Geometry Nodes: Curve Primitive Spiral
This patch adds a Curve Primitives menu in Geometry nodes with an initial entry of a star primitive. The node is a basic star pattern node that outputs a poly spline. Options control the inner and outer radius, the number of points, and the twist of the valleys. Differential Revision: https://developer.blender.org/D11653
This commit is contained in:
@@ -509,6 +509,9 @@ geometry_node_categories = [
|
||||
NodeItem("GeometryNodeCurveLength"),
|
||||
NodeItem("GeometryNodeCurveReverse"),
|
||||
]),
|
||||
GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[
|
||||
NodeItem("GeometryNodeCurveStar"),
|
||||
]),
|
||||
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
|
||||
NodeItem("GeometryNodeBoundBox"),
|
||||
NodeItem("GeometryNodeConvexHull"),
|
||||
@@ -540,7 +543,7 @@ geometry_node_categories = [
|
||||
NodeItem("GeometryNodeSubdivisionSurface"),
|
||||
NodeItem("GeometryNodeSubdivide"),
|
||||
]),
|
||||
GeometryNodeCategory("GEO_PRIMITIVES", "Mesh Primitives", items=[
|
||||
GeometryNodeCategory("GEO_PRIMITIVES_MESH", "Mesh Primitives", items=[
|
||||
NodeItem("GeometryNodeMeshCircle"),
|
||||
NodeItem("GeometryNodeMeshCone"),
|
||||
NodeItem("GeometryNodeMeshCube"),
|
||||
|
||||
Reference in New Issue
Block a user