more macro --> BLI math lib, mainly replace VECCOPY in render and blenkernel.

This commit is contained in:
2011-11-06 16:38:21 +00:00
parent 7c88bc5952
commit 85540d5aa7
22 changed files with 298 additions and 304 deletions

View File

@@ -97,14 +97,14 @@ static PyObject *M_Geometry_intersect_ray_tri(PyObject *UNUSED(self), PyObject*
if (BaseMath_ReadCallback(vec1) == -1 || BaseMath_ReadCallback(vec2) == -1 || BaseMath_ReadCallback(vec3) == -1 || BaseMath_ReadCallback(ray) == -1 || BaseMath_ReadCallback(ray_off) == -1)
return NULL;
VECCOPY(v1, vec1->vec);
VECCOPY(v2, vec2->vec);
VECCOPY(v3, vec3->vec);
copy_v3_v3(v1, vec1->vec);
copy_v3_v3(v2, vec2->vec);
copy_v3_v3(v3, vec3->vec);
VECCOPY(dir, ray->vec);
copy_v3_v3(dir, ray->vec);
normalize_v3(dir);
VECCOPY(orig, ray_off->vec);
copy_v3_v3(orig, ray_off->vec);
/* find vectors for two edges sharing v1 */
sub_v3_v3v3(e1, v2, v1);
@@ -189,10 +189,10 @@ static PyObject *M_Geometry_intersect_line_line(PyObject *UNUSED(self), PyObject
int result;
if (vec1->size == 3) {
VECCOPY(v1, vec1->vec);
VECCOPY(v2, vec2->vec);
VECCOPY(v3, vec3->vec);
VECCOPY(v4, vec4->vec);
copy_v3_v3(v1, vec1->vec);
copy_v3_v3(v2, vec2->vec);
copy_v3_v3(v3, vec3->vec);
copy_v3_v3(v4, vec4->vec);
}
else {
v1[0]= vec1->vec[0];