Merge branch 'master' into blender2.8
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@@ -742,7 +742,7 @@ static PyObject *M_Geometry_intersect_point_line(PyObject *UNUSED(self), PyObjec
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float lambda;
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PyObject *ret;
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int size = 2;
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if (!PyArg_ParseTuple(
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args, "OOO:intersect_point_line",
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&py_pt, &py_line_a, &py_line_b))
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@@ -760,7 +760,7 @@ static PyObject *M_Geometry_intersect_point_line(PyObject *UNUSED(self), PyObjec
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/* do the calculation */
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lambda = closest_to_line_v3(pt_out, pt, line_a, line_b);
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ret = PyTuple_New(2);
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PyTuple_SET_ITEMS(ret,
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Vector_CreatePyObject(pt_out, size, NULL),
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@@ -882,7 +882,7 @@ static PyObject *M_Geometry_intersect_point_quad_2d(PyObject *UNUSED(self), PyOb
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PyObject *py_pt, *py_quad[4];
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float pt[2], quad[4][2];
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int i;
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if (!PyArg_ParseTuple(
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args, "OOOOO:intersect_point_quad_2d",
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&py_pt, UNPACK4_EX(&, py_quad, )))
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@@ -954,12 +954,12 @@ PyDoc_STRVAR(M_Geometry_barycentric_transform_doc,
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" :type tri_a2: :class:`mathutils.Vector`\n"
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" :arg tri_a3: source triangle vertex.\n"
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" :type tri_a3: :class:`mathutils.Vector`\n"
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" :arg tri_a1: target triangle vertex.\n"
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" :type tri_a1: :class:`mathutils.Vector`\n"
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" :arg tri_a2: target triangle vertex.\n"
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" :type tri_a2: :class:`mathutils.Vector`\n"
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" :arg tri_a3: target triangle vertex.\n"
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" :type tri_a3: :class:`mathutils.Vector`\n"
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" :arg tri_b1: target triangle vertex.\n"
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" :type tri_b1: :class:`mathutils.Vector`\n"
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" :arg tri_b2: target triangle vertex.\n"
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" :type tri_b2: :class:`mathutils.Vector`\n"
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" :arg tri_b3: target triangle vertex.\n"
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" :type tri_b3: :class:`mathutils.Vector`\n"
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" :return: The transformed point\n"
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" :rtype: :class:`mathutils.Vector`'s\n"
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);
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