Cleanup: rename restrict to hide/visibility in Object, Collection, MaskLayer
This makes the internal naming consistent with the public API. And also gives us a visibility_flag rather than restrictflag that can be extended with more flags.
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@@ -648,9 +648,9 @@ void DepsgraphNodeBuilder::build_idproperties(IDProperty *id_property)
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void DepsgraphNodeBuilder::build_collection(LayerCollection *from_layer_collection,
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Collection *collection)
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{
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const int restrict_flag = (graph_->mode == DAG_EVAL_VIEWPORT) ? COLLECTION_RESTRICT_VIEWPORT :
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COLLECTION_RESTRICT_RENDER;
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const bool is_collection_restricted = (collection->flag & restrict_flag);
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const int visibility_flag = (graph_->mode == DAG_EVAL_VIEWPORT) ? COLLECTION_HIDE_VIEWPORT :
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COLLECTION_HIDE_RENDER;
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const bool is_collection_restricted = (collection->flag & visibility_flag);
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const bool is_collection_visible = !is_collection_restricted && is_parent_collection_visible_;
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IDNode *id_node;
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if (built_map_.checkIsBuiltAndTag(collection)) {
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@@ -60,11 +60,11 @@ namespace blender::deg {
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void DepsgraphNodeBuilder::build_layer_collections(ListBase *lb)
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{
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const int restrict_flag = (graph_->mode == DAG_EVAL_VIEWPORT) ? COLLECTION_RESTRICT_VIEWPORT :
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COLLECTION_RESTRICT_RENDER;
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const int visibility_flag = (graph_->mode == DAG_EVAL_VIEWPORT) ? COLLECTION_HIDE_VIEWPORT :
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COLLECTION_HIDE_RENDER;
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for (LayerCollection *lc = (LayerCollection *)lb->first; lc; lc = lc->next) {
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if (lc->collection->flag & restrict_flag) {
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if (lc->collection->flag & visibility_flag) {
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continue;
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}
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if ((lc->flag & LAYER_COLLECTION_EXCLUDE) == 0) {
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@@ -61,11 +61,11 @@ namespace blender::deg {
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void DepsgraphRelationBuilder::build_layer_collections(ListBase *lb)
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{
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const int restrict_flag = (graph_->mode == DAG_EVAL_VIEWPORT) ? COLLECTION_RESTRICT_VIEWPORT :
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COLLECTION_RESTRICT_RENDER;
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const int visibility_flag = (graph_->mode == DAG_EVAL_VIEWPORT) ? COLLECTION_HIDE_VIEWPORT :
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COLLECTION_HIDE_RENDER;
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for (LayerCollection *lc = (LayerCollection *)lb->first; lc; lc = lc->next) {
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if ((lc->collection->flag & restrict_flag)) {
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if ((lc->collection->flag & visibility_flag)) {
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continue;
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}
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if ((lc->flag & LAYER_COLLECTION_EXCLUDE) == 0) {
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