BGE API cleanup: shape action actuator.
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@@ -963,11 +963,11 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
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KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
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/* 7. Action actuator */
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KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY, BL_ActionActuator::KX_ACT_ACTION_PLAY);
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KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER, BL_ActionActuator::KX_ACT_ACTION_FLIPPER);
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KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP, BL_ActionActuator::KX_ACT_ACTION_LOOPSTOP);
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KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND, BL_ActionActuator::KX_ACT_ACTION_LOOPEND);
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KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY, BL_ActionActuator::KX_ACT_ACTION_PROPERTY);
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KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY, ACT_ACTION_PLAY);
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KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER, ACT_ACTION_FLIPPER);
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KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP, ACT_ACTION_LOOP_STOP);
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KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND, ACT_ACTION_LOOP_END);
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KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY, ACT_ACTION_FROM_PROP);
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/*8. GL_BlendFunc */
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KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);
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