Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
This commit is contained in:
2009-04-20 15:06:46 +00:00
554 changed files with 36035 additions and 27044 deletions

View File

@@ -20,31 +20,34 @@ class SCA_KeyboardSensor(SCA_ISensor):
@type targetProperty: string
@ivar useAllKeys: Flag to determine whether or not to accept all keys.
@type useAllKeys: boolean
@ivar events: a list of pressed keys that have either been pressed, or just released, or are active this frame. (read only).
- 'keycode' matches the values in L{GameKeys}.
- 'status' uses...
- L{GameLogic.KX_INPUT_NONE}
- L{GameLogic.KX_INPUT_JUST_ACTIVATED}
- L{GameLogic.KX_INPUT_ACTIVE}
- L{GameLogic.KX_INPUT_JUST_RELEASED}
@type events: list [[keycode, status], ...]
"""
def getEventList():
"""
Get a list of pressed keys that have either been pressed, or just released, or are active this frame.
@rtype: list of key status. [[keycode, status]]
@return: A list of keyboard events
"""
def getKeyStatus(keycode):
"""
Get the status of a key.
@rtype: key state (KX_NO_INPUTSTATUS, KX_JUSTACTIVATED, KX_ACTIVE or KX_JUSTRELEASED)
@rtype: key state L{GameLogic} members (KX_INPUT_NONE, KX_INPUT_JUST_ACTIVATED, KX_INPUT_ACTIVE, KX_INPUT_JUST_RELEASED)
@return: The state of the given key
@type keycode: integer
@param keycode: The code that represents the key you want to get the state of
"""
#--The following methods are deprecated--
#--The following methods are DEPRECATED--
def getKey():
"""
Returns the key code this sensor is looking for.
Deprecated: Use the "key" property instead.
B{DEPRECATED: Use the "key" property instead}.
@rtype: keycode from L{GameKeys} module
"""
@@ -53,7 +56,7 @@ class SCA_KeyboardSensor(SCA_ISensor):
"""
Set the key this sensor should listen for.
Deprecated: Use the "key" property instead.
B{DEPRECATED: Use the "key" property instead}.
@type keycode: keycode from L{GameKeys} module
"""
@@ -62,7 +65,7 @@ class SCA_KeyboardSensor(SCA_ISensor):
"""
Returns the key code for the first modifier this sensor is looking for.
Deprecated: Use the "hold1" property instead.
B{DEPRECATED: Use the "hold1" property instead}.
@rtype: keycode from L{GameKeys} module
"""
@@ -71,7 +74,7 @@ class SCA_KeyboardSensor(SCA_ISensor):
"""
Sets the key code for the first modifier this sensor should look for.
Deprecated: Use the "hold1" property instead.
B{DEPRECATED: Use the "hold1" property instead}.
@type keycode: keycode from L{GameKeys} module
"""
@@ -80,7 +83,7 @@ class SCA_KeyboardSensor(SCA_ISensor):
"""
Returns the key code for the second modifier this sensor is looking for.
Deprecated: Use the "hold2" property instead.
B{DEPRECATED: Use the "hold2" property instead}.
@rtype: keycode from L{GameKeys} module
"""
@@ -89,7 +92,7 @@ class SCA_KeyboardSensor(SCA_ISensor):
"""
Sets the key code for the second modifier this sensor should look for.
Deprecated: Use the "hold2" property instead.
B{DEPRECATED: Use the "hold2" property instead.}
@type keycode: keycode from L{GameKeys} module
"""
@@ -98,7 +101,7 @@ class SCA_KeyboardSensor(SCA_ISensor):
"""
Get a list of keys that have either been pressed, or just released this frame.
Deprecated: Use getEventList() instead.
B{DEPRECATED: Use "events" instead.}
@rtype: list of key status. [[keycode, status]]
"""
@@ -107,7 +110,7 @@ class SCA_KeyboardSensor(SCA_ISensor):
"""
Get a list of currently pressed keys that have either been pressed, or just released
Deprecated: Use getEventList() instead.
B{DEPRECATED: Use "events" instead.}
@rtype: list of key status. [[keycode, status]]
"""