Stage two of the giant animation recode project; Ipo/Action/NLA cleanup
-> Note; added 2 new c files (split editipo.c). MSVC needs upgrade. Impatient people can check the goodies in CMS: http://www.blender3d.org/cms/Action_and_NLA_editor.706.0.html Most work was on trying to unwind the spaghetti for editing ipos. Too much history and bad design got added here. Most evident changes: - made generic 'context' for detecting which Ipo is being edited, or to assign ipos or to retrieve ipo curves. - made generic insertkey() for all ipo types, including actions - shuffled a lot of code around to make things more logical. Also made sure local functions are not exported It is far from ready... when action/nla was added in Blender, a lot of duplicate code was generated. That's for another time. Now the goodies; - made Actions to allow any Ipo type - made NLA to define active actions, for Action window too - corrected timing for active action, so it shows the 'real time', as defined in NLA editor. I did update python code, but that would require testing. Testing is needed for this commit in general, too many changes happened on all levels of the animation system. :) Will keep track of all reports this evening, hopefully it doesnt break the pre-release schedule!
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@@ -377,6 +377,28 @@ struct gla2DDrawInfo {
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float wo_to_sc[2];
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};
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void gla2DGetMap(gla2DDrawInfo *di, rctf *rect)
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{
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*rect= di->world_rect;
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}
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void gla2DSetMap(gla2DDrawInfo *di, rctf *rect)
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{
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int sc_w, sc_h;
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float wo_w, wo_h;
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di->world_rect= *rect;
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sc_w= (di->screen_rect.xmax-di->screen_rect.xmin);
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sc_h= (di->screen_rect.ymax-di->screen_rect.ymin);
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wo_w= (di->world_rect.xmax-di->world_rect.xmin);
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wo_h= (di->world_rect.ymax-di->world_rect.ymin);
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di->wo_to_sc[0]= sc_w/wo_w;
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di->wo_to_sc[1]= sc_h/wo_h;
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}
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gla2DDrawInfo *glaBegin2DDraw(rcti *screen_rect, rctf *world_rect)
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{
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gla2DDrawInfo *di= MEM_mallocN(sizeof(*di), "gla2DDrawInfo");
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