Recoded how 'handles' were implemented; these were extra wireframe edges
actually, adding vertices and edges to displist. Now the subsurfer gives editvertices a pointer to the subsurfed vertex location; allowing not only vertices in 'optimal' draw to show correct, but also gives proper handling of borderselect and lasso for edges. :)
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@@ -543,8 +543,7 @@ void extrude_mesh(void)
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}
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else {
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EM_fgon_flags();
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countall(); /* for G.totvert in calc_meshverts() */
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calc_meshverts();
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countall();
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transform('n');
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}
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