use float (not double) for font matrix
Following up on recent double --> float commits in the game engine.
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@@ -1504,7 +1504,7 @@ void RAS_OpenGLRasterizer::RenderBox2D(int xco,
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void RAS_OpenGLRasterizer::RenderText3D(
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int fontid, const char *text, int size, int dpi,
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const float color[4], const double mat[16], float aspect)
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const float color[4], const float mat[16], float aspect)
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{
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/* gl prepping */
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DisableForText();
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