Recoded how 'handles' were implemented; these were extra wireframe edges

actually, adding vertices and edges to displist.

Now the subsurfer gives editvertices a pointer to the subsurfed vertex
location; allowing not only vertices in 'optimal' draw to show correct, but
also gives proper handling of borderselect and lasso for edges. :)
This commit is contained in:
2004-09-30 20:38:35 +00:00
parent 742e00db3f
commit 8ae56af0cf
10 changed files with 132 additions and 144 deletions

View File

@@ -50,9 +50,10 @@ void helpline(float *vec);
void drawaxes(float size);
void drawcamera(struct Object *ob);
extern int subsurf_optimal(struct Object *ob);
void calc_mesh_facedots_ext(void);
void calc_lattverts_ext(void);
void calc_meshverts(void);
void calc_meshverts_ext(void);
void calc_meshverts_ext_f2(void);
void calc_nurbverts_ext(void);