Fix T65034: Viewing material calls frame update handler
Use lower level dependency graph evaluation which doesn't run any handlers, doesn't touch sound system, doesn't inform image editors about changes. Should probably move such evaluation steps to a helper function in DEG module, but that is more like a cleanup. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5067
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@@ -510,7 +510,16 @@ static void engine_depsgraph_init(RenderEngine *engine, ViewLayer *view_layer)
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engine->depsgraph = DEG_graph_new(scene, view_layer, DAG_EVAL_RENDER);
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DEG_debug_name_set(engine->depsgraph, "RENDER");
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BKE_scene_graph_update_for_newframe(engine->depsgraph, bmain);
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if (engine->re->r.scemode & R_BUTS_PREVIEW) {
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Depsgraph *depsgraph = engine->depsgraph;
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DEG_graph_relations_update(depsgraph, bmain, scene, view_layer);
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DEG_evaluate_on_framechange(bmain, depsgraph, CFRA);
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DEG_ids_check_recalc(bmain, depsgraph, scene, view_layer, true);
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DEG_ids_clear_recalc(bmain, depsgraph);
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}
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else {
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BKE_scene_graph_update_for_newframe(engine->depsgraph, bmain);
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}
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}
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static void engine_depsgraph_free(RenderEngine *engine)
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