Merge branch 'master' into blender2.8

This commit is contained in:
2017-11-29 18:13:06 +01:00
12 changed files with 449 additions and 36 deletions

View File

@@ -117,38 +117,44 @@ bool ray_triangle_intersect(
const float3 e2 = v1 - v2;
/* Perform edge tests. */
#ifdef __KERNEL_SSE2__
#if defined(__KERNEL_SSE2__) && defined (__KERNEL_SSE__)
const float3 crossU = cross(v2 + v0, e0);
const float3 crossV = cross(v0 + v1, e1);
const float3 crossW = cross(v1 + v2, e2);
# ifndef __KERNEL_SSE__
const ssef crossX(crossU.x, crossV.x, crossW.x, crossW.x);
const ssef crossY(crossU.y, crossV.y, crossW.y, crossW.y);
const ssef crossZ(crossU.z, crossV.z, crossW.z, crossW.z);
# else
ssef crossX(crossU);
ssef crossY(crossV);
ssef crossZ(crossW);
ssef zero = _mm_setzero_ps();
_MM_TRANSPOSE4_PS(crossX, crossY, crossZ, zero);
# endif
const ssef dirX(ray_dir.x);
const ssef dirY(ray_dir.y);
const ssef dirZ(ray_dir.z);
/*const*/ ssef UVWW = crossX*dirX + crossY*dirY + crossZ*dirZ;
const float minUVW = reduce_min(UVWW);
const float maxUVW = reduce_max(UVWW);
ssef UVWW = madd(crossX, dirX, madd(crossY, dirY, crossZ * dirZ));
#else /* __KERNEL_SSE2__ */
const float U = dot(cross(v2 + v0, e0), ray_dir);
const float V = dot(cross(v0 + v1, e1), ray_dir);
const float W = dot(cross(v1 + v2, e2), ray_dir);
#endif /* __KERNEL_SSE2__ */
#if defined(__KERNEL_SSE2__) && defined (__KERNEL_SSE__)
int uvw_sign = movemask(UVWW) & 0x7;
if (uvw_sign != 0)
{
if (uvw_sign != 0x7)
return false;
}
#else
const float minUVW = min(U, min(V, W));
const float maxUVW = max(U, max(V, W));
#endif /* __KERNEL_SSE2__ */
if(minUVW < 0.0f && maxUVW > 0.0f) {
return false;
}
#endif
/* Calculate geometry normal and denominator. */
const float3 Ng1 = cross(e1, e0);
@@ -171,7 +177,7 @@ bool ray_triangle_intersect(
}
const float inv_den = 1.0f / den;
#ifdef __KERNEL_SSE2__
#if defined(__KERNEL_SSE2__) && defined (__KERNEL_SSE__)
UVWW *= inv_den;
_mm_store_ss(isect_u, UVWW);
_mm_store_ss(isect_v, shuffle<1,1,3,3>(UVWW));

View File

@@ -361,6 +361,7 @@ class SEQUENCER_MT_add_effect(Menu):
layout.operator("sequencer.effect_strip_add", text="Wipe").type = 'WIPE'
layout.operator("sequencer.effect_strip_add", text="Glow").type = 'GLOW'
layout.operator("sequencer.effect_strip_add", text="Text").type = 'TEXT'
layout.operator("sequencer.effect_strip_add", text="Color Mix").type = 'COLORMIX'
layout.operator("sequencer.effect_strip_add", text="Transform").type = 'TRANSFORM'
layout.operator("sequencer.effect_strip_add", text="Color").type = 'COLOR'
layout.operator("sequencer.effect_strip_add", text="Speed Control").type = 'SPEED'
@@ -602,7 +603,7 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, Panel):
'ADD', 'SUBTRACT', 'ALPHA_OVER', 'ALPHA_UNDER',
'CROSS', 'GAMMA_CROSS', 'MULTIPLY', 'OVER_DROP',
'WIPE', 'GLOW', 'TRANSFORM', 'COLOR', 'SPEED',
'MULTICAM', 'GAUSSIAN_BLUR', 'TEXT',
'MULTICAM', 'GAUSSIAN_BLUR', 'TEXT', 'COLORMIX'
}
def draw(self, context):
@@ -750,6 +751,12 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, Panel):
row = col.row(align=True)
row.prop(strip, "size_x")
row.prop(strip, "size_y")
elif strip.type == 'COLORMIX':
split = layout.split(percentage=0.35)
split.label(text="Blend Mode:")
split.prop(strip, "blend_effect", text="")
row = layout.row(align=True)
row.prop(strip, "factor", slider=True)
class SEQUENCER_PT_input(SequencerButtonsPanel, Panel):
@@ -770,7 +777,7 @@ class SEQUENCER_PT_input(SequencerButtonsPanel, Panel):
'ADD', 'SUBTRACT', 'ALPHA_OVER', 'ALPHA_UNDER',
'CROSS', 'GAMMA_CROSS', 'MULTIPLY', 'OVER_DROP',
'WIPE', 'GLOW', 'TRANSFORM', 'COLOR',
'MULTICAM', 'SPEED', 'ADJUSTMENT',
'MULTICAM', 'SPEED', 'ADJUSTMENT', 'COLORMIX'
}
def draw(self, context):
@@ -1009,7 +1016,7 @@ class SEQUENCER_PT_filter(SequencerButtonsPanel, Panel):
'META', 'ADD', 'SUBTRACT', 'ALPHA_OVER',
'ALPHA_UNDER', 'CROSS', 'GAMMA_CROSS', 'MULTIPLY',
'OVER_DROP', 'WIPE', 'GLOW', 'TRANSFORM', 'COLOR',
'MULTICAM', 'SPEED', 'ADJUSTMENT',
'MULTICAM', 'SPEED', 'ADJUSTMENT', 'COLORMIX'
}
def draw(self, context):

View File

@@ -53,6 +53,8 @@
#include "IMB_imbuf.h"
#include "IMB_colormanagement.h"
#include "BLI_math_color_blend.h"
#include "RNA_access.h"
#include "RE_pipeline.h"
@@ -1266,6 +1268,274 @@ static void do_mul_effect(const SeqRenderData *context, Sequence *UNUSED(seq), f
}
}
/*********************** Blend Mode ***************************************/
typedef void (*IMB_blend_func_byte)(unsigned char *dst, const unsigned char *src1, const unsigned char *src2);
typedef void (*IMB_blend_func_float)(float *dst, const float *src1, const float *src2);
BLI_INLINE void apply_blend_function_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2, unsigned char *out, IMB_blend_func_byte blend_function)
{
int xo;
unsigned char *rt1, *rt2, *rt;
unsigned int achannel;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
while (y--) {
for (x = xo; x > 0; x--) {
achannel = rt2[3];
rt2[3] = (unsigned int) achannel * facf0;
blend_function(rt, rt1, rt2);
rt2[3] = achannel;
rt[3] = rt2[3];
rt1 += 4;
rt2 += 4;
rt += 4;
}
if (y == 0) {
break;
}
y--;
for (x = xo; x > 0; x--) {
achannel = rt2[3];
rt2[3] = (unsigned int) achannel * facf1;
blend_function(rt, rt1, rt2);
rt2[3] = achannel;
rt[3] = rt2[3];
rt1 += 4;
rt2 += 4;
rt += 4;
}
}
}
BLI_INLINE void apply_blend_function_float(float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out, IMB_blend_func_float blend_function)
{
int xo;
float *rt1, *rt2, *rt;
float achannel;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
while (y--) {
for (x = xo; x > 0; x--) {
achannel = rt2[3];
rt2[3] = achannel * facf0;
blend_function(rt, rt1, rt2);
rt2[3] = achannel;
rt[3] = rt2[3];
rt1 += 4;
rt2 += 4;
rt += 4;
}
if (y == 0) {
break;
}
y--;
for (x = xo; x > 0; x--) {
achannel = rt2[3];
rt2[3] = achannel * facf1;
blend_function(rt, rt1, rt2);
rt2[3] = achannel;
rt[3] = rt2[3];
rt1 += 4;
rt2 += 4;
rt += 4;
}
}
}
static void do_blend_effect_float(float facf0, float facf1, int x, int y, float *rect1, float *rect2, int btype, float *out)
{
switch (btype) {
case SEQ_TYPE_ADD:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_add_float);
break;
case SEQ_TYPE_SUB:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_sub_float);
break;
case SEQ_TYPE_MUL:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_mul_float);
break;
case SEQ_TYPE_DARKEN:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_darken_float);
break;
case SEQ_TYPE_BURN:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_burn_float);
break;
case SEQ_TYPE_LINEAR_BURN:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_linearburn_float);
break;
case SEQ_TYPE_SCREEN:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_screen_float);
break;
case SEQ_TYPE_LIGHTEN:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_lighten_float);
break;
case SEQ_TYPE_DODGE:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_dodge_float);
break;
case SEQ_TYPE_OVERLAY:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_overlay_float);
break;
case SEQ_TYPE_SOFT_LIGHT:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_softlight_float);
break;
case SEQ_TYPE_HARD_LIGHT:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_hardlight_float);
break;
case SEQ_TYPE_PIN_LIGHT:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_pinlight_float);
break;
case SEQ_TYPE_LIN_LIGHT:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_linearlight_float);
break;
case SEQ_TYPE_VIVID_LIGHT:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_vividlight_float);
break;
case SEQ_TYPE_BLEND_COLOR:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_color_float);
break;
case SEQ_TYPE_HUE:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_hue_float);
break;
case SEQ_TYPE_SATURATION:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_saturation_float);
break;
case SEQ_TYPE_VALUE:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_luminosity_float);
break;
case SEQ_TYPE_DIFFERENCE:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_difference_float);
break;
case SEQ_TYPE_EXCLUSION:
apply_blend_function_float(facf0, facf1, x, y, rect1, rect2, out, blend_color_exclusion_float);
break;
default:
break;
}
}
static void do_blend_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2, int btype, unsigned char *out)
{
switch (btype) {
case SEQ_TYPE_ADD:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_add_byte);
break;
case SEQ_TYPE_SUB:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_sub_byte);
break;
case SEQ_TYPE_MUL:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_mul_byte);
break;
case SEQ_TYPE_DARKEN:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_darken_byte);
break;
case SEQ_TYPE_BURN:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_burn_byte);
break;
case SEQ_TYPE_LINEAR_BURN:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_linearburn_byte);
break;
case SEQ_TYPE_SCREEN:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_screen_byte);
break;
case SEQ_TYPE_LIGHTEN:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_lighten_byte);
break;
case SEQ_TYPE_DODGE:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_dodge_byte);
break;
case SEQ_TYPE_OVERLAY:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_overlay_byte);
break;
case SEQ_TYPE_SOFT_LIGHT:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_softlight_byte);
break;
case SEQ_TYPE_HARD_LIGHT:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_hardlight_byte);
break;
case SEQ_TYPE_PIN_LIGHT:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_pinlight_byte);
break;
case SEQ_TYPE_LIN_LIGHT:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_linearlight_byte);
break;
case SEQ_TYPE_VIVID_LIGHT:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_vividlight_byte);
break;
case SEQ_TYPE_BLEND_COLOR:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_color_byte);
break;
case SEQ_TYPE_HUE:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_hue_byte);
break;
case SEQ_TYPE_SATURATION:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_saturation_byte);
break;
case SEQ_TYPE_VALUE:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_luminosity_byte);
break;
case SEQ_TYPE_DIFFERENCE:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_difference_byte);
break;
case SEQ_TYPE_EXCLUSION:
apply_blend_function_byte(facf0, facf1, x, y, rect1, rect2, out, blend_color_exclusion_byte);
break;
default:
break;
}
}
static void do_blend_mode_effect(const SeqRenderData *context, Sequence *seq, float UNUSED(cfra), float facf0, float facf1,
ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3), int start_line, int total_lines, ImBuf *out)
{
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_blend_effect_float(facf0, facf1, context->rectx, total_lines, rect1, rect2, seq->blend_mode, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_blend_effect_byte(facf0, facf1, context->rectx, total_lines, rect1, rect2, seq->blend_mode, rect_out);
}
}
/*********************** Color Mix Effect *************************/
static void init_colormix_effect(Sequence *seq)
{
ColorMixVars *data;
if (seq->effectdata){
MEM_freeN(seq->effectdata);
}
seq->effectdata = MEM_callocN(sizeof(ColorMixVars), "colormixvars");
data = (ColorMixVars *) seq->effectdata;
data->blend_effect = SEQ_TYPE_OVERLAY;
data->factor = 1.0f;
}
static void do_colormix_effect(const SeqRenderData *context, Sequence *seq, float UNUSED(cfra), float UNUSED(facf0), float UNUSED(facf1),
ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3), int start_line, int total_lines, ImBuf *out)
{
float facf;
ColorMixVars *data = seq->effectdata;
facf = data->factor;
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_blend_effect_float(facf, facf, context->rectx, total_lines, rect1, rect2, data->blend_effect, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_blend_effect_byte(facf, facf, context->rectx, total_lines, rect1, rect2, data->blend_effect, rect_out);
}
}
/*********************** Wipe *************************/
typedef struct WipeZone {
@@ -3336,6 +3606,36 @@ static struct SeqEffectHandle get_sequence_effect_impl(int seq_type)
rval.execute_slice = do_mul_effect;
rval.early_out = early_out_mul_input2;
break;
case SEQ_TYPE_SCREEN:
case SEQ_TYPE_OVERLAY:
case SEQ_TYPE_BURN:
case SEQ_TYPE_LINEAR_BURN:
case SEQ_TYPE_DARKEN:
case SEQ_TYPE_LIGHTEN:
case SEQ_TYPE_DODGE:
case SEQ_TYPE_SOFT_LIGHT:
case SEQ_TYPE_HARD_LIGHT:
case SEQ_TYPE_PIN_LIGHT:
case SEQ_TYPE_LIN_LIGHT:
case SEQ_TYPE_VIVID_LIGHT:
case SEQ_TYPE_BLEND_COLOR:
case SEQ_TYPE_HUE:
case SEQ_TYPE_SATURATION:
case SEQ_TYPE_VALUE:
case SEQ_TYPE_DIFFERENCE:
case SEQ_TYPE_EXCLUSION:
rval.multithreaded = true;
rval.execute_slice = do_blend_mode_effect;
rval.early_out = early_out_mul_input2;
break;
case SEQ_TYPE_COLORMIX:
rval.multithreaded = true;
rval.init = init_colormix_effect;
rval.free = free_effect_default;
rval.copy = copy_effect_default;
rval.execute_slice = do_colormix_effect;
rval.early_out = early_out_mul_input2;
break;
case SEQ_TYPE_ALPHAOVER:
rval.multithreaded = true;
rval.init = init_alpha_over_or_under;

View File

@@ -1164,6 +1164,7 @@ static const char *give_seqname_by_type(int type)
case SEQ_TYPE_ALPHAOVER: return "Alpha Over";
case SEQ_TYPE_ALPHAUNDER: return "Alpha Under";
case SEQ_TYPE_OVERDROP: return "Over Drop";
case SEQ_TYPE_COLORMIX: return "Color Mix";
case SEQ_TYPE_WIPE: return "Wipe";
case SEQ_TYPE_GLOW: return "Glow";
case SEQ_TYPE_TRANSFORM: return "Transform";

View File

@@ -439,10 +439,10 @@ MINLINE void blend_color_vividlight_byte(unsigned char dst[4], unsigned const ch
int temp;
if (src2[i] == 255) {
temp = 255;
temp = (src1[i] == 0) ? 127 : 255;
}
else if (src2[i] == 0) {
temp = 0;
temp = (src1[i] == 255) ? 127 : 0;
}
else if (src2[i] > 127) {
temp = min_ii(((src1[i]) * 255) / (2 * (255 - src2[i])), 255);
@@ -784,7 +784,7 @@ MINLINE void blend_color_add_alpha_float(float dst[4], const float src1[4], cons
MINLINE void blend_color_overlay_float(float dst[4], const float src1[4], const float src2[4])
{
const float fac = src2[3];
if (fac != 0.0f && fac < 1.0f) {
if (fac != 0.0f) {
const float mfac = 1.0f - fac;
int i = 3;
@@ -810,7 +810,7 @@ MINLINE void blend_color_overlay_float(float dst[4], const float src1[4], const
MINLINE void blend_color_hardlight_float(float dst[4], const float src1[4], const float src2[4])
{
const float fac = src2[3];
if (fac != 0.0f && fac < 1.0f) {
if (fac != 0.0f) {
const float mfac = 1.0f - fac;
int i = 3;
@@ -835,7 +835,7 @@ MINLINE void blend_color_hardlight_float(float dst[4], const float src1[4], cons
MINLINE void blend_color_burn_float(float dst[4], const float src1[4], const float src2[4])
{
const float fac = src2[3];
if (fac != 0.0f && fac < 1.0f) {
if (fac != 0.0f) {
const float mfac = 1.0f - fac;
int i = 3;
@@ -853,7 +853,7 @@ MINLINE void blend_color_burn_float(float dst[4], const float src1[4], const flo
MINLINE void blend_color_linearburn_float(float dst[4], const float src1[4], const float src2[4])
{
const float fac = src2[3];
if (fac != 0.0f && fac < 1.0f) {
if (fac != 0.0f) {
const float mfac = 1.0f - fac;
int i = 3;
@@ -872,7 +872,7 @@ MINLINE void blend_color_linearburn_float(float dst[4], const float src1[4], con
MINLINE void blend_color_dodge_float(float dst[4], const float src1[4], const float src2[4])
{
const float fac = src2[3];
if (fac != 0.0f && fac < 1.0f) {
if (fac != 0.0f) {
const float mfac = 1.0f - fac;
int i = 3;
@@ -890,7 +890,7 @@ MINLINE void blend_color_dodge_float(float dst[4], const float src1[4], const fl
MINLINE void blend_color_screen_float(float dst[4], const float src1[4], const float src2[4])
{
const float fac = src2[3];
if (fac != 0.0f && fac < 1.0f) {
if (fac != 0.0f) {
const float mfac = 1.0f - fac;
int i = 3;
@@ -908,7 +908,7 @@ MINLINE void blend_color_screen_float(float dst[4], const float src1[4], const f
MINLINE void blend_color_softlight_float(float dst[4], const float src1[4], const float src2[4])
{
const float fac = src2[3];
if (fac != 0.0f && fac < 1.0f) {
if (fac != 0.0f) {
const float mfac = 1.0f - fac;
int i = 3;
@@ -933,7 +933,7 @@ MINLINE void blend_color_softlight_float(float dst[4], const float src1[4], cons
MINLINE void blend_color_pinlight_float(float dst[4], const float src1[4], const float src2[4])
{
const float fac = src2[3];
if (fac != 0.0f && fac < 1.0f) {
if (fac != 0.0f) {
const float mfac = 1.0f - fac;
int i = 3;
@@ -959,7 +959,7 @@ MINLINE void blend_color_pinlight_float(float dst[4], const float src1[4], const
MINLINE void blend_color_linearlight_float(float dst[4], const float src1[4], const float src2[4])
{
const float fac = src2[3];
if (fac != 0.0f && fac < 1.0f) {
if (fac != 0.0f) {
const float mfac = 1.0f - fac;
int i = 3;
@@ -985,7 +985,7 @@ MINLINE void blend_color_linearlight_float(float dst[4], const float src1[4], co
MINLINE void blend_color_vividlight_float(float dst[4], const float src1[4], const float src2[4])
{
const float fac = src2[3];
if (fac != 0.0f && fac < 1.0f) {
if (fac != 0.0f) {
const float mfac = 1.0f - fac;
int i = 3;
@@ -993,10 +993,10 @@ MINLINE void blend_color_vividlight_float(float dst[4], const float src1[4], con
float temp;
if (src2[i] == 1.0f) {
temp = 1.0f;
temp = (src1[i] == 0.0f) ? 0.5f : 1.0f;
}
else if (src2[i] == 0.0f) {
temp = 0.0f;
temp = (src1[i] == 1.0f) ? 0.5f : 0.0f;
}
else if (src2[i] > 0.5f) {
temp = min_ff(((src1[i]) * 1.0f) / (2.0f * (1.0f - src2[i])), 1.0f);
@@ -1016,7 +1016,7 @@ MINLINE void blend_color_vividlight_float(float dst[4], const float src1[4], con
MINLINE void blend_color_difference_float(float dst[4], const float src1[4], const float src2[4])
{
const float fac = src2[3];
if (fac != 0.0f && fac < 1.0f) {
if (fac != 0.0f) {
const float mfac = 1.0f - fac;
int i = 3;
@@ -1034,7 +1034,7 @@ MINLINE void blend_color_difference_float(float dst[4], const float src1[4], con
MINLINE void blend_color_exclusion_float(float dst[4], const float src1[4], const float src2[4])
{
const float fac = src2[3];
if (fac != 0.0f && fac < 1.0f) {
if (fac != 0.0f) {
const float mfac = 1.0f - fac;
int i = 3;
@@ -1053,7 +1053,7 @@ MINLINE void blend_color_exclusion_float(float dst[4], const float src1[4], cons
MINLINE void blend_color_color_float(float dst[4], const float src1[4], const float src2[4])
{
const float fac = src2[3];
if (fac != 0.0f && fac < 1.0f) {
if (fac != 0.0f) {
const float mfac = 1.0f - fac;
float h1, s1, v1;
float h2, s2, v2;
@@ -1081,7 +1081,7 @@ MINLINE void blend_color_color_float(float dst[4], const float src1[4], const fl
MINLINE void blend_color_hue_float(float dst[4], const float src1[4], const float src2[4])
{
const float fac = src2[3];
if (fac != 0.0f && fac < 1.0f) {
if (fac != 0.0f) {
const float mfac = 1.0f - fac;
float h1, s1, v1;
float h2, s2, v2;
@@ -1107,7 +1107,7 @@ MINLINE void blend_color_hue_float(float dst[4], const float src1[4], const floa
MINLINE void blend_color_saturation_float(float dst[4], const float src1[4], const float src2[4])
{
const float fac = src2[3];
if (fac != 0.0f && fac < 1.0f) {
if (fac != 0.0f) {
const float mfac = 1.0f - fac;
float h1, s1, v1;
float h2, s2, v2;
@@ -1134,7 +1134,7 @@ MINLINE void blend_color_saturation_float(float dst[4], const float src1[4], con
MINLINE void blend_color_luminosity_float(float dst[4], const float src1[4], const float src2[4])
{
const float fac = src2[3];
if (fac != 0.0f && fac < 1.0f) {
if (fac != 0.0f) {
const float mfac = 1.0f - fac;
float h1, s1, v1;
float h2, s2, v2;

View File

@@ -2708,6 +2708,9 @@ static void write_scene(WriteData *wd, Scene *sce)
case SEQ_TYPE_TEXT:
writestruct(wd, DATA, TextVars, 1, seq->effectdata);
break;
case SEQ_TYPE_COLORMIX:
writestruct(wd, DATA, ColorMixVars, 1, seq->effectdata);
break;
}
}

View File

@@ -157,6 +157,7 @@ void color3ubv_from_seq(Scene *curscene, Sequence *seq, unsigned char col[3])
case SEQ_TYPE_MULTICAM:
case SEQ_TYPE_ADJUSTMENT:
case SEQ_TYPE_GAUSSIAN_BLUR:
case SEQ_TYPE_COLORMIX:
UI_GetThemeColor3ubv(TH_SEQ_EFFECT, col);
/* slightly offset hue to distinguish different effects */
@@ -171,6 +172,7 @@ void color3ubv_from_seq(Scene *curscene, Sequence *seq, unsigned char col[3])
else if (seq->type == SEQ_TYPE_MULTICAM) rgb_byte_set_hue_float_offset(col, 0.32);
else if (seq->type == SEQ_TYPE_ADJUSTMENT) rgb_byte_set_hue_float_offset(col, 0.40);
else if (seq->type == SEQ_TYPE_GAUSSIAN_BLUR) rgb_byte_set_hue_float_offset(col, 0.42);
else if (seq->type == SEQ_TYPE_COLORMIX) rgb_byte_set_hue_float_offset(col, 0.46);
break;
case SEQ_TYPE_COLOR:

View File

@@ -95,6 +95,7 @@ EnumPropertyItem sequencer_prop_effect_types[] = {
{SEQ_TYPE_ADJUSTMENT, "ADJUSTMENT", 0, "Adjustment Layer", ""},
{SEQ_TYPE_GAUSSIAN_BLUR, "GAUSSIAN_BLUR", 0, "Gaussian Blur", ""},
{SEQ_TYPE_TEXT, "TEXT", 0, "Text", ""},
{SEQ_TYPE_COLORMIX, "COLORMIX", 0, "Color Mix", ""},
{0, NULL, 0, NULL, NULL}
};

View File

@@ -301,6 +301,11 @@ enum {
SEQ_TEXT_ALIGN_Y_BOTTOM = 2,
};
typedef struct ColorMixVars {
int blend_effect; /* value from SEQ_TYPE_XXX enumeration */
float factor; /* blend factor [0.0f, 1.0f] */
} ColorMixVars;
/* ***************** Sequence modifiers ****************** */
typedef struct SequenceModifierData {
@@ -516,8 +521,29 @@ enum {
SEQ_TYPE_ADJUSTMENT = 31,
SEQ_TYPE_GAUSSIAN_BLUR = 40,
SEQ_TYPE_TEXT = 41,
SEQ_TYPE_COLORMIX = 42,
SEQ_TYPE_MAX = 41
/* Blend modes */
SEQ_TYPE_SCREEN = 43,
SEQ_TYPE_LIGHTEN = 44,
SEQ_TYPE_DODGE = 45,
SEQ_TYPE_DARKEN = 46,
SEQ_TYPE_BURN = 47,
SEQ_TYPE_LINEAR_BURN = 48,
SEQ_TYPE_OVERLAY = 49,
SEQ_TYPE_HARD_LIGHT = 50,
SEQ_TYPE_SOFT_LIGHT = 51,
SEQ_TYPE_PIN_LIGHT = 52,
SEQ_TYPE_LIN_LIGHT = 53,
SEQ_TYPE_VIVID_LIGHT = 54,
SEQ_TYPE_HUE = 55,
SEQ_TYPE_SATURATION = 56,
SEQ_TYPE_VALUE = 57,
SEQ_TYPE_BLEND_COLOR = 58,
SEQ_TYPE_DIFFERENCE = 59,
SEQ_TYPE_EXCLUSION = 60,
SEQ_TYPE_MAX = 60
};
#define SEQ_MOVIECLIP_RENDER_UNDISTORTED (1 << 0)

View File

@@ -121,6 +121,7 @@ extern StructRNA RNA_ColorManagedViewSettings;
extern StructRNA RNA_ColorRamp;
extern StructRNA RNA_ColorRampElement;
extern StructRNA RNA_ColorSequence;
extern StructRNA RNA_ColorMixSequence;
extern StructRNA RNA_CompositorNode;
extern StructRNA RNA_CompositorNodeAlphaOver;
extern StructRNA RNA_CompositorNodeBilateralblur;

View File

@@ -550,6 +550,8 @@ static StructRNA *rna_Sequence_refine(struct PointerRNA *ptr)
return &RNA_GaussianBlurSequence;
case SEQ_TYPE_TEXT:
return &RNA_TextSequence;
case SEQ_TYPE_COLORMIX:
return &RNA_ColorMixSequence;
default:
return &RNA_Sequence;
}
@@ -1338,6 +1340,24 @@ static const EnumPropertyItem blend_mode_items[] = {
{SEQ_TYPE_GAMCROSS, "GAMMA_CROSS", 0, "Gamma Cross", ""},
{SEQ_TYPE_MUL, "MULTIPLY", 0, "Multiply", ""},
{SEQ_TYPE_OVERDROP, "OVER_DROP", 0, "Over Drop", ""},
{SEQ_TYPE_LIGHTEN, "LIGHTEN", 0, "Lighten", ""},
{SEQ_TYPE_DARKEN, "DARKEN", 0, "Darken", ""},
{SEQ_TYPE_SCREEN, "SCREEN", 0, "Screen", ""},
{SEQ_TYPE_OVERLAY, "OVERLAY", 0, "Overlay", ""},
{SEQ_TYPE_DODGE, "DODGE", 0, "Dodge", ""},
{SEQ_TYPE_BURN, "BURN", 0, "Burn", ""},
{SEQ_TYPE_LINEAR_BURN, "LINEAR_BURN", 0, "Linear Burn", ""},
{SEQ_TYPE_SOFT_LIGHT, "SOFT_LIGHT", 0, "Soft Light", ""},
{SEQ_TYPE_HARD_LIGHT, "HARD_LIGHT", 0, "Hard Light", ""},
{SEQ_TYPE_PIN_LIGHT, "PIN_LIGHT", 0, "Pin Light", ""},
{SEQ_TYPE_LIN_LIGHT, "LINEAR_LIGHT", 0, "Linear Light", ""},
{SEQ_TYPE_VIVID_LIGHT, "VIVID_LIGHT", 0, "Vivid Light", ""},
{SEQ_TYPE_BLEND_COLOR, "COLOR", 0, "Color", ""},
{SEQ_TYPE_HUE, "HUE", 0, "Hue", ""},
{SEQ_TYPE_SATURATION, "SATURATION", 0, "Saturation", ""},
{SEQ_TYPE_VALUE, "VALUE", 0, "Value", ""},
{SEQ_TYPE_DIFFERENCE, "DIFFERENCE", 0, "Difference", ""},
{SEQ_TYPE_EXCLUSION, "EXCLUSION", 0, "Exclusion", ""},
{0, NULL, 0, NULL, NULL}
};
@@ -1411,6 +1431,7 @@ static void rna_def_sequence(BlenderRNA *brna)
{SEQ_TYPE_ADJUSTMENT, "ADJUSTMENT", 0, "Adjustment Layer", ""},
{SEQ_TYPE_GAUSSIAN_BLUR, "GAUSSIAN_BLUR", 0, "Gaussian Blur", ""},
{SEQ_TYPE_TEXT, "TEXT", 0, "Text", ""},
{SEQ_TYPE_COLORMIX, "COLORMIX", 0, "Color Mix", ""},
{0, NULL, 0, NULL, NULL}
};
@@ -2378,6 +2399,49 @@ static void rna_def_text(StructRNA *srna)
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_update");
}
static void rna_def_color_mix(StructRNA *srna)
{
static EnumPropertyItem blend_color_items[] = {
{SEQ_TYPE_ADD, "ADD", 0, "Add", ""},
{SEQ_TYPE_SUB, "SUBTRACT", 0, "Subtract", ""},
{SEQ_TYPE_MUL, "MULTIPLY", 0, "Multiply", ""},
{SEQ_TYPE_LIGHTEN, "LIGHTEN", 0, "Lighten", ""},
{SEQ_TYPE_DARKEN, "DARKEN", 0, "Darken", ""},
{SEQ_TYPE_SCREEN, "SCREEN", 0, "Screen", ""},
{SEQ_TYPE_OVERLAY, "OVERLAY", 0, "Overlay", ""},
{SEQ_TYPE_DODGE, "DODGE", 0, "Dodge", ""},
{SEQ_TYPE_BURN, "BURN", 0, "Burn", ""},
{SEQ_TYPE_LINEAR_BURN, "LINEAR_BURN", 0, "Linear Burn", ""},
{SEQ_TYPE_SOFT_LIGHT, "SOFT_LIGHT", 0, "Soft Light", ""},
{SEQ_TYPE_HARD_LIGHT, "HARD_LIGHT", 0, "Hard Light", ""},
{SEQ_TYPE_PIN_LIGHT, "PIN_LIGHT", 0, "Pin Light", ""},
{SEQ_TYPE_LIN_LIGHT, "LINEAR_LIGHT", 0, "Linear Light", ""},
{SEQ_TYPE_VIVID_LIGHT, "VIVID_LIGHT", 0, "Vivid Light", ""},
{SEQ_TYPE_BLEND_COLOR, "COLOR", 0, "Color", ""},
{SEQ_TYPE_HUE, "HUE", 0, "Hue", ""},
{SEQ_TYPE_SATURATION, "SATURATION", 0, "Saturation", ""},
{SEQ_TYPE_VALUE, "VALUE", 0, "Value", ""},
{SEQ_TYPE_DIFFERENCE, "DIFFERENCE", 0, "Difference", ""},
{SEQ_TYPE_EXCLUSION, "EXCLUSION", 0, "Exclusion", ""},
{0, NULL, 0, NULL, NULL}
};
PropertyRNA *prop;
RNA_def_struct_sdna_from(srna, "ColorMixVars", "effectdata");
prop = RNA_def_property(srna, "blend_effect", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "blend_effect");
RNA_def_property_enum_items(prop, blend_color_items);
RNA_def_property_ui_text(prop, "Blend Effect", "Method for controlling how the strip combines with other strips");
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_update");
prop = RNA_def_property(srna, "factor", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Blend Factor", "Percentage of how much the strip's colors affect other strips");
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_update");
}
static EffectInfo def_effects[] = {
{"AddSequence", "Add Sequence", "Add Sequence", NULL, 2},
{"AdjustmentSequence", "Adjustment Layer Sequence",
@@ -2404,6 +2468,7 @@ static EffectInfo def_effects[] = {
rna_def_gaussian_blur, 1},
{"TextSequence", "Text Sequence", "Sequence strip creating text",
rna_def_text, 0},
{"ColorMixSequence", "Color Mix Sequence", "Color Mix Sequence", rna_def_color_mix, 2},
{"", "", "", NULL, 0}
};

View File

@@ -475,6 +475,7 @@ void RNA_api_sequences(BlenderRNA *brna, PropertyRNA *cprop)
{SEQ_TYPE_ADJUSTMENT, "ADJUSTMENT", 0, "Adjustment Layer", ""},
{SEQ_TYPE_GAUSSIAN_BLUR, "GAUSSIAN_BLUR", 0, "Gaussian Blur", ""},
{SEQ_TYPE_TEXT, "TEXT", 0, "Text", ""},
{SEQ_TYPE_COLORMIX, "COLORMIX", 0, "Color Mix", ""},
{0, NULL, 0, NULL, NULL}
};