2.5 - Bugfixes for loading ManCandy

* Objects parented to bones now load correctly again (so Mancandy no longer looks like he had a run-in with a lawn mulcher). Was caused by a typo. I'm not sure how that got in there (or who did it)

* Action/Graph Editors would crash when loading files with Materials with some drivers.
This commit is contained in:
2009-01-27 02:31:39 +00:00
parent d17b0d738b
commit 8aabcdb883
2 changed files with 2 additions and 2 deletions

View File

@@ -1617,7 +1617,7 @@ static void ob_parbone(Object *ob, Object *par, float mat[][4])
bPoseChannel *pchan;
float vec[3];
if (ob->type!=OB_ARMATURE) {
if (par->type!=OB_ARMATURE) {
Mat4One(mat);
return;
}