use float (not double) for font matrix

Following up on recent double --> float commits in the game engine.
This commit is contained in:
2015-12-13 21:19:45 -05:00
parent 17a16b57df
commit 87fac9a816
7 changed files with 8 additions and 12 deletions

View File

@@ -1504,7 +1504,7 @@ void RAS_OpenGLRasterizer::RenderBox2D(int xco,
void RAS_OpenGLRasterizer::RenderText3D(
int fontid, const char *text, int size, int dpi,
const float color[4], const double mat[16], float aspect)
const float color[4], const float mat[16], float aspect)
{
/* gl prepping */
DisableForText();