Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
This commit is contained in:
2009-04-20 15:06:46 +00:00
554 changed files with 36035 additions and 27044 deletions

View File

@@ -74,7 +74,7 @@ void KX_BlenderKeyboardDevice::NextFrame()
// now convert justpressed keyevents into regular (active) keyevents
int previousTable = 1-m_currentTable;
for (int keyevent= KX_BEGINKEY; keyevent< KX_ENDKEY;keyevent++)
for (int keyevent= KX_BEGINKEY; keyevent<= KX_ENDKEY;keyevent++)
{
SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][keyevent];
if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
@@ -100,7 +100,7 @@ bool KX_BlenderKeyboardDevice::ConvertBlenderEvent(unsigned short incode,short v
KX_EnumInputs kxevent = this->ToNative(incode);
// only process it, if it's a key
if (kxevent >= KX_BEGINKEY && kxevent < KX_ENDKEY)
if (kxevent >= KX_BEGINKEY && kxevent <= KX_ENDKEY)
{
int previousTable = 1-m_currentTable;