Layout for materials closer to single column

This commit is contained in:
2018-06-08 23:56:28 +02:00
parent dd2e187344
commit 86660aa294

View File

@@ -634,7 +634,7 @@ static void ui_node_draw_node(uiLayout *layout, bContext *C, bNodeTree *ntree, b
if (node->typeinfo->draw_buttons) {
if (node->type != NODE_GROUP) {
split = uiLayoutSplit(layout, 0.35f, false);
split = uiLayoutSplit(layout, 0.5f, false);
col = uiLayoutColumn(split, false);
col = uiLayoutColumn(split, false);
@@ -677,10 +677,10 @@ static void ui_node_draw_input(uiLayout *layout, bContext *C, bNodeTree *ntree,
label[i] = ' ';
}
label[indent] = '\0';
BLI_snprintf(label + indent, UI_MAX_NAME_STR - indent, "%s:", IFACE_(input->name));
BLI_snprintf(label + indent, UI_MAX_NAME_STR - indent, "%s", IFACE_(input->name));
/* split in label and value */
split = uiLayoutSplit(layout, 0.35f, false);
split = uiLayoutSplit(layout, 0.5f, false);
row = uiLayoutRow(split, true);
@@ -702,7 +702,7 @@ static void ui_node_draw_input(uiLayout *layout, bContext *C, bNodeTree *ntree,
uiItemL(row, label, ICON_NONE);
bt = block->buttons.last;
bt->drawflag = UI_BUT_TEXT_LEFT;
bt->drawflag = UI_BUT_TEXT_RIGHT;
if (dependency_loop) {
row = uiLayoutRow(split, false);