Recoded how 'handles' were implemented; these were extra wireframe edges

actually, adding vertices and edges to displist.

Now the subsurfer gives editvertices a pointer to the subsurfed vertex
location; allowing not only vertices in 'optimal' draw to show correct, but
also gives proper handling of borderselect and lasso for edges. :)
This commit is contained in:
2004-09-30 20:38:35 +00:00
parent 742e00db3f
commit 8ae56af0cf
10 changed files with 132 additions and 144 deletions

View File

@@ -543,8 +543,7 @@ void extrude_mesh(void)
}
else {
EM_fgon_flags();
countall(); /* for G.totvert in calc_meshverts() */
calc_meshverts();
countall();
transform('n');
}