BGE: Updating the bge.logic.expandPath() documentation to better reflect its current behavior.

This commit is contained in:
2013-08-13 07:48:07 +00:00
parent 5b64b66127
commit 851627f6e0
2 changed files with 5 additions and 6 deletions

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@@ -233,9 +233,8 @@ static char gPyExpandPath_doc[] =
path - the string path to convert.\n\n\
Use / as directory separator in path\n\
You can use '//' at the start of the string to define a relative path;\n\
Blender replaces that string by the directory of the startup .blend or runtime\n\
file to make a full path name (doesn't change during the game, even if you load\n\
other .blend).\n\
Blender replaces that string by the directory of the current .blend or runtime\n\
file to make a full path name.\n\
The function also converts the directory separator to the local file system format.";
static PyObject *gPyExpandPath(PyObject *, PyObject *args)