rename built-in point shaders, SMOOTH --> AA

Updated shader names and code that uses them.

All of these shaders produce round points that are anti-aliased and blended against the background.

These were initially named SMOOTH because they replace glEnable(GL_POINT_SMOOTH). But SMOOTH in shader-land refers to vertex attribute interpolation (like glShadeModel(GL_SMOOTH)).

Using SMOOTH to mean two things is confusing, so we now use AA to mean "the point is anti-aliased".
This commit is contained in:
2017-02-28 02:18:52 -05:00
parent e7d57628c9
commit 8a76049e84
18 changed files with 51 additions and 51 deletions