Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
This commit is contained in:
2009-04-20 15:06:46 +00:00
554 changed files with 36035 additions and 27044 deletions

View File

@@ -40,11 +40,7 @@ else:
# enable ffmpeg support
WITH_BF_FFMPEG = True # -DWITH_FFMPEG
BF_FFMPEG = "#extern/ffmpeg"
# trick : The version of ffmpeg in extern/ffmpeg uses explicit libav.. directory in #include statements
# To keep Blender compatible with older versions, I add ${BF_FFMPEG} to the inc dir so that ffmpeg
# finds the files directly in extern/ffmpeg/libav... while blender finds them in
# extern/ffmpeg/include.
BF_FFMPEG_INC = '${BF_FFMPEG}/include ${BF_FFMPEG}'
BF_FFMPEG_INC = '${BF_FFMPEG}'
if USE_SDK==True:
BF_FFMPEG_EXTRA = '-isysroot '+MACOSX_SDK+' -mmacosx-version-min='+MAC_MIN_VERS
#BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
@@ -104,9 +100,6 @@ BF_SDL_INC = '${BF_SDL}/include' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
BF_SDL_LIB = 'SDL' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
BF_SDL_LIBPATH = '${BF_SDL}/lib'
WITH_BF_FMOD = False
BF_FMOD = LIBDIR + '/fmod'
WITH_BF_OPENEXR = True
WITH_BF_STATICOPENEXR = False
BF_OPENEXR = '${LCGDIR}/openexr'