Recoded how 'handles' were implemented; these were extra wireframe edges
actually, adding vertices and edges to displist. Now the subsurfer gives editvertices a pointer to the subsurfed vertex location; allowing not only vertices in 'optimal' draw to show correct, but also gives proper handling of borderselect and lasso for edges. :)
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@@ -50,9 +50,10 @@ void helpline(float *vec);
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void drawaxes(float size);
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void drawcamera(struct Object *ob);
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extern int subsurf_optimal(struct Object *ob);
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void calc_mesh_facedots_ext(void);
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void calc_lattverts_ext(void);
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void calc_meshverts(void);
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void calc_meshverts_ext(void);
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void calc_meshverts_ext_f2(void);
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void calc_nurbverts_ext(void);
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