UI: add render output tab to properties editor

This commit is contained in:
2018-11-02 11:56:41 +11:00
committed by Campbell Barton
parent 2d6a10615d
commit 86b2f8ef38
8 changed files with 540 additions and 487 deletions

View File

@@ -990,6 +990,7 @@ class CYCLES_RENDER_PT_denoising(CyclesButtonsPanel, Panel):
class CYCLES_PT_post_processing(CyclesButtonsPanel, Panel):
bl_label = "Post Processing"
bl_options = {'DEFAULT_CLOSED'}
bl_context = "output"
def draw(self, context):
layout = self.layout

View File

@@ -60,6 +60,7 @@ _modules = [
"properties_physics_smoke",
"properties_physics_softbody",
"properties_render",
"properties_output",
"properties_view_layer",
"properties_scene",
"properties_texture",

View File

@@ -0,0 +1,524 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel, UIList
from bl_operators.presets import PresetMenu
class RENDER_PT_presets(PresetMenu):
bl_label = "Render Presets"
preset_subdir = "render"
preset_operator = "script.execute_preset"
preset_add_operator = "render.preset_add"
class RENDER_PT_ffmpeg_presets(PresetMenu):
bl_label = "FFMPEG Presets"
preset_subdir = "ffmpeg"
preset_operator = "script.python_file_run"
class RENDER_MT_framerate_presets(Menu):
bl_label = "Frame Rate Presets"
preset_subdir = "framerate"
preset_operator = "script.execute_preset"
draw = Menu.draw_preset
class RenderOutputButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "output"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
return (context.engine in cls.COMPAT_ENGINES)
class RENDER_PT_dimensions(RenderOutputButtonsPanel, Panel):
bl_label = "Dimensions"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
_frame_rate_args_prev = None
_preset_class = None
def draw_header_preset(self, context):
RENDER_PT_presets.draw_panel_header(self.layout)
@staticmethod
def _draw_framerate_label(*args):
# avoids re-creating text string each draw
if RENDER_PT_dimensions._frame_rate_args_prev == args:
return RENDER_PT_dimensions._frame_rate_ret
fps, fps_base, preset_label = args
if fps_base == 1.0:
fps_rate = round(fps)
else:
fps_rate = round(fps / fps_base, 2)
# TODO: Change the following to iterate over existing presets
custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60})
if custom_framerate is True:
fps_label_text = f"Custom ({fps_rate!r} fps)"
show_framerate = True
else:
fps_label_text = f"{fps_rate!r} fps"
show_framerate = (preset_label == "Custom")
RENDER_PT_dimensions._frame_rate_args_prev = args
RENDER_PT_dimensions._frame_rate_ret = args = (fps_label_text, show_framerate)
return args
@staticmethod
def draw_framerate(layout, sub, rd):
if RENDER_PT_dimensions._preset_class is None:
RENDER_PT_dimensions._preset_class = bpy.types.RENDER_MT_framerate_presets
args = rd.fps, rd.fps_base, RENDER_PT_dimensions._preset_class.bl_label
fps_label_text, show_framerate = RENDER_PT_dimensions._draw_framerate_label(*args)
sub.menu("RENDER_MT_framerate_presets", text=fps_label_text)
if show_framerate:
col = layout.column(align=True)
col.prop(rd, "fps")
col.prop(rd, "fps_base", text="Base")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
scene = context.scene
rd = scene.render
col = layout.column(align=True)
col.prop(rd, "resolution_x", text="Resolution X")
col.prop(rd, "resolution_y", text="Y")
col.prop(rd, "resolution_percentage", text="%")
col = layout.column(align=True)
col.prop(rd, "pixel_aspect_x", text="Aspect X")
col.prop(rd, "pixel_aspect_y", text="Y")
col = layout.column(align=True)
col.prop(rd, "use_border", text="Border")
sub = col.column(align=True)
sub.active = rd.use_border
sub.prop(rd, "use_crop_to_border", text="Crop")
col = layout.column(align=True)
col.prop(scene, "frame_start", text="Frame Start")
col.prop(scene, "frame_end", text="End")
col.prop(scene, "frame_step", text="Step")
col = layout.split()
col.alignment = 'RIGHT'
col.label(text="Frame Rate")
self.draw_framerate(layout, col, rd)
class RENDER_PT_frame_remapping(RenderOutputButtonsPanel, Panel):
bl_label = "Time Remapping"
bl_parent_id = "RENDER_PT_dimensions"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
rd = context.scene.render
col = layout.column(align=True)
col.prop(rd, "frame_map_old", text="Old")
col.prop(rd, "frame_map_new", text="New")
class RENDER_PT_post_processing(RenderOutputButtonsPanel, Panel):
bl_label = "Post Processing"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
rd = context.scene.render
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
col.prop(rd, "use_compositing")
col = flow.column()
col.prop(rd, "use_sequencer")
layout.prop(rd, "dither_intensity", text="Dither", slider=True)
class RENDER_PT_stamp(RenderOutputButtonsPanel, Panel):
bl_label = "Metadata"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
rd = context.scene.render
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
col.prop(rd, "use_stamp_date", text="Date")
col = flow.column()
col.prop(rd, "use_stamp_time", text="Time")
col = flow.column()
col.prop(rd, "use_stamp_render_time", text="Render Time")
col = flow.column()
col.prop(rd, "use_stamp_frame", text="Frame")
col = flow.column()
col.prop(rd, "use_stamp_frame_range", text="Frame Range")
col = flow.column()
col.prop(rd, "use_stamp_memory", text="Memory")
col = flow.column()
col.prop(rd, "use_stamp_camera", text="Camera")
col = flow.column()
col.prop(rd, "use_stamp_lens", text="Lens")
col = flow.column()
col.prop(rd, "use_stamp_scene", text="Scene")
col = flow.column()
col.prop(rd, "use_stamp_marker", text="Marker")
col = flow.column()
col.prop(rd, "use_stamp_filename", text="Filename")
col = flow.column()
col.prop(rd, "use_stamp_sequencer_strip", text="Strip Name")
if rd.use_sequencer:
col = flow.column()
col.prop(rd, "use_stamp_strip_meta", text="Use Strip Metadata")
class RENDER_PT_stamp_note(RenderOutputButtonsPanel, Panel):
bl_label = "Note"
bl_parent_id = "RENDER_PT_stamp"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(rd, "use_stamp_note", text="")
def draw(self, context):
layout = self.layout
rd = context.scene.render
layout.active = rd.use_stamp_note
layout.prop(rd, "stamp_note_text", text="")
class RENDER_PT_stamp_burn(RenderOutputButtonsPanel, Panel):
bl_label = "Burn Into Image"
bl_parent_id = "RENDER_PT_stamp"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(rd, "use_stamp", text="")
def draw(self, context):
layout = self.layout
rd = context.scene.render
layout.use_property_split = True
col = layout.column()
col.active = rd.use_stamp
col.prop(rd, "stamp_font_size", text="Font Size")
col.prop(rd, "use_stamp_labels", text="Draw Labels")
col.column().prop(rd, "stamp_foreground", slider=True)
col.column().prop(rd, "stamp_background", slider=True)
class RENDER_PT_output(RenderOutputButtonsPanel, Panel):
bl_label = "Output"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
layout.use_property_split = False
layout.use_property_decorate = False # No animation.
rd = context.scene.render
image_settings = rd.image_settings
layout.prop(rd, "filepath", text="")
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
col.active = not rd.is_movie_format
col.prop(rd, "use_overwrite")
col = flow.column()
col.active = not rd.is_movie_format
col.prop(rd, "use_placeholder")
col = flow.column()
col.prop(rd, "use_file_extension")
col = flow.column()
col.prop(rd, "use_render_cache")
layout.template_image_settings(image_settings, color_management=False)
class RENDER_PT_output_views(RenderOutputButtonsPanel, Panel):
bl_label = "Views"
bl_parent_id = "RENDER_PT_output"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(self, context):
rd = context.scene.render
return rd.use_multiview
def draw(self, context):
layout = self.layout
layout.use_property_split = False
layout.use_property_decorate = False # No animation.
rd = context.scene.render
layout.template_image_views(rd.image_settings)
class RENDER_PT_encoding(RenderOutputButtonsPanel, Panel):
bl_label = "Encoding"
bl_parent_id = "RENDER_PT_output"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw_header_preset(self, context):
RENDER_PT_ffmpeg_presets.draw_panel_header(self.layout)
@classmethod
def poll(cls, context):
rd = context.scene.render
return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
rd = context.scene.render
ffmpeg = rd.ffmpeg
layout.prop(rd.ffmpeg, "format")
layout.prop(ffmpeg, "use_autosplit")
class RENDER_PT_encoding_video(RenderOutputButtonsPanel, Panel):
bl_label = "Video"
bl_parent_id = "RENDER_PT_encoding"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
rd = context.scene.render
return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
self.draw_vcodec(context)
def draw_vcodec(self, context):
"""Video codec options."""
layout = self.layout
ffmpeg = context.scene.render.ffmpeg
needs_codec = ffmpeg.format in {'AVI', 'QUICKTIME', 'MKV', 'OGG', 'MPEG4'}
if needs_codec:
layout.prop(ffmpeg, "codec")
if needs_codec and ffmpeg.codec == 'NONE':
return
if ffmpeg.codec in {'DNXHD'}:
layout.prop(ffmpeg, "use_lossless_output")
# Output quality
use_crf = needs_codec and ffmpeg.codec in {'H264', 'MPEG4', 'WEBM'}
if use_crf:
layout.prop(ffmpeg, "constant_rate_factor")
# Encoding speed
layout.prop(ffmpeg, "ffmpeg_preset")
# I-frames
layout.prop(ffmpeg, "gopsize")
# B-Frames
split = layout.split(factor=0.5)
split.prop(ffmpeg, "use_max_b_frames", text="Max B-frames")
pbox = split.column()
pbox.prop(ffmpeg, "max_b_frames", text="")
pbox.enabled = ffmpeg.use_max_b_frames
if not use_crf or ffmpeg.constant_rate_factor == 'NONE':
col = layout.column()
sub = col.column(align=True)
sub.prop(ffmpeg, "video_bitrate")
sub.prop(ffmpeg, "minrate", text="Minimum")
sub.prop(ffmpeg, "maxrate", text="Maximum")
col.prop(ffmpeg, "buffersize", text="Buffer")
col.separator()
col.prop(ffmpeg, "muxrate", text="Mux Rate")
col.prop(ffmpeg, "packetsize", text="Mux Packet Size")
class RENDER_PT_encoding_audio(RenderOutputButtonsPanel, Panel):
bl_label = "Audio"
bl_parent_id = "RENDER_PT_encoding"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
rd = context.scene.render
return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
rd = context.scene.render
ffmpeg = rd.ffmpeg
if ffmpeg.format != 'MP3':
layout.prop(ffmpeg, "audio_codec", text="Audio Codec")
if ffmpeg.audio_codec != 'NONE':
layout.prop(ffmpeg, "audio_bitrate")
layout.prop(ffmpeg, "audio_volume", slider=True)
class RENDER_UL_renderviews(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
view = item
if self.layout_type in {'DEFAULT', 'COMPACT'}:
if view.name in {"left", "right"}:
layout.label(text=view.name, icon_value=icon + (not view.use))
else:
layout.prop(view, "name", text="", index=index, icon_value=icon, emboss=False)
layout.prop(view, "use", text="", index=index)
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
layout.label(text="", icon_value=icon + (not view.use))
class RENDER_PT_stereoscopy(RenderOutputButtonsPanel, Panel):
bl_label = "Stereoscopy"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(rd, "use_multiview", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
rd = scene.render
rv = rd.views.active
layout.active = rd.use_multiview
basic_stereo = rd.views_format == 'STEREO_3D'
row = layout.row()
row.prop(rd, "views_format", expand=True)
if basic_stereo:
row = layout.row()
row.template_list("RENDER_UL_renderviews", "name", rd, "stereo_views", rd.views, "active_index", rows=2)
row = layout.row()
row.label(text="File Suffix:")
row.prop(rv, "file_suffix", text="")
else:
row = layout.row()
row.template_list("RENDER_UL_renderviews", "name", rd, "views", rd.views, "active_index", rows=2)
col = row.column(align=True)
col.operator("scene.render_view_add", icon='ADD', text="")
col.operator("scene.render_view_remove", icon='REMOVE', text="")
row = layout.row()
row.label(text="Camera Suffix:")
row.prop(rv, "camera_suffix", text="")
classes = (
RENDER_PT_presets,
RENDER_PT_ffmpeg_presets,
RENDER_MT_framerate_presets,
RENDER_PT_dimensions,
RENDER_PT_frame_remapping,
RENDER_PT_post_processing,
RENDER_PT_output,
RENDER_PT_output_views,
RENDER_PT_encoding,
RENDER_PT_encoding_video,
RENDER_PT_encoding_audio,
RENDER_PT_stamp,
RENDER_PT_stamp_note,
RENDER_PT_stamp_burn,
RENDER_UL_renderviews,
RENDER_PT_stereoscopy,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)

View File

@@ -20,7 +20,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel, UIList
from bl_operators.presets import PresetMenu
from .space_view3d import (
VIEW3D_PT_shading_lighting,
VIEW3D_PT_shading_color,
@@ -28,26 +27,6 @@ from .space_view3d import (
)
class RENDER_PT_presets(PresetMenu):
bl_label = "Render Presets"
preset_subdir = "render"
preset_operator = "script.execute_preset"
preset_add_operator = "render.preset_add"
class RENDER_PT_ffmpeg_presets(PresetMenu):
bl_label = "FFMPEG Presets"
preset_subdir = "ffmpeg"
preset_operator = "script.python_file_run"
class RENDER_MT_framerate_presets(Menu):
bl_label = "Frame Rate Presets"
preset_subdir = "framerate"
preset_operator = "script.execute_preset"
draw = Menu.draw_preset
class RenderButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@@ -82,452 +61,6 @@ class RENDER_PT_context(Panel):
layout.prop(rd, "engine", text="Render Engine")
class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
bl_label = "Dimensions"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
_frame_rate_args_prev = None
_preset_class = None
def draw_header_preset(self, context):
RENDER_PT_presets.draw_panel_header(self.layout)
@staticmethod
def _draw_framerate_label(*args):
# avoids re-creating text string each draw
if RENDER_PT_dimensions._frame_rate_args_prev == args:
return RENDER_PT_dimensions._frame_rate_ret
fps, fps_base, preset_label = args
if fps_base == 1.0:
fps_rate = round(fps)
else:
fps_rate = round(fps / fps_base, 2)
# TODO: Change the following to iterate over existing presets
custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60})
if custom_framerate is True:
fps_label_text = f"Custom ({fps_rate!r} fps)"
show_framerate = True
else:
fps_label_text = f"{fps_rate!r} fps"
show_framerate = (preset_label == "Custom")
RENDER_PT_dimensions._frame_rate_args_prev = args
RENDER_PT_dimensions._frame_rate_ret = args = (fps_label_text, show_framerate)
return args
@staticmethod
def draw_framerate(layout, sub, rd):
if RENDER_PT_dimensions._preset_class is None:
RENDER_PT_dimensions._preset_class = bpy.types.RENDER_MT_framerate_presets
args = rd.fps, rd.fps_base, RENDER_PT_dimensions._preset_class.bl_label
fps_label_text, show_framerate = RENDER_PT_dimensions._draw_framerate_label(*args)
sub.menu("RENDER_MT_framerate_presets", text=fps_label_text)
if show_framerate:
col = layout.column(align=True)
col.prop(rd, "fps")
col.prop(rd, "fps_base", text="Base")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
scene = context.scene
rd = scene.render
col = layout.column(align=True)
col.prop(rd, "resolution_x", text="Resolution X")
col.prop(rd, "resolution_y", text="Y")
col.prop(rd, "resolution_percentage", text="%")
col = layout.column(align=True)
col.prop(rd, "pixel_aspect_x", text="Aspect X")
col.prop(rd, "pixel_aspect_y", text="Y")
col = layout.column(align=True)
col.prop(rd, "use_border", text="Border")
sub = col.column(align=True)
sub.active = rd.use_border
sub.prop(rd, "use_crop_to_border", text="Crop")
col = layout.column(align=True)
col.prop(scene, "frame_start", text="Frame Start")
col.prop(scene, "frame_end", text="End")
col.prop(scene, "frame_step", text="Step")
col = layout.split()
col.alignment = 'RIGHT'
col.label(text="Frame Rate")
self.draw_framerate(layout, col, rd)
class RENDER_PT_frame_remapping(RenderButtonsPanel, Panel):
bl_label = "Time Remapping"
bl_parent_id = "RENDER_PT_dimensions"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
rd = context.scene.render
col = layout.column(align=True)
col.prop(rd, "frame_map_old", text="Old")
col.prop(rd, "frame_map_new", text="New")
class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
bl_label = "Post Processing"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
rd = context.scene.render
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
col.prop(rd, "use_compositing")
col = flow.column()
col.prop(rd, "use_sequencer")
layout.prop(rd, "dither_intensity", text="Dither", slider=True)
class RENDER_PT_stamp(RenderButtonsPanel, Panel):
bl_label = "Metadata"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
rd = context.scene.render
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
col.prop(rd, "use_stamp_date", text="Date")
col = flow.column()
col.prop(rd, "use_stamp_time", text="Time")
col = flow.column()
col.prop(rd, "use_stamp_render_time", text="Render Time")
col = flow.column()
col.prop(rd, "use_stamp_frame", text="Frame")
col = flow.column()
col.prop(rd, "use_stamp_frame_range", text="Frame Range")
col = flow.column()
col.prop(rd, "use_stamp_memory", text="Memory")
col = flow.column()
col.prop(rd, "use_stamp_camera", text="Camera")
col = flow.column()
col.prop(rd, "use_stamp_lens", text="Lens")
col = flow.column()
col.prop(rd, "use_stamp_scene", text="Scene")
col = flow.column()
col.prop(rd, "use_stamp_marker", text="Marker")
col = flow.column()
col.prop(rd, "use_stamp_filename", text="Filename")
col = flow.column()
col.prop(rd, "use_stamp_sequencer_strip", text="Strip Name")
if rd.use_sequencer:
col = flow.column()
col.prop(rd, "use_stamp_strip_meta", text="Use Strip Metadata")
class RENDER_PT_stamp_note(RenderButtonsPanel, Panel):
bl_label = "Note"
bl_parent_id = "RENDER_PT_stamp"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(rd, "use_stamp_note", text="")
def draw(self, context):
layout = self.layout
rd = context.scene.render
layout.active = rd.use_stamp_note
layout.prop(rd, "stamp_note_text", text="")
class RENDER_PT_stamp_burn(RenderButtonsPanel, Panel):
bl_label = "Burn Into Image"
bl_parent_id = "RENDER_PT_stamp"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(rd, "use_stamp", text="")
def draw(self, context):
layout = self.layout
rd = context.scene.render
layout.use_property_split = True
col = layout.column()
col.active = rd.use_stamp
col.prop(rd, "stamp_font_size", text="Font Size")
col.prop(rd, "use_stamp_labels", text="Draw Labels")
col.column().prop(rd, "stamp_foreground", slider=True)
col.column().prop(rd, "stamp_background", slider=True)
class RENDER_PT_output(RenderButtonsPanel, Panel):
bl_label = "Output"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
layout = self.layout
layout.use_property_split = False
layout.use_property_decorate = False # No animation.
rd = context.scene.render
image_settings = rd.image_settings
layout.prop(rd, "filepath", text="")
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
col.active = not rd.is_movie_format
col.prop(rd, "use_overwrite")
col = flow.column()
col.active = not rd.is_movie_format
col.prop(rd, "use_placeholder")
col = flow.column()
col.prop(rd, "use_file_extension")
col = flow.column()
col.prop(rd, "use_render_cache")
layout.template_image_settings(image_settings, color_management=False)
class RENDER_PT_output_views(RenderButtonsPanel, Panel):
bl_label = "Views"
bl_parent_id = "RENDER_PT_output"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(self, context):
rd = context.scene.render
return rd.use_multiview
def draw(self, context):
layout = self.layout
layout.use_property_split = False
layout.use_property_decorate = False # No animation.
rd = context.scene.render
layout.template_image_views(rd.image_settings)
class RENDER_PT_encoding(RenderButtonsPanel, Panel):
bl_label = "Encoding"
bl_parent_id = "RENDER_PT_output"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw_header_preset(self, context):
RENDER_PT_ffmpeg_presets.draw_panel_header(self.layout)
@classmethod
def poll(cls, context):
rd = context.scene.render
return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
rd = context.scene.render
ffmpeg = rd.ffmpeg
layout.prop(rd.ffmpeg, "format")
layout.prop(ffmpeg, "use_autosplit")
class RENDER_PT_encoding_video(RenderButtonsPanel, Panel):
bl_label = "Video"
bl_parent_id = "RENDER_PT_encoding"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
rd = context.scene.render
return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
self.draw_vcodec(context)
def draw_vcodec(self, context):
"""Video codec options."""
layout = self.layout
ffmpeg = context.scene.render.ffmpeg
needs_codec = ffmpeg.format in {'AVI', 'QUICKTIME', 'MKV', 'OGG', 'MPEG4'}
if needs_codec:
layout.prop(ffmpeg, "codec")
if needs_codec and ffmpeg.codec == 'NONE':
return
if ffmpeg.codec in {'DNXHD'}:
layout.prop(ffmpeg, "use_lossless_output")
# Output quality
use_crf = needs_codec and ffmpeg.codec in {'H264', 'MPEG4', 'WEBM'}
if use_crf:
layout.prop(ffmpeg, "constant_rate_factor")
# Encoding speed
layout.prop(ffmpeg, "ffmpeg_preset")
# I-frames
layout.prop(ffmpeg, "gopsize")
# B-Frames
split = layout.split(factor=0.5)
split.prop(ffmpeg, "use_max_b_frames", text="Max B-frames")
pbox = split.column()
pbox.prop(ffmpeg, "max_b_frames", text="")
pbox.enabled = ffmpeg.use_max_b_frames
if not use_crf or ffmpeg.constant_rate_factor == 'NONE':
col = layout.column()
sub = col.column(align=True)
sub.prop(ffmpeg, "video_bitrate")
sub.prop(ffmpeg, "minrate", text="Minimum")
sub.prop(ffmpeg, "maxrate", text="Maximum")
col.prop(ffmpeg, "buffersize", text="Buffer")
col.separator()
col.prop(ffmpeg, "muxrate", text="Mux Rate")
col.prop(ffmpeg, "packetsize", text="Mux Packet Size")
class RENDER_PT_encoding_audio(RenderButtonsPanel, Panel):
bl_label = "Audio"
bl_parent_id = "RENDER_PT_encoding"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
rd = context.scene.render
return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
rd = context.scene.render
ffmpeg = rd.ffmpeg
if ffmpeg.format != 'MP3':
layout.prop(ffmpeg, "audio_codec", text="Audio Codec")
if ffmpeg.audio_codec != 'NONE':
layout.prop(ffmpeg, "audio_bitrate")
layout.prop(ffmpeg, "audio_volume", slider=True)
class RENDER_UL_renderviews(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
view = item
if self.layout_type in {'DEFAULT', 'COMPACT'}:
if view.name in {"left", "right"}:
layout.label(text=view.name, icon_value=icon + (not view.use))
else:
layout.prop(view, "name", text="", index=index, icon_value=icon, emboss=False)
layout.prop(view, "use", text="", index=index)
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
layout.label(text="", icon_value=icon + (not view.use))
class RENDER_PT_stereoscopy(RenderButtonsPanel, Panel):
bl_label = "Stereoscopy"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(rd, "use_multiview", text="")
def draw(self, context):
layout = self.layout
scene = context.scene
rd = scene.render
rv = rd.views.active
layout.active = rd.use_multiview
basic_stereo = rd.views_format == 'STEREO_3D'
row = layout.row()
row.prop(rd, "views_format", expand=True)
if basic_stereo:
row = layout.row()
row.template_list("RENDER_UL_renderviews", "name", rd, "stereo_views", rd.views, "active_index", rows=2)
row = layout.row()
row.label(text="File Suffix:")
row.prop(rv, "file_suffix", text="")
else:
row = layout.row()
row.template_list("RENDER_UL_renderviews", "name", rd, "views", rd.views, "active_index", rows=2)
col = row.column(align=True)
col.operator("scene.render_view_add", icon='ADD', text="")
col.operator("scene.render_view_remove", icon='REMOVE', text="")
row = layout.row()
row.label(text="Camera Suffix:")
row.prop(rv, "camera_suffix", text="")
class RENDER_PT_color_management(RenderButtonsPanel, Panel):
bl_label = "Color Management"
bl_options = {'DEFAULT_CLOSED'}
@@ -1046,23 +579,7 @@ class RENDER_PT_opengl_options(RenderButtonsPanel, Panel):
classes = (
RENDER_PT_presets,
RENDER_PT_ffmpeg_presets,
RENDER_MT_framerate_presets,
RENDER_PT_context,
RENDER_PT_dimensions,
RENDER_PT_frame_remapping,
RENDER_PT_post_processing,
RENDER_PT_output,
RENDER_PT_output_views,
RENDER_PT_encoding,
RENDER_PT_encoding_video,
RENDER_PT_encoding_audio,
RENDER_PT_stamp,
RENDER_PT_stamp_note,
RENDER_PT_stamp_burn,
RENDER_UL_renderviews,
RENDER_PT_stereoscopy,
RENDER_PT_color_management,
RENDER_PT_color_management_curves,
RENDER_PT_eevee_hair,

View File

@@ -514,7 +514,7 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
RNA_id_pointer_create(&scene->id, &path->ptr[0]);
path->len++;
if (!ELEM(mainb, BCONTEXT_SCENE, BCONTEXT_RENDER, BCONTEXT_VIEW_LAYER, BCONTEXT_WORLD)) {
if (!ELEM(mainb, BCONTEXT_SCENE, BCONTEXT_RENDER, BCONTEXT_OUTPUT, BCONTEXT_VIEW_LAYER, BCONTEXT_WORLD)) {
RNA_pointer_create(NULL, &RNA_ViewLayer, view_layer, &path->ptr[path->len]);
path->len++;
}
@@ -525,6 +525,7 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
switch (mainb) {
case BCONTEXT_SCENE:
case BCONTEXT_RENDER:
case BCONTEXT_OUTPUT:
found = buttons_context_path_scene(path);
break;
case BCONTEXT_VIEW_LAYER:
@@ -1030,10 +1031,10 @@ void buttons_context_draw(const bContext *C, uiLayout *layout)
name = RNA_struct_name_get_alloc(ptr, namebuf, sizeof(namebuf), NULL);
if (name) {
if ((!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_SCENE, BCONTEXT_VIEW_LAYER, BCONTEXT_WORLD) && ptr->type == &RNA_Scene)) {
if ((!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_OUTPUT, BCONTEXT_SCENE, BCONTEXT_VIEW_LAYER, BCONTEXT_WORLD) && ptr->type == &RNA_Scene)) {
uiItemLDrag(row, ptr, "", icon); /* save some space */
}
else if ((!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_SCENE, BCONTEXT_VIEW_LAYER, BCONTEXT_WORLD) && ptr->type == &RNA_ViewLayer)) {
else if ((!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_OUTPUT, BCONTEXT_SCENE, BCONTEXT_VIEW_LAYER, BCONTEXT_WORLD) && ptr->type == &RNA_ViewLayer)) {
uiItemLDrag(row, ptr, "", icon); /* save some space */
}
else {

View File

@@ -154,6 +154,9 @@ static void buttons_main_region_layout_properties(const bContext *C, SpaceButs *
case BCONTEXT_RENDER:
contexts[0] = "render";
break;
case BCONTEXT_OUTPUT:
contexts[0] = "output";
break;
case BCONTEXT_VIEW_LAYER:
contexts[0] = "view_layer";
break;
@@ -401,7 +404,7 @@ static void buttons_header_region_message_subscribe(
* where one has no active object, so that available contexts changes. */
WM_msg_subscribe_rna_anon_prop(mbus, Window, view_layer, &msg_sub_value_region_tag_redraw);
if (!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_SCENE, BCONTEXT_WORLD)) {
if (!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_OUTPUT, BCONTEXT_SCENE, BCONTEXT_WORLD)) {
WM_msg_subscribe_rna_anon_prop(mbus, ViewLayer, name, &msg_sub_value_region_tag_redraw);
}

View File

@@ -198,6 +198,7 @@ typedef enum eSpaceButtons_Context {
BCONTEXT_VIEW_LAYER = 13,
BCONTEXT_TOOL = 14,
BCONTEXT_SHADERFX = 15,
BCONTEXT_OUTPUT = 16,
/* always as last... */
BCONTEXT_TOT

View File

@@ -278,6 +278,7 @@ static const EnumPropertyItem buttons_context_items[] = {
{BCONTEXT_TOOL, "TOOL", ICON_TOOL_SETTINGS, "Tool", "Tool settings"},
{BCONTEXT_SCENE, "SCENE", ICON_SCENE_DATA, "Scene", "Scene"},
{BCONTEXT_RENDER, "RENDER", ICON_SCENE, "Render", "Render"},
{BCONTEXT_OUTPUT, "OUTPUT", ICON_IMAGE_DATA, "Output", "Render output"},
{BCONTEXT_VIEW_LAYER, "VIEW_LAYER", ICON_RENDER_RESULT, "View Layer", "View layer"},
{BCONTEXT_WORLD, "WORLD", ICON_WORLD, "World", "World"},
{BCONTEXT_OBJECT, "OBJECT", ICON_OBJECT_DATA, "Object", "Object"},
@@ -1317,6 +1318,10 @@ static const EnumPropertyItem *rna_SpaceProperties_context_itemf(
RNA_enum_items_add_value(&item, &totitem, buttons_context_items, BCONTEXT_RENDER);
}
if (sbuts->pathflag & (1 << BCONTEXT_OUTPUT)) {
RNA_enum_items_add_value(&item, &totitem, buttons_context_items, BCONTEXT_OUTPUT);
}
if (sbuts->pathflag & (1 << BCONTEXT_VIEW_LAYER)) {
RNA_enum_items_add_value(&item, &totitem, buttons_context_items, BCONTEXT_VIEW_LAYER);
}