made subsurf object mode conversion faster, though still needs a bit more work
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@@ -226,7 +226,7 @@ DerivedMesh *fluidsimModifier_do(FluidsimModifierData *fluidmd, Scene *scene, Ob
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}
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}
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result = CDDM_copy(dm);
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result = CDDM_copy(dm, 0);
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if(result)
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{
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