OBJ Export:
* Script was broken, fixed. * Started some code cleanup, mainly variable names. * Tabs > Spaces
This commit is contained in:
		@@ -44,7 +44,7 @@ import mathutils
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# Returns a tuple - path,extension.
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# 'hello.obj' >	 ('hello', '.obj')
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# 'hello.obj' >  ('hello', '.obj')
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def splitExt(path):
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    dotidx = path.rfind('.')
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    if dotidx == -1:
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@@ -81,7 +81,7 @@ def write_mtl(scene, filepath, copy_images, mtl_dict):
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    file = open(filepath, "w")
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    # XXX
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#	file.write('# Blender MTL File: %s\n' % Blender.Get('filepath').split('\\')[-1].split('/')[-1])
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#   file.write('# Blender MTL File: %s\n' % Blender.Get('filepath').split('\\')[-1].split('/')[-1])
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    file.write('# Material Count: %i\n' % len(mtl_dict))
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    # Write material/image combinations we have used.
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    for key, (mtl_mat_name, mat, img) in mtl_dict.items():
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@@ -93,7 +93,7 @@ def write_mtl(scene, filepath, copy_images, mtl_dict):
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        if mat:
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            file.write('Ns %.6f\n' % ((mat.specular_hardness-1) * 1.9607843137254901) ) # Hardness, convert blenders 1-511 to MTL's
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            file.write('Ka %.6f %.6f %.6f\n' %	tuple([c*mat.ambient for c in worldAmb])  ) # Ambient, uses mirror colour,
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            file.write('Ka %.6f %.6f %.6f\n' %  tuple([c*mat.ambient for c in worldAmb])  ) # Ambient, uses mirror colour,
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            file.write('Kd %.6f %.6f %.6f\n' % tuple([c*mat.diffuse_intensity for c in mat.diffuse_color]) ) # Diffuse
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            file.write('Ks %.6f %.6f %.6f\n' % tuple([c*mat.specular_intensity for c in mat.specular_color]) ) # Specular
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            if hasattr(mat, "ior"):
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@@ -113,25 +113,25 @@ def write_mtl(scene, filepath, copy_images, mtl_dict):
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        else:
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            #write a dummy material here?
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            file.write('Ns 0\n')
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            file.write('Ka %.6f %.6f %.6f\n' %	tuple([c for c in worldAmb])  ) # Ambient, uses mirror colour,
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            file.write('Ka %.6f %.6f %.6f\n' %  tuple([c for c in worldAmb])  ) # Ambient, uses mirror colour,
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            file.write('Kd 0.8 0.8 0.8\n')
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            file.write('Ks 0.8 0.8 0.8\n')
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            file.write('d 1\n') # No alpha
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            file.write('illum 2\n') # light normaly
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        # Write images!
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        if img:	 # We have an image on the face!
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        if img:  # We have an image on the face!
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            # write relative image path
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            rel = copy_image(img)
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            file.write('map_Kd %s\n' % rel) # Diffuse mapping image
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# 			file.write('map_Kd %s\n' % img.filepath.split('\\')[-1].split('/')[-1]) # Diffuse mapping image
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#           file.write('map_Kd %s\n' % img.filepath.split('\\')[-1].split('/')[-1]) # Diffuse mapping image
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        elif mat: # No face image. if we havea material search for MTex image.
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            for mtex in mat.texture_slots:
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                if mtex and mtex.texture.type == 'IMAGE':
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                    try:
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                        filepath = copy_image(mtex.texture.image)
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# 						filepath = mtex.texture.image.filepath.split('\\')[-1].split('/')[-1]
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#                       filepath = mtex.texture.image.filepath.split('\\')[-1].split('/')[-1]
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                        file.write('map_Kd %s\n' % filepath) # Diffuse mapping image
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                        break
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                    except:
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@@ -157,8 +157,8 @@ def copy_file(source, dest):
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def copy_images(dest_dir):
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    if dest_dir[-1] != os.sep:
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        dest_dir += os.sep
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#	if dest_dir[-1] != sys.sep:
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#		dest_dir += sys.sep
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#   if dest_dir[-1] != sys.sep:
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#       dest_dir += sys.sep
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    # Get unique image names
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    uniqueImages = {}
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@@ -181,20 +181,20 @@ def copy_images(dest_dir):
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    # Now copy images
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    copyCount = 0
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# 	for bImage in uniqueImages.values():
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# 		image_path = bpy.path.abspath(bImage.filepath)
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# 		if bpy.sys.exists(image_path):
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# 			# Make a name for the target path.
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# 			dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1]
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# 			if not bpy.utils.exists(dest_image_path): # Image isnt already there
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# 				print('\tCopying "%s" > "%s"' % (image_path, dest_image_path))
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# 				copy_file(image_path, dest_image_path)
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# 				copyCount+=1
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#   for bImage in uniqueImages.values():
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#       image_path = bpy.path.abspath(bImage.filepath)
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#       if bpy.sys.exists(image_path):
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#           # Make a name for the target path.
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#           dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1]
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#           if not bpy.utils.exists(dest_image_path): # Image isnt already there
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#               print('\tCopying "%s" > "%s"' % (image_path, dest_image_path))
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#               copy_file(image_path, dest_image_path)
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#               copyCount+=1
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# 	paths= bpy.util.copy_images(uniqueImages.values(), dest_dir)
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#   paths= bpy.util.copy_images(uniqueImages.values(), dest_dir)
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    print('\tCopied %d images' % copyCount)
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# 	print('\tCopied %d images' % copyCount)
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#   print('\tCopied %d images' % copyCount)
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# XXX not converted
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def test_nurbs_compat(ob):
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@@ -217,8 +217,8 @@ def write_nurb(file, ob, ob_mat):
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    Vector = Blender.mathutils.Vector
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    for nu in cu:
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        if nu.type==0:		DEG_ORDER_U = 1
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        else:				DEG_ORDER_U = nu.orderU-1  # Tested to be correct
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        if nu.type==0:      DEG_ORDER_U = 1
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        else:               DEG_ORDER_U = nu.orderU-1  # Tested to be correct
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        if nu.type==1:
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            print("\tWarning, bezier curve:", ob.name, "only poly and nurbs curves supported")
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@@ -275,7 +275,7 @@ def write_nurb(file, ob, ob_mat):
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    return tot_verts
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def write(filepath, objects, scene,
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def write_file(filepath, objects, scene,
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          EXPORT_TRI=False,
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          EXPORT_EDGES=False,
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          EXPORT_NORMALS=False,
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@@ -319,9 +319,9 @@ def write(filepath, objects, scene,
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        """
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        weightDict = {}
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        for vert_index in face.verts:
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#		for vert in face:
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#       for vert in face:
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            vWeights = vWeightMap[vert_index]
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#			vWeights = vWeightMap[vert]
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#           vWeights = vWeightMap[vert]
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            for vGroupName, weight in vWeights:
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                weightDict[vGroupName] = weightDict.get(vGroupName, 0) + weight
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@@ -348,8 +348,8 @@ def write(filepath, objects, scene,
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    temp_mesh_name = '~tmp-mesh'
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    time1 = time.clock()
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#	time1 = sys.time()
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#	scn = Scene.GetCurrent()
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#   time1 = sys.time()
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#   scn = Scene.GetCurrent()
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    file = open(filepath, "w")
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@@ -401,15 +401,15 @@ def write(filepath, objects, scene,
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        for ob, ob_mat in obs:
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            # XXX postponed
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#			# Nurbs curve support
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#			if EXPORT_CURVE_AS_NURBS and test_nurbs_compat(ob):
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#				if EXPORT_ROTX90:
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#					ob_mat = ob_mat * mat_xrot90
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#           # Nurbs curve support
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#           if EXPORT_CURVE_AS_NURBS and test_nurbs_compat(ob):
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#               if EXPORT_ROTX90:
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#                   ob_mat = ob_mat * mat_xrot90
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#				totverts += write_nurb(file, ob, ob_mat)
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#               totverts += write_nurb(file, ob, ob_mat)
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#				continue
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#			end nurbs
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#               continue
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#           end nurbs
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            if ob.type != 'MESH':
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                continue
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@@ -421,10 +421,10 @@ def write(filepath, objects, scene,
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            else:
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                me.transform(ob_mat)
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#			# Will work for non meshes now! :)
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#			me= BPyMesh.getMeshFromObject(ob, containerMesh, EXPORT_APPLY_MODIFIERS, EXPORT_POLYGROUPS, scn)
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#			if not me:
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#				continue
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#           # Will work for non meshes now! :)
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#           me= BPyMesh.getMeshFromObject(ob, containerMesh, EXPORT_APPLY_MODIFIERS, EXPORT_POLYGROUPS, scn)
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#           if not me:
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#               continue
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            if EXPORT_UV:
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                faceuv = len(me.uv_textures) > 0
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@@ -472,13 +472,13 @@ def write(filepath, objects, scene,
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            # High Quality Normals
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            if EXPORT_NORMALS and face_index_pairs:
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                me.calc_normals()
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#				if EXPORT_NORMALS_HQ:
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#					BPyMesh.meshCalcNormals(me)
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#				else:
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#					# transforming normals is incorrect
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#					# when the matrix is scaled,
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#					# better to recalculate them
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#					me.calcNormals()
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#               if EXPORT_NORMALS_HQ:
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#                   BPyMesh.meshCalcNormals(me)
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#               else:
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#                   # transforming normals is incorrect
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#                   # when the matrix is scaled,
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#                   # better to recalculate them
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#                   me.calcNormals()
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            materials = me.materials
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@@ -512,18 +512,18 @@ def write(filepath, objects, scene,
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            else:
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                # no materials
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                face_index_pairs.sort(key = lambda a: a[0].smooth)
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#			if EXPORT_KEEP_VERT_ORDER:
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#				pass
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#			elif faceuv:
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#				try:	faces.sort(key = lambda a: (a.mat, a.image, a.smooth))
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#				except:	faces.sort(lambda a,b: cmp((a.mat, a.image, a.smooth), (b.mat, b.image, b.smooth)))
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#			elif len(materials) > 1:
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#				try:	faces.sort(key = lambda a: (a.mat, a.smooth))
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#				except:	faces.sort(lambda a,b: cmp((a.mat, a.smooth), (b.mat, b.smooth)))
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#			else:
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#				# no materials
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#				try:	faces.sort(key = lambda a: a.smooth)
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#				except:	faces.sort(lambda a,b: cmp(a.smooth, b.smooth))
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#           if EXPORT_KEEP_VERT_ORDER:
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#               pass
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#           elif faceuv:
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#               try:    faces.sort(key = lambda a: (a.mat, a.image, a.smooth))
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#               except: faces.sort(lambda a,b: cmp((a.mat, a.image, a.smooth), (b.mat, b.image, b.smooth)))
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#           elif len(materials) > 1:
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#               try:    faces.sort(key = lambda a: (a.mat, a.smooth))
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#               except: faces.sort(lambda a,b: cmp((a.mat, a.smooth), (b.mat, b.smooth)))
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#           else:
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#               # no materials
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#               try:    faces.sort(key = lambda a: a.smooth)
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#               except: faces.sort(lambda a,b: cmp(a.smooth, b.smooth))
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            faces = [pair[0] for pair in face_index_pairs]
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@@ -565,7 +565,7 @@ def write(filepath, objects, scene,
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                    # # add another UV if it's a quad
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                    # if len(f.verts) == 4:
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                    # 	uvs.append(tface.uv4)
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                    #   uvs.append(tface.uv4)
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                    for uv_index, uv in enumerate(uvs):
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                        uvkey = veckey2d(uv)
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@@ -575,19 +575,19 @@ def write(filepath, objects, scene,
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                            uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict)
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                            file.write('vt %.6f %.6f\n' % tuple(uv))
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#				uv_dict = {} # could use a set() here
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#				for f_index, f in enumerate(faces):
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#               uv_dict = {} # could use a set() here
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#               for f_index, f in enumerate(faces):
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#					for uv_index, uv in enumerate(f.uv):
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#						uvkey = veckey2d(uv)
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#						try:
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#							uv_face_mapping[f_index][uv_index] = uv_dict[uvkey]
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#						except:
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#							uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict)
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#							file.write('vt %.6f %.6f\n' % tuple(uv))
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#                   for uv_index, uv in enumerate(f.uv):
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#                       uvkey = veckey2d(uv)
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#                       try:
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#                           uv_face_mapping[f_index][uv_index] = uv_dict[uvkey]
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#                       except:
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#                           uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict)
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#                           file.write('vt %.6f %.6f\n' % tuple(uv))
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                uv_unique_count = len(uv_dict)
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# 				del uv, uvkey, uv_dict, f_index, uv_index
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#               del uv, uvkey, uv_dict, f_index, uv_index
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                # Only need uv_unique_count and uv_face_mapping
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            # NORMAL, Smooth/Non smoothed.
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@@ -615,28 +615,28 @@ def write(filepath, objects, scene,
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            # XXX
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            if EXPORT_POLYGROUPS:
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                # Retrieve the list of vertex groups
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#				vertGroupNames = me.getVertGroupNames()
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#               vertGroupNames = me.getVertGroupNames()
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                currentVGroup = ''
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                # Create a dictionary keyed by face id and listing, for each vertex, the vertex groups it belongs to
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                vgroupsMap = [[] for _i in range(len(me.verts))]
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#				vgroupsMap = [[] for _i in xrange(len(me.verts))]
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#               vgroupsMap = [[] for _i in xrange(len(me.verts))]
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                for g in ob.vertex_groups:
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#				for vertexGroupName in vertGroupNames:
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#               for vertexGroupName in vertGroupNames:
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                    for vIdx, vWeight in getVertsFromGroup(me, g.index):
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#					for vIdx, vWeight in me.getVertsFromGroup(vertexGroupName, 1):
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#                   for vIdx, vWeight in me.getVertsFromGroup(vertexGroupName, 1):
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                        vgroupsMap[vIdx].append((g.name, vWeight))
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            for f, f_index in face_index_pairs:
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                f_v = [{"index": index, "vertex": me.verts[index]} for index in f.verts]
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                # if f.verts[3] == 0:
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                # 	f_v.pop()
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                #   f_v.pop()
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#				f_v= f.v
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#               f_v= f.v
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                f_smooth= f.smooth
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                f_mat = min(f.material_index, len(materialNames)-1)
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#				f_mat = min(f.mat, len(materialNames)-1)
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#               f_mat = min(f.mat, len(materialNames)-1)
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                if faceuv:
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                    tface = me.active_uv_texture.data[f_index]
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@@ -645,32 +645,32 @@ def write(filepath, objects, scene,
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                    f_uv = tface.uv
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                    # f_uv= [tface.uv1, tface.uv2, tface.uv3]
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                    # if len(f.verts) == 4:
 | 
			
		||||
                    # 	f_uv.append(tface.uv4)
 | 
			
		||||
#					f_image = f.image
 | 
			
		||||
#					f_uv= f.uv
 | 
			
		||||
                    #   f_uv.append(tface.uv4)
 | 
			
		||||
#                   f_image = f.image
 | 
			
		||||
#                   f_uv= f.uv
 | 
			
		||||
 | 
			
		||||
                # MAKE KEY
 | 
			
		||||
                if faceuv and f_image: # Object is always true.
 | 
			
		||||
                    key = materialNames[f_mat],	 f_image.name
 | 
			
		||||
                    key = materialNames[f_mat],  f_image.name
 | 
			
		||||
                else:
 | 
			
		||||
                    key = materialNames[f_mat],	 None # No image, use None instead.
 | 
			
		||||
                    key = materialNames[f_mat],  None # No image, use None instead.
 | 
			
		||||
 | 
			
		||||
                # Write the vertex group
 | 
			
		||||
                if EXPORT_POLYGROUPS:
 | 
			
		||||
                    if len(ob.vertex_groups):
 | 
			
		||||
                        # find what vertext group the face belongs to
 | 
			
		||||
                        theVGroup = findVertexGroupName(f,vgroupsMap)
 | 
			
		||||
                        if	theVGroup != currentVGroup:
 | 
			
		||||
                        if  theVGroup != currentVGroup:
 | 
			
		||||
                            currentVGroup = theVGroup
 | 
			
		||||
                            file.write('g %s\n' % theVGroup)
 | 
			
		||||
#				# Write the vertex group
 | 
			
		||||
#				if EXPORT_POLYGROUPS:
 | 
			
		||||
#					if vertGroupNames:
 | 
			
		||||
#						# find what vertext group the face belongs to
 | 
			
		||||
#						theVGroup = findVertexGroupName(f,vgroupsMap)
 | 
			
		||||
#						if	theVGroup != currentVGroup:
 | 
			
		||||
#							currentVGroup = theVGroup
 | 
			
		||||
#							file.write('g %s\n' % theVGroup)
 | 
			
		||||
#               # Write the vertex group
 | 
			
		||||
#               if EXPORT_POLYGROUPS:
 | 
			
		||||
#                   if vertGroupNames:
 | 
			
		||||
#                       # find what vertext group the face belongs to
 | 
			
		||||
#                       theVGroup = findVertexGroupName(f,vgroupsMap)
 | 
			
		||||
#                       if  theVGroup != currentVGroup:
 | 
			
		||||
#                           currentVGroup = theVGroup
 | 
			
		||||
#                           file.write('g %s\n' % theVGroup)
 | 
			
		||||
 | 
			
		||||
                # CHECK FOR CONTEXT SWITCH
 | 
			
		||||
                if key == contextMat:
 | 
			
		||||
@@ -776,39 +776,39 @@ def write(filepath, objects, scene,
 | 
			
		||||
    # Now we have all our materials, save them
 | 
			
		||||
    if EXPORT_MTL:
 | 
			
		||||
        write_mtl(scene, mtlfilepath, EXPORT_COPY_IMAGES, mtl_dict)
 | 
			
		||||
# 	if EXPORT_COPY_IMAGES:
 | 
			
		||||
# 		dest_dir = os.path.basename(filepath)
 | 
			
		||||
# # 		dest_dir = filepath
 | 
			
		||||
# # 		# Remove chars until we are just the path.
 | 
			
		||||
# # 		while dest_dir and dest_dir[-1] not in '\\/':
 | 
			
		||||
# # 			dest_dir = dest_dir[:-1]
 | 
			
		||||
# 		if dest_dir:
 | 
			
		||||
# 			copy_images(dest_dir, mtl_dict)
 | 
			
		||||
# 		else:
 | 
			
		||||
# 			print('\tError: "%s" could not be used as a base for an image path.' % filepath)
 | 
			
		||||
#   if EXPORT_COPY_IMAGES:
 | 
			
		||||
#       dest_dir = os.path.basename(filepath)
 | 
			
		||||
# #         dest_dir = filepath
 | 
			
		||||
# #         # Remove chars until we are just the path.
 | 
			
		||||
# #         while dest_dir and dest_dir[-1] not in '\\/':
 | 
			
		||||
# #             dest_dir = dest_dir[:-1]
 | 
			
		||||
#       if dest_dir:
 | 
			
		||||
#           copy_images(dest_dir, mtl_dict)
 | 
			
		||||
#       else:
 | 
			
		||||
#           print('\tError: "%s" could not be used as a base for an image path.' % filepath)
 | 
			
		||||
 | 
			
		||||
    print("OBJ Export time: %.2f" % (time.clock() - time1))
 | 
			
		||||
#	print "OBJ Export time: %.2f" % (sys.time() - time1)
 | 
			
		||||
#   print "OBJ Export time: %.2f" % (sys.time() - time1)
 | 
			
		||||
 | 
			
		||||
def write(filepath, context,
 | 
			
		||||
              EXPORT_APPLY_MODIFIERS = True, # not used
 | 
			
		||||
              EXPORT_ROTX90 = True, # wrong
 | 
			
		||||
              EXPORT_TRI = False, # ok
 | 
			
		||||
              EXPORT_EDGES = False,
 | 
			
		||||
              EXPORT_NORMALS = False, # not yet
 | 
			
		||||
              EXPORT_NORMALS_HQ = False, # not yet
 | 
			
		||||
              EXPORT_UV = True, # ok
 | 
			
		||||
              EXPORT_MTL = True,
 | 
			
		||||
              EXPORT_SEL_ONLY = True, # ok
 | 
			
		||||
              EXPORT_ALL_SCENES = False, # XXX not working atm
 | 
			
		||||
              EXPORT_ANIMATION = False,
 | 
			
		||||
              EXPORT_COPY_IMAGES = False,
 | 
			
		||||
              EXPORT_BLEN_OBS = True,
 | 
			
		||||
              EXPORT_GROUP_BY_OB = False,
 | 
			
		||||
              EXPORT_GROUP_BY_MAT = False,
 | 
			
		||||
              EXPORT_KEEP_VERT_ORDER = False,
 | 
			
		||||
              EXPORT_POLYGROUPS = False,
 | 
			
		||||
              EXPORT_CURVE_AS_NURBS = True):
 | 
			
		||||
              EXPORT_TRI, # ok
 | 
			
		||||
              EXPORT_EDGES,
 | 
			
		||||
              EXPORT_NORMALS, # not yet
 | 
			
		||||
              EXPORT_NORMALS_HQ, # not yet
 | 
			
		||||
              EXPORT_UV, # ok
 | 
			
		||||
              EXPORT_MTL,
 | 
			
		||||
              EXPORT_COPY_IMAGES,
 | 
			
		||||
              EXPORT_APPLY_MODIFIERS, # ok
 | 
			
		||||
              EXPORT_ROTX90, # wrong
 | 
			
		||||
              EXPORT_BLEN_OBS,
 | 
			
		||||
              EXPORT_GROUP_BY_OB,
 | 
			
		||||
              EXPORT_GROUP_BY_MAT,
 | 
			
		||||
              EXPORT_KEEP_VERT_ORDER,
 | 
			
		||||
              EXPORT_POLYGROUPS,
 | 
			
		||||
              EXPORT_CURVE_AS_NURBS,
 | 
			
		||||
              EXPORT_SEL_ONLY, # ok
 | 
			
		||||
              EXPORT_ALL_SCENES, # XXX not working atm
 | 
			
		||||
              EXPORT_ANIMATION): # Not used
 | 
			
		||||
    
 | 
			
		||||
    base_name, ext = splitExt(filepath)
 | 
			
		||||
    context_name = [base_name, '', '', ext] # Base name, scene name, frame number, extension
 | 
			
		||||
@@ -819,10 +819,10 @@ def write(filepath, context,
 | 
			
		||||
    if context.object:
 | 
			
		||||
        bpy.ops.object.mode_set(mode='OBJECT')
 | 
			
		||||
 | 
			
		||||
#	if EXPORT_ALL_SCENES:
 | 
			
		||||
#		export_scenes = bpy.data.scenes
 | 
			
		||||
#	else:
 | 
			
		||||
#		export_scenes = [orig_scene]
 | 
			
		||||
#   if EXPORT_ALL_SCENES:
 | 
			
		||||
#       export_scenes = bpy.data.scenes
 | 
			
		||||
#   else:
 | 
			
		||||
#       export_scenes = [orig_scene]
 | 
			
		||||
 | 
			
		||||
    # XXX only exporting one scene atm since changing
 | 
			
		||||
    # current scene is not possible.
 | 
			
		||||
@@ -831,17 +831,17 @@ def write(filepath, context,
 | 
			
		||||
    export_scenes = [orig_scene]
 | 
			
		||||
 | 
			
		||||
    # Export all scenes.
 | 
			
		||||
    for scn in export_scenes:
 | 
			
		||||
        #		scn.makeCurrent() # If already current, this is not slow.
 | 
			
		||||
        #		context = scn.getRenderingContext()
 | 
			
		||||
        orig_frame = scn.frame_current
 | 
			
		||||
    for scene in export_scenes:
 | 
			
		||||
        #       scene.makeCurrent() # If already current, this is not slow.
 | 
			
		||||
        #       context = scene.getRenderingContext()
 | 
			
		||||
        orig_frame = scene.frame_current
 | 
			
		||||
 | 
			
		||||
        if EXPORT_ALL_SCENES: # Add scene name into the context_name
 | 
			
		||||
            context_name[1] = '_%s' % bpy.path.clean_name(scn.name) # WARNING, its possible that this could cause a collision. we could fix if were feeling parranoied.
 | 
			
		||||
            context_name[1] = '_%s' % bpy.path.clean_name(scene.name) # WARNING, its possible that this could cause a collision. we could fix if were feeling parranoied.
 | 
			
		||||
 | 
			
		||||
        # Export an animation?
 | 
			
		||||
        if EXPORT_ANIMATION:
 | 
			
		||||
            scene_frames = range(scn.frame_start, context.frame_end + 1) # Up to and including the end frame.
 | 
			
		||||
            scene_frames = range(scene.frame_start, context.frame_end + 1) # Up to and including the end frame.
 | 
			
		||||
        else:
 | 
			
		||||
            scene_frames = [orig_frame] # Dont export an animation.
 | 
			
		||||
 | 
			
		||||
@@ -850,30 +850,39 @@ def write(filepath, context,
 | 
			
		||||
            if EXPORT_ANIMATION: # Add frame to the filepath.
 | 
			
		||||
                context_name[2] = '_%.6d' % frame
 | 
			
		||||
 | 
			
		||||
            scn.frame_current = frame
 | 
			
		||||
            scene.frame_current = frame
 | 
			
		||||
            if EXPORT_SEL_ONLY:
 | 
			
		||||
                export_objects = context.selected_objects
 | 
			
		||||
                objects = context.selected_objects
 | 
			
		||||
            else:
 | 
			
		||||
                export_objects = scn.objects
 | 
			
		||||
                objects = scene.objects
 | 
			
		||||
 | 
			
		||||
            full_path= ''.join(context_name)
 | 
			
		||||
 | 
			
		||||
            # erm... bit of a problem here, this can overwrite files when exporting frames. not too bad.
 | 
			
		||||
            # EXPORT THE FILE.
 | 
			
		||||
            write(full_path, export_objects, scn,
 | 
			
		||||
                  EXPORT_TRI, EXPORT_EDGES, EXPORT_NORMALS,
 | 
			
		||||
                  EXPORT_NORMALS_HQ, EXPORT_UV, EXPORT_MTL,
 | 
			
		||||
                  EXPORT_COPY_IMAGES, EXPORT_APPLY_MODIFIERS,
 | 
			
		||||
                  EXPORT_ROTX90, EXPORT_BLEN_OBS,
 | 
			
		||||
                  EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_KEEP_VERT_ORDER,
 | 
			
		||||
                  EXPORT_POLYGROUPS, EXPORT_CURVE_AS_NURBS)
 | 
			
		||||
            write_file(full_path, objects, scene,
 | 
			
		||||
                  EXPORT_TRI,
 | 
			
		||||
                  EXPORT_EDGES,
 | 
			
		||||
                  EXPORT_NORMALS,
 | 
			
		||||
                  EXPORT_NORMALS_HQ,
 | 
			
		||||
                  EXPORT_UV,
 | 
			
		||||
                  EXPORT_MTL,
 | 
			
		||||
                  EXPORT_COPY_IMAGES,
 | 
			
		||||
                  EXPORT_APPLY_MODIFIERS,
 | 
			
		||||
                  EXPORT_ROTX90,
 | 
			
		||||
                  EXPORT_BLEN_OBS,
 | 
			
		||||
                  EXPORT_GROUP_BY_OB,
 | 
			
		||||
                  EXPORT_GROUP_BY_MAT,
 | 
			
		||||
                  EXPORT_KEEP_VERT_ORDER,
 | 
			
		||||
                  EXPORT_POLYGROUPS,
 | 
			
		||||
                  EXPORT_CURVE_AS_NURBS)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        scn.frame_current = orig_frame
 | 
			
		||||
        scene.frame_current = orig_frame
 | 
			
		||||
 | 
			
		||||
    # Restore old active scene.
 | 
			
		||||
#	orig_scene.makeCurrent()
 | 
			
		||||
#	Window.WaitCursor(0)
 | 
			
		||||
#   orig_scene.makeCurrent()
 | 
			
		||||
#   Window.WaitCursor(0)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
'''
 | 
			
		||||
@@ -916,6 +925,7 @@ class ExportOBJ(bpy.types.Operator):
 | 
			
		||||
    use_triangles = BoolProperty(name="Triangulate", description="", default= False)
 | 
			
		||||
    use_vertex_groups = BoolProperty(name="Polygroups", description="", default= False)
 | 
			
		||||
    use_nurbs = BoolProperty(name="Nurbs", description="", default= False)
 | 
			
		||||
    use_animation = BoolProperty(name="Animation", description="", default= False)
 | 
			
		||||
 | 
			
		||||
    # grouping group
 | 
			
		||||
    use_blen_objects = BoolProperty(name="Objects as OBJ Objects", description="", default= True)
 | 
			
		||||
@@ -947,7 +957,7 @@ class ExportOBJ(bpy.types.Operator):
 | 
			
		||||
              EXPORT_CURVE_AS_NURBS=self.properties.use_nurbs,
 | 
			
		||||
              EXPORT_SEL_ONLY=self.properties.use_selection,
 | 
			
		||||
              EXPORT_ALL_SCENES=self.properties.use_all_scenes,
 | 
			
		||||
              )
 | 
			
		||||
              EXPORT_ANIMATION=self.properties.use_animation)
 | 
			
		||||
 | 
			
		||||
        return {'FINISHED'}
 | 
			
		||||
 | 
			
		||||
@@ -978,4 +988,3 @@ def unregister():
 | 
			
		||||
 | 
			
		||||
if __name__ == "__main__":
 | 
			
		||||
    register()
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user