more macro --> BLI math lib, mainly replace VECCOPY in render and blenkernel.

This commit is contained in:
2011-11-06 16:38:21 +00:00
parent 7c88bc5952
commit 85540d5aa7
22 changed files with 298 additions and 304 deletions

View File

@@ -162,8 +162,8 @@ void game_blend_poses(bPose *dst, bPose *src, float srcweight/*, short mode*/)
if (schan->rotmode == ROT_MODE_QUAT) {
float dquat[4], squat[4];
QUATCOPY(dquat, dchan->quat);
QUATCOPY(squat, schan->quat);
copy_qt_qt(dquat, dchan->quat);
copy_qt_qt(squat, schan->quat);
if (mode==ACTSTRIPMODE_BLEND)
interp_qt_qtqt(dchan->quat, dquat, squat, srcweight);
else {