Cleanup: Clang format

This commit is contained in:
2021-05-13 17:37:51 -05:00
parent 2953732fc5
commit 88aee2986f
3 changed files with 7 additions and 4 deletions

View File

@@ -133,7 +133,10 @@ void MaterialNode::add_link(bNode *from_node, int from_index, bNode *to_node, in
nodeAddLink(ntree, from_node, from_socket, to_node, to_socket);
}
void MaterialNode::add_link(bNode *from_node, const char* from_label, bNode *to_node, const char* to_label)
void MaterialNode::add_link(bNode *from_node,
const char *from_label,
bNode *to_node,
const char *to_label)
{
bNodeSocket *from_socket = nodeFindSocket(from_node, SOCK_OUT, from_label);
bNodeSocket *to_socket = nodeFindSocket(to_node, SOCK_IN, to_label);

View File

@@ -48,7 +48,7 @@ class MaterialNode {
bNodeTree *prepare_material_nodetree();
bNode *add_node(int node_type, int locx, int locy, std::string label);
void add_link(bNode *from_node, int from_index, bNode *to_node, int to_index);
void add_link(bNode *from_node, const char* from_label, bNode *to_node, const char* to_label);
void add_link(bNode *from_node, const char *from_label, bNode *to_node, const char *to_label);
bNode *add_texture_node(COLLADAFW::ColorOrTexture &cot, int locx, int locy, std::string label);
void setShaderType();