GPU: Compute Pipeline.
With the compute pipeline calculation can be offloaded to the GPU. This patch only adds the framework for compute. So no changes for users at this moment. NOTE: As this is an OpenGL4.3 feature it must always have a fallback. Use `GPU_compute_shader_support` to check if compute pipeline can be used. Check `gpu_shader_compute*` test cases for usage. This patch also adds support for shader storage buffer objects and device only vertex/index buffers. An alternative that had been discussed was adding this to the `GPUBatch`, this was eventually not chosen as it would lead to more code when used as part of a shading group. The idea is that we add an `eDRWCommandType` in the near future. Reviewed By: fclem Differential Revision: https://developer.blender.org/D10913
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@@ -60,6 +60,7 @@ class ShaderInterface {
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uint attr_len_ = 0;
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uint ubo_len_ = 0;
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uint uniform_len_ = 0;
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uint ssbo_len_ = 0;
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/** Enabled bind-points that needs to be fed with data. */
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uint16_t enabled_attr_mask_ = 0;
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uint16_t enabled_ubo_mask_ = 0;
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@@ -99,6 +100,11 @@ class ShaderInterface {
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return input_lookup(inputs_ + attr_len_ + ubo_len_, uniform_len_, binding);
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}
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inline const ShaderInput *ssbo_get(const char *name) const
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{
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return input_lookup(inputs_ + attr_len_ + ubo_len_ + uniform_len_, ssbo_len_, name);
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}
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inline const char *input_name_get(const ShaderInput *input) const
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{
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return name_buffer_ + input->name_offset;
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