Fix T100423: Addon's custom context menu entries get overridden by other addons
This introduces a new `UI_MT_button_context_menu` class which is registered at startup. Addons can append/prepend draw functions to this class, in order to add their custom context menu entries. The new class replaces the old `WM_MT_button_context` class, thus requiring a small change in addons using this feature. This is done because addons were previously required to register the class themselves, which caused addons to override each other's context menu entries. Now the class registration is handled by Blender, and addons need only append their draw functions. The new class name ensures that addons using the old method don't override menu entries made using the new class. Menu entries added with the legacy `WM_MT_button_context` class are still drawn for backwards compatibility, but this class must not be used going forward, as any addon using it still runs the risk of having its menu entries overridden, and support for the legacy class is subject to removal in a future version. Reviewed By: campbellbarton Maniphest Tasks: T100423 Differential Revision: https://developer.blender.org/D15702
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@@ -3,8 +3,8 @@ Extending the Button Context Menu
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+++++++++++++++++++++++++++++++++
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This example enables you to insert your own menu entry into the common
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right click menu that you get while hovering over a value field,
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color, string, etc.
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right click menu that you get while hovering over a UI button (e.g. operator,
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value field, color, string, etc.)
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To make the example work, you have to first select an object
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then right click on an user interface element (maybe a color in the
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@@ -14,7 +14,6 @@ Executing the operator will then print all values.
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"""
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import bpy
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from bpy.types import Menu
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def dump(obj, text):
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@@ -47,36 +46,20 @@ class WM_OT_button_context_test(bpy.types.Operator):
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return {'FINISHED'}
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# This class has to be exactly named like that to insert an entry in the right click menu
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class WM_MT_button_context(Menu):
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bl_label = "Unused"
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def draw(self, context):
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pass
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def menu_func(self, context):
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def draw_menu(self, context):
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layout = self.layout
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layout.separator()
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layout.operator(WM_OT_button_context_test.bl_idname)
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classes = (
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WM_OT_button_context_test,
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WM_MT_button_context,
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)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.types.WM_MT_button_context.append(menu_func)
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bpy.utils.register_class(WM_OT_button_context_test)
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bpy.types.UI_MT_button_context_menu.append(draw_menu)
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def unregister():
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for cls in classes:
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bpy.utils.unregister_class(cls)
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bpy.types.WM_MT_button_context.remove(menu_func)
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bpy.types.UI_MT_button_context_menu.remove(draw_menu)
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bpy.utils.unregister_class(WM_OT_button_context_test)
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if __name__ == "__main__":
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Submodule release/datafiles/locale updated: a2eb507891...4d67fb6e27
Submodule release/scripts/addons updated: 7a8502871c...32baafe44d
Submodule release/scripts/addons_contrib updated: 95107484d0...42da56aa73
@@ -239,3 +239,23 @@ class UI_MT_list_item_context_menu(bpy.types.Menu):
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bpy.utils.register_class(UI_MT_list_item_context_menu)
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class UI_MT_button_context_menu(bpy.types.Menu):
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"""
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UI button context menu definition. Scripts can append/prepend this to
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add own operators to the context menu. They must check context though, so
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their items only draw in a valid context and for the correct buttons.
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"""
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bl_label = "List Item"
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bl_idname = "UI_MT_button_context_menu"
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def draw(self, context):
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# Draw menu entries created with the legacy `WM_MT_button_context` class.
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# This is deprecated, and support will be removed in a future release.
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if hasattr(bpy.types, "WM_MT_button_context"):
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self.layout.menu_contents("WM_MT_button_context")
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bpy.utils.register_class(UI_MT_button_context_menu)
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@@ -1230,7 +1230,7 @@ bool ui_popup_context_menu_for_button(bContext *C, uiBut *but, const wmEvent *ev
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}
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}
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MenuType *mt = WM_menutype_find("WM_MT_button_context", true);
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MenuType *mt = WM_menutype_find("UI_MT_button_context_menu", true);
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if (mt) {
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UI_menutype_draw(C, mt, uiLayoutColumn(layout, false));
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}
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@@ -3028,7 +3028,14 @@ void uiItemMContents(uiLayout *layout, const char *menuname)
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if (WM_menutype_poll(C, mt) == false) {
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return;
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}
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bContextStore *previous_ctx = CTX_store_get(C);
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UI_menutype_draw(C, mt, layout);
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/* Restore context that was cleared by `UI_menutype_draw`. */
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if (layout->context) {
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CTX_store_set(C, previous_ctx);
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}
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}
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void uiItemDecoratorR_prop(uiLayout *layout, PointerRNA *ptr, PropertyRNA *prop, int index)
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Submodule source/tools updated: da8bdd7244...548055f402
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