(psmd->psys);
}
}
static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco, int *yco, int index, int cageIndex, int lastCageIndex) static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco, int *yco, int index, int cageIndex, int lastCageIndex)
{ {
ModifierTypeInfo *mti = modifierType_getInfo(md->type); ModifierTypeInfo *mti = modifierType_getInfo(md->type);
@@ -1691,8 +1678,6 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
if (md->type!=eModifierType_Softbody || !(ob->pd && ob->pd->deflect)) { if (md->type!=eModifierType_Softbody || !(ob->pd && ob->pd->deflect)) {
uiDefIconButBitI(block, TOG, eModifierMode_Render, B_MODIFIER_RECALC, ICON_SCENE, x+10+buttonWidth-60, y-1, 19, 19,&md->mode, 0, 0, 1, 0, "Enable modifier during rendering"); uiDefIconButBitI(block, TOG, eModifierMode_Render, B_MODIFIER_RECALC, ICON_SCENE, x+10+buttonWidth-60, y-1, 19, 19,&md->mode, 0, 0, 1, 0, "Enable modifier during rendering");
but= uiDefIconButBitI(block, TOG, eModifierMode_Realtime, B_MODIFIER_RECALC, VICON_VIEW3D, x+10+buttonWidth-40, y-1, 19, 19,&md->mode, 0, 0, 1, 0, "Enable modifier during interactive display"); but= uiDefIconButBitI(block, TOG, eModifierMode_Realtime, B_MODIFIER_RECALC, VICON_VIEW3D, x+10+buttonWidth-40, y-1, 19, 19,&md->mode, 0, 0, 1, 0, "Enable modifier during interactive display");
if (md->type==eModifierType_ParticleSystem)
uiButSetFunc(but, modifiers_psysEnable, ob, md);
if (mti->flags&eModifierTypeFlag_SupportsEditmode) { if (mti->flags&eModifierTypeFlag_SupportsEditmode) {
uiDefIconButBitI(block, TOG, eModifierMode_Editmode, B_MODIFIER_RECALC, VICON_EDIT, x+10+buttonWidth-20, y-1, 19, 19,&md->mode, 0, 0, 1, 0, "Enable modifier during Editmode (only if enabled for display)"); uiDefIconButBitI(block, TOG, eModifierMode_Editmode, B_MODIFIER_RECALC, VICON_EDIT, x+10+buttonWidth-20, y-1, 19, 19,&md->mode, 0, 0, 1, 0, "Enable modifier during Editmode (only if enabled for display)");
} }

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@@ -2855,15 +2855,6 @@ void do_effects_panels(unsigned short event)
break; break;
case B_PART_ENABLE: case B_PART_ENABLE:
if(psys) { if(psys) {
ParticleSystemModifierData *psmd= psys_get_modifier(ob, psys);
if(psys->flag & PSYS_ENABLED) {
psmd->modifier.mode |= eModifierMode_Realtime;
}
else {
psmd->modifier.mode &= ~eModifierMode_Realtime;
PE_free_particle_edit(psys);
}
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0); allqueue(REDRAWBUTSOBJECT, 0);

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@@ -3005,7 +3005,7 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys)
part=psys->part; part=psys->part;
pars=psys->particles; pars=psys->particles;
if(part==0 || (psys->flag & PSYS_ENABLED)==0) if(part==0 || !psys_check_enabled(ob, psys))
return; return;
if(pars==0) return; if(pars==0) return;

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@@ -2841,7 +2841,6 @@ static void object_has_subdivision_particles(Object *ob, int *havesubdiv, int *h
static void object_flip_subdivison_particles(Object *ob, int *set, int level, int mode, int particles, int depth) static void object_flip_subdivison_particles(Object *ob, int *set, int level, int mode, int particles, int depth)
{ {
void modifiers_psysEnable(void *ob_v, void *md_v);
ModifierData *md; ModifierData *md;
if(ob->type==OB_MESH) { if(ob->type==OB_MESH) {
@@ -2857,8 +2856,6 @@ static void object_flip_subdivison_particles(Object *ob, int *set, int level, in
psmd->modifier.mode &= ~(mode); psmd->modifier.mode &= ~(mode);
else else
psmd->modifier.mode |= (mode); psmd->modifier.mode |= (mode);
modifiers_psysEnable(ob, md);
} }
} }
} }

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@@ -157,7 +157,7 @@ void PE_change_act(void *ob_v, void *act_v)
if((psys=BLI_findlink(&ob->particlesystem,act))) { if((psys=BLI_findlink(&ob->particlesystem,act))) {
psys->flag |= PSYS_CURRENT; psys->flag |= PSYS_CURRENT;
if(psys->flag & PSYS_ENABLED) { if(psys_check_enabled(ob, psys)) {
if(G.f & G_PARTICLEEDIT && !psys->edit) if(G.f & G_PARTICLEEDIT && !psys->edit)
PE_create_particle_edit(ob, psys); PE_create_particle_edit(ob, psys);
PE_recalc_world_cos(ob, psys); PE_recalc_world_cos(ob, psys);
@@ -186,7 +186,7 @@ ParticleSystem *PE_get_current(Object *ob)
psys->flag |= PSYS_CURRENT; psys->flag |= PSYS_CURRENT;
} }
if(psys && (psys->flag & PSYS_ENABLED) && ob == OBACT && (G.f & G_PARTICLEEDIT)) if(psys && psys_check_enabled(ob, psys) && ob == OBACT && (G.f & G_PARTICLEEDIT))
if(psys->part->type == PART_HAIR && psys->flag & PSYS_EDITED) if(psys->part->type == PART_HAIR && psys->flag & PSYS_EDITED)
if(psys->edit == NULL) if(psys->edit == NULL)
PE_create_particle_edit(ob, psys); PE_create_particle_edit(ob, psys);
@@ -1102,7 +1102,7 @@ void PE_set_particle_edit(void)
if((G.f & G_PARTICLEEDIT)==0){ if((G.f & G_PARTICLEEDIT)==0){
if(psys && psys->part->type == PART_HAIR && psys->flag & PSYS_EDITED) { if(psys && psys->part->type == PART_HAIR && psys->flag & PSYS_EDITED) {
if(psys->flag & PSYS_ENABLED) { if(psys_check_enabled(ob, psys)) {
if(psys->edit==0) if(psys->edit==0)
PE_create_particle_edit(ob, psys); PE_create_particle_edit(ob, psys);
PE_recalc_world_cos(ob, psys); PE_recalc_world_cos(ob, psys);

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@@ -1565,6 +1565,7 @@ static void createTransParticleVerts(TransInfo *t)
if(k==0 && pset->flag & PE_LOCK_FIRST) if(k==0 && pset->flag & PE_LOCK_FIRST)
td->protectflag |= OB_LOCK_LOC; td->protectflag |= OB_LOCK_LOC;
td->ob = ob;
td->ext = tx; td->ext = tx;
td->tdi = NULL; td->tdi = NULL;
if(t->mode == TFM_BAKE_TIME) { if(t->mode == TFM_BAKE_TIME) {