2.5 - Bugfixes for loading ManCandy
* Objects parented to bones now load correctly again (so Mancandy no longer looks like he had a run-in with a lawn mulcher). Was caused by a typo. I'm not sure how that got in there (or who did it) * Action/Graph Editors would crash when loading files with Materials with some drivers.
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@@ -1617,7 +1617,7 @@ static void ob_parbone(Object *ob, Object *par, float mat[][4])
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bPoseChannel *pchan;
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float vec[3];
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if (ob->type!=OB_ARMATURE) {
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if (par->type!=OB_ARMATURE) {
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Mat4One(mat);
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return;
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}
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