Cleanup: BLI headers first

Also move descriptions into doxy header
This commit is contained in:
2017-11-20 14:11:45 +11:00
parent 7f96323cd0
commit 8af3f531b1
36 changed files with 184 additions and 200 deletions

View File

@@ -34,6 +34,12 @@
#include "DNA_object_types.h" #include "DNA_object_types.h"
#include "DNA_mesh_types.h" #include "DNA_mesh_types.h"
#include "BLI_utildefines.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_string_utils.h"
#include "BLI_listbase.h"
#include "BKE_context.h" #include "BKE_context.h"
#include "BKE_customdata.h" #include "BKE_customdata.h"
#include "BKE_editmesh.h" #include "BKE_editmesh.h"
@@ -41,12 +47,6 @@
#include "BKE_object_facemap.h" /* own include */ #include "BKE_object_facemap.h" /* own include */
#include "BKE_object_deform.h" #include "BKE_object_deform.h"
#include "BLI_utildefines.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_string_utils.h"
#include "BLI_listbase.h"
#include "BLT_translation.h" #include "BLT_translation.h"
#include "MEM_guardedalloc.h" #include "MEM_guardedalloc.h"

View File

@@ -19,7 +19,9 @@
* *
*/ */
#include "DRW_render.h" #include "BLI_utildefines.h"
#include "BLI_dynstr.h"
#include "BLI_rand.h"
#include "DNA_particle_types.h" #include "DNA_particle_types.h"
@@ -28,9 +30,6 @@
#include "BKE_main.h" #include "BKE_main.h"
#include "BKE_particle.h" #include "BKE_particle.h"
#include "BLI_dynstr.h"
#include "BLI_rand.h"
#include "GPU_shader.h" #include "GPU_shader.h"
#include "IMB_imbuf.h" #include "IMB_imbuf.h"
@@ -39,6 +38,8 @@
#include "UI_resources.h" #include "UI_resources.h"
#include "UI_interface_icons.h" #include "UI_interface_icons.h"
#include "DRW_render.h"
#include "clay_engine.h" #include "clay_engine.h"
#ifdef WITH_CLAY_ENGINE #ifdef WITH_CLAY_ENGINE

View File

@@ -19,19 +19,18 @@
* *
*/ */
/* Eevee's bloom shader
*/
/** \file eevee_bloom.c /** \file eevee_bloom.c
* \ingroup draw_engine * \ingroup draw_engine
*
* Eevee's bloom shader.
*/ */
#include "DRW_render.h" #include "DRW_render.h"
#include "BKE_global.h" /* for G.debug_value */
#include "BLI_dynstr.h" #include "BLI_dynstr.h"
#include "BKE_global.h" /* for G.debug_value */
#include "eevee_private.h" #include "eevee_private.h"
#include "GPU_extensions.h" #include "GPU_extensions.h"
#include "GPU_texture.h" #include "GPU_texture.h"

View File

@@ -19,11 +19,10 @@
* *
*/ */
/* All specific data handler for Objects, Lights, SceneLayers, ...
*/
/** \file eevee_data.c /** \file eevee_data.c
* \ingroup draw_engine * \ingroup draw_engine
*
* All specific data handler for Objects, Lights, SceneLayers, ...
*/ */
#include "DRW_render.h" #include "DRW_render.h"

View File

@@ -19,15 +19,17 @@
* *
*/ */
/* Depth of field post process effect
*/
/** \file eevee_depth_of_field.c /** \file eevee_depth_of_field.c
* \ingroup draw_engine * \ingroup draw_engine
*
* Depth of field post process effect.
*/ */
#include "DRW_render.h" #include "DRW_render.h"
#include "BLI_dynstr.h"
#include "BLI_rand.h"
#include "DNA_anim_types.h" #include "DNA_anim_types.h"
#include "DNA_camera_types.h" #include "DNA_camera_types.h"
#include "DNA_object_force.h" #include "DNA_object_force.h"
@@ -42,18 +44,15 @@
#include "BKE_animsys.h" #include "BKE_animsys.h"
#include "BKE_screen.h" #include "BKE_screen.h"
#include "ED_screen.h"
#include "DEG_depsgraph.h" #include "DEG_depsgraph.h"
#include "BLI_dynstr.h"
#include "BLI_rand.h"
#include "eevee_private.h" #include "eevee_private.h"
#include "GPU_extensions.h" #include "GPU_extensions.h"
#include "GPU_framebuffer.h" #include "GPU_framebuffer.h"
#include "GPU_texture.h" #include "GPU_texture.h"
#include "ED_screen.h"
static struct { static struct {
/* Depth Of Field */ /* Depth Of Field */
struct GPUShader *dof_downsample_sh; struct GPUShader *dof_downsample_sh;

View File

@@ -19,11 +19,10 @@
* *
*/ */
/* Gather all screen space effects technique such as Bloom, Motion Blur, DoF, SSAO, SSR, ...
*/
/** \file eevee_effects.c /** \file eevee_effects.c
* \ingroup draw_engine * \ingroup draw_engine
*
* Gather all screen space effects technique such as Bloom, Motion Blur, DoF, SSAO, SSR, ...
*/ */
#include "DRW_render.h" #include "DRW_render.h"

View File

@@ -23,7 +23,6 @@
* \ingroup draw_engine * \ingroup draw_engine
*/ */
#include "DNA_world_types.h"
#include "DRW_render.h" #include "DRW_render.h"
#include "BLI_dynstr.h" #include "BLI_dynstr.h"
@@ -31,6 +30,8 @@
#include "BKE_object.h" #include "BKE_object.h"
#include "DNA_world_types.h"
#include "GPU_material.h" #include "GPU_material.h"
#include "GPU_glew.h" #include "GPU_glew.h"

View File

@@ -23,6 +23,12 @@
* \ingroup DNA * \ingroup DNA
*/ */
#include "DRW_render.h"
#include "BLI_utildefines.h"
#include "BLI_dynstr.h"
#include "BLI_rand.h"
#include "DNA_world_types.h" #include "DNA_world_types.h"
#include "DNA_texture_types.h" #include "DNA_texture_types.h"
#include "DNA_image_types.h" #include "DNA_image_types.h"
@@ -31,20 +37,15 @@
#include "BKE_object.h" #include "BKE_object.h"
#include "BLI_dynstr.h"
#include "BLI_rand.h"
#include "ED_screen.h"
#include "GPU_material.h" #include "GPU_material.h"
#include "GPU_texture.h" #include "GPU_texture.h"
#include "GPU_glew.h" #include "GPU_glew.h"
#include "DRW_render.h"
#include "eevee_engine.h" #include "eevee_engine.h"
#include "eevee_private.h" #include "eevee_private.h"
#include "ED_screen.h"
#define IRRADIANCE_POOL_SIZE 1024 #define IRRADIANCE_POOL_SIZE 1024
static struct { static struct {

View File

@@ -25,10 +25,6 @@
#include "DRW_render.h" #include "DRW_render.h"
#include "DNA_world_types.h"
#include "DNA_modifier_types.h"
#include "DNA_view3d_types.h"
#include "BLI_dynstr.h" #include "BLI_dynstr.h"
#include "BLI_ghash.h" #include "BLI_ghash.h"
#include "BLI_alloca.h" #include "BLI_alloca.h"
@@ -37,6 +33,10 @@
#include "BKE_paint.h" #include "BKE_paint.h"
#include "BKE_pbvh.h" #include "BKE_pbvh.h"
#include "DNA_world_types.h"
#include "DNA_modifier_types.h"
#include "DNA_view3d_types.h"
#include "GPU_material.h" #include "GPU_material.h"
#include "eevee_engine.h" #include "eevee_engine.h"

View File

@@ -19,25 +19,24 @@
* *
*/ */
/* Gather all screen space effects technique such as Bloom, Motion Blur, DoF, SSAO, SSR, ...
*/
/** \file eevee_effects.c /** \file eevee_effects.c
* \ingroup draw_engine * \ingroup draw_engine
*
* Gather all screen space effects technique such as Bloom, Motion Blur, DoF, SSAO, SSR, ...
*/ */
#include "DRW_render.h" #include "DRW_render.h"
#include "DNA_anim_types.h"
#include "DNA_camera_types.h"
#include "DNA_screen_types.h"
#include "BKE_global.h" /* for G.debug_value */ #include "BKE_global.h" /* for G.debug_value */
#include "BKE_camera.h" #include "BKE_camera.h"
#include "BKE_object.h" #include "BKE_object.h"
#include "BKE_animsys.h" #include "BKE_animsys.h"
#include "BKE_screen.h" #include "BKE_screen.h"
#include "DNA_anim_types.h"
#include "DNA_camera_types.h"
#include "DNA_screen_types.h"
#include "ED_screen.h" #include "ED_screen.h"
#include "DEG_depsgraph.h" #include "DEG_depsgraph.h"

View File

@@ -19,21 +19,20 @@
* *
*/ */
/* Implementation of the screen space Ground Truth Ambient Occlusion.
*/
/** \file eevee_occlusion.c /** \file eevee_occlusion.c
* \ingroup draw_engine * \ingroup draw_engine
*
* Implementation of the screen space Ground Truth Ambient Occlusion.
*/ */
#include "DRW_render.h" #include "DRW_render.h"
#include "BLI_dynstr.h"
#include "DNA_anim_types.h" #include "DNA_anim_types.h"
#include "BKE_global.h" /* for G.debug_value */ #include "BKE_global.h" /* for G.debug_value */
#include "BLI_dynstr.h"
#include "eevee_private.h" #include "eevee_private.h"
static struct { static struct {

View File

@@ -19,11 +19,10 @@
* *
*/ */
/* Screen space reflections and refractions techniques.
*/
/** \file eevee_screen_raytrace.c /** \file eevee_screen_raytrace.c
* \ingroup draw_engine * \ingroup draw_engine
*
* Screen space reflections and refractions techniques.
*/ */
#include "DRW_render.h" #include "DRW_render.h"

View File

@@ -19,11 +19,10 @@
* *
*/ */
/* Screen space subsurface scattering technique.
*/
/** \file eevee_subsurface.c /** \file eevee_subsurface.c
* \ingroup draw_engine * \ingroup draw_engine
*
* Screen space subsurface scattering technique.
*/ */
#include "DRW_render.h" #include "DRW_render.h"

View File

@@ -19,11 +19,10 @@
* *
*/ */
/* Temporal super sampling technique
*/
/** \file eevee_temporal_sampling.c /** \file eevee_temporal_sampling.c
* \ingroup draw_engine * \ingroup draw_engine
*
* Temporal super sampling technique
*/ */
#include "DRW_render.h" #include "DRW_render.h"

View File

@@ -19,15 +19,17 @@
* *
*/ */
/* Volumetric effects rendering using frostbite approach.
*/
/** \file eevee_volume.c /** \file eevee_volume.c
* \ingroup draw_engine * \ingroup draw_engine
*
* Volumetric effects rendering using frostbite approach.
*/ */
#include "DRW_render.h" #include "DRW_render.h"
#include "BLI_dynstr.h"
#include "BLI_rand.h"
#include "DNA_object_force.h" #include "DNA_object_force.h"
#include "DNA_smoke_types.h" #include "DNA_smoke_types.h"
#include "DNA_world_types.h" #include "DNA_world_types.h"
@@ -39,9 +41,6 @@
#include "ED_screen.h" #include "ED_screen.h"
#include "BLI_dynstr.h"
#include "BLI_rand.h"
#include "eevee_private.h" #include "eevee_private.h"
#include "GPU_draw.h" #include "GPU_draw.h"
#include "GPU_texture.h" #include "GPU_texture.h"

View File

@@ -27,14 +27,14 @@
* \ingroup wm * \ingroup wm
*/ */
#include "BKE_context.h"
#include "BLI_listbase.h" #include "BLI_listbase.h"
#include "BLI_ghash.h" #include "BLI_ghash.h"
#include "BLI_math.h" #include "BLI_math.h"
#include "BLI_string.h" #include "BLI_string.h"
#include "BLI_string_utils.h" #include "BLI_string_utils.h"
#include "BKE_context.h"
#include "ED_screen.h" #include "ED_screen.h"
#include "ED_view3d.h" #include "ED_view3d.h"

View File

@@ -26,17 +26,16 @@
* \brief Preset shapes that can be drawn from any manipulator type. * \brief Preset shapes that can be drawn from any manipulator type.
*/ */
#include "BIF_gl.h" #include "MEM_guardedalloc.h"
#include "BKE_context.h"
#include "BLI_math.h" #include "BLI_math.h"
#include "DNA_view3d_types.h" #include "DNA_view3d_types.h"
#include "DNA_object_types.h" #include "DNA_object_types.h"
#include "ED_view3d.h" #include "BKE_context.h"
#include "ED_screen.h"
#include "BIF_gl.h"
#include "GPU_draw.h" #include "GPU_draw.h"
#include "GPU_immediate.h" #include "GPU_immediate.h"
@@ -44,8 +43,6 @@
#include "GPU_matrix.h" #include "GPU_matrix.h"
#include "GPU_select.h" #include "GPU_select.h"
#include "MEM_guardedalloc.h"
#include "DEG_depsgraph.h" #include "DEG_depsgraph.h"
#include "RNA_access.h" #include "RNA_access.h"
@@ -53,6 +50,8 @@
#include "WM_types.h" #include "WM_types.h"
#include "WM_api.h" #include "WM_api.h"
#include "ED_view3d.h"
#include "ED_screen.h"
/* own includes */ /* own includes */
#include "ED_manipulator_library.h" /* own include */ #include "ED_manipulator_library.h" /* own include */

View File

@@ -31,21 +31,21 @@
* \brief This file contains functions for common behaviors of manipulators. * \brief This file contains functions for common behaviors of manipulators.
*/ */
#include "BKE_context.h"
#include "BLI_math.h" #include "BLI_math.h"
#include "BLI_listbase.h" #include "BLI_listbase.h"
#include "DNA_view3d_types.h" #include "DNA_view3d_types.h"
#include "DNA_screen_types.h" #include "DNA_screen_types.h"
#include "ED_view3d.h" #include "BKE_context.h"
#include "RNA_access.h" #include "RNA_access.h"
#include "WM_api.h" #include "WM_api.h"
#include "WM_types.h" #include "WM_types.h"
#include "ED_view3d.h"
/* own includes */ /* own includes */
#include "manipulator_library_intern.h" #include "manipulator_library_intern.h"

View File

@@ -31,18 +31,15 @@
* \brief Simple arrow manipulator which is dragged into a certain direction. * \brief Simple arrow manipulator which is dragged into a certain direction.
*/ */
#include "BIF_gl.h"
#include "BKE_context.h"
#include "BLI_listbase.h" #include "BLI_listbase.h"
#include "BLI_math.h" #include "BLI_math.h"
#include "BLI_rect.h" #include "BLI_rect.h"
#include "DNA_windowmanager_types.h" #include "DNA_windowmanager_types.h"
#include "ED_screen.h" #include "BKE_context.h"
#include "ED_manipulator_library.h"
#include "BIF_gl.h"
#include "GPU_draw.h" #include "GPU_draw.h"
#include "GPU_immediate.h" #include "GPU_immediate.h"
@@ -55,6 +52,9 @@
#include "WM_types.h" #include "WM_types.h"
#include "ED_screen.h"
#include "ED_manipulator_library.h"
/* own includes */ /* own includes */
#include "WM_api.h" #include "WM_api.h"

View File

@@ -40,15 +40,11 @@
#include "BIF_gl.h" #include "BIF_gl.h"
#include "BKE_context.h"
#include "BLI_math.h" #include "BLI_math.h"
#include "DNA_view3d_types.h" #include "DNA_view3d_types.h"
#include "ED_view3d.h" #include "BKE_context.h"
#include "ED_screen.h"
#include "ED_manipulator_library.h"
#include "GPU_draw.h" #include "GPU_draw.h"
#include "GPU_immediate.h" #include "GPU_immediate.h"
@@ -64,6 +60,10 @@
#include "WM_types.h" #include "WM_types.h"
#include "WM_api.h" #include "WM_api.h"
#include "ED_view3d.h"
#include "ED_screen.h"
#include "ED_manipulator_library.h"
/* own includes */ /* own includes */
#include "../manipulator_geometry.h" #include "../manipulator_geometry.h"
#include "../manipulator_library_intern.h" #include "../manipulator_library_intern.h"

View File

@@ -34,17 +34,15 @@
* Interacting scales or translates the manipulator. * Interacting scales or translates the manipulator.
*/ */
#include "BIF_gl.h" #include "MEM_guardedalloc.h"
#include "BKE_context.h"
#include "BLI_math.h" #include "BLI_math.h"
#include "BLI_dial.h" #include "BLI_dial.h"
#include "BLI_rect.h" #include "BLI_rect.h"
#include "ED_screen.h" #include "BKE_context.h"
#include "ED_view3d.h"
#include "ED_manipulator_library.h" #include "BIF_gl.h"
#include "GPU_matrix.h" #include "GPU_matrix.h"
#include "GPU_shader.h" #include "GPU_shader.h"
@@ -52,14 +50,16 @@
#include "GPU_immediate_util.h" #include "GPU_immediate_util.h"
#include "GPU_select.h" #include "GPU_select.h"
#include "MEM_guardedalloc.h"
#include "RNA_access.h" #include "RNA_access.h"
#include "RNA_define.h" #include "RNA_define.h"
#include "WM_api.h" #include "WM_api.h"
#include "WM_types.h" #include "WM_types.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "ED_manipulator_library.h"
/* own includes */ /* own includes */
#include "../manipulator_library_intern.h" #include "../manipulator_library_intern.h"

View File

@@ -34,17 +34,15 @@
* Interacting scales or translates the manipulator. * Interacting scales or translates the manipulator.
*/ */
#include "BIF_gl.h" #include "MEM_guardedalloc.h"
#include "BKE_context.h"
#include "BLI_math.h" #include "BLI_math.h"
#include "BLI_dial.h" #include "BLI_dial.h"
#include "BLI_rect.h" #include "BLI_rect.h"
#include "ED_screen.h" #include "BKE_context.h"
#include "ED_view3d.h"
#include "ED_manipulator_library.h" #include "BIF_gl.h"
#include "GPU_matrix.h" #include "GPU_matrix.h"
#include "GPU_shader.h" #include "GPU_shader.h"
@@ -52,14 +50,16 @@
#include "GPU_immediate_util.h" #include "GPU_immediate_util.h"
#include "GPU_select.h" #include "GPU_select.h"
#include "MEM_guardedalloc.h"
#include "RNA_access.h" #include "RNA_access.h"
#include "RNA_define.h" #include "RNA_define.h"
#include "WM_api.h" #include "WM_api.h"
#include "WM_types.h" #include "WM_types.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "ED_manipulator_library.h"
/* own includes */ /* own includes */
#include "../manipulator_library_intern.h" #include "../manipulator_library_intern.h"

View File

@@ -38,25 +38,19 @@
* - `matrix[2]` is the axis the dial rotates around (all dials). * - `matrix[2]` is the axis the dial rotates around (all dials).
*/ */
#include "BIF_gl.h" #include "MEM_guardedalloc.h"
#include "BIF_glutil.h"
#include "BKE_context.h"
#include "BLI_math.h" #include "BLI_math.h"
#include "ED_screen.h" #include "BKE_context.h"
#include "ED_view3d.h"
#include "ED_manipulator_library.h"
#include "GPU_select.h" #include "BIF_gl.h"
#include "BIF_glutil.h"
#include "GPU_matrix.h"
#include "GPU_immediate.h" #include "GPU_immediate.h"
#include "GPU_immediate_util.h" #include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "MEM_guardedalloc.h" #include "GPU_select.h"
#include "RNA_access.h" #include "RNA_access.h"
#include "RNA_define.h" #include "RNA_define.h"
@@ -64,6 +58,10 @@
#include "WM_api.h" #include "WM_api.h"
#include "WM_types.h" #include "WM_types.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "ED_manipulator_library.h"
/* own includes */ /* own includes */
#include "../manipulator_geometry.h" #include "../manipulator_geometry.h"
#include "../manipulator_library_intern.h" #include "../manipulator_library_intern.h"

View File

@@ -33,25 +33,19 @@
* *
*/ */
#include "BIF_gl.h" #include "MEM_guardedalloc.h"
#include "BIF_glutil.h"
#include "BKE_context.h"
#include "BLI_math.h" #include "BLI_math.h"
#include "ED_screen.h" #include "BKE_context.h"
#include "ED_view3d.h"
#include "ED_manipulator_library.h"
#include "GPU_select.h" #include "BIF_gl.h"
#include "BIF_glutil.h"
#include "GPU_matrix.h"
#include "GPU_immediate.h" #include "GPU_immediate.h"
#include "GPU_immediate_util.h" #include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "MEM_guardedalloc.h" #include "GPU_select.h"
#include "RNA_access.h" #include "RNA_access.h"
#include "RNA_define.h" #include "RNA_define.h"
@@ -59,6 +53,10 @@
#include "WM_api.h" #include "WM_api.h"
#include "WM_types.h" #include "WM_types.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "ED_manipulator_library.h"
/* own includes */ /* own includes */
#include "../manipulator_geometry.h" #include "../manipulator_geometry.h"
#include "../manipulator_library_intern.h" #include "../manipulator_library_intern.h"

View File

@@ -29,20 +29,20 @@
* Currently only plane primitive supported without own handling, use with operator only. * Currently only plane primitive supported without own handling, use with operator only.
*/ */
#include "BIF_gl.h" #include "MEM_guardedalloc.h"
#include "BKE_context.h"
#include "BLI_math.h" #include "BLI_math.h"
#include "DNA_view3d_types.h" #include "DNA_view3d_types.h"
#include "BKE_context.h"
#include "BIF_gl.h"
#include "GPU_immediate.h" #include "GPU_immediate.h"
#include "GPU_matrix.h" #include "GPU_matrix.h"
#include "GPU_select.h" #include "GPU_select.h"
#include "MEM_guardedalloc.h"
#include "RNA_access.h" #include "RNA_access.h"
#include "RNA_define.h" #include "RNA_define.h"

View File

@@ -24,13 +24,18 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_listbase.h"
#include "DNA_object_types.h" #include "DNA_object_types.h"
#include "DNA_mesh_types.h" #include "DNA_mesh_types.h"
#include "WM_types.h"
#include "WM_api.h"
#include "BKE_context.h" #include "BKE_context.h"
#include "BKE_customdata.h" #include "BKE_customdata.h"
#include "BKE_editmesh.h" #include "BKE_editmesh.h"
@@ -40,20 +45,14 @@
#include "DEG_depsgraph.h" #include "DEG_depsgraph.h"
#include "BLI_utildefines.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_listbase.h"
#include "MEM_guardedalloc.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "RNA_define.h" #include "RNA_define.h"
#include "RNA_access.h" #include "RNA_access.h"
#include <string.h> #include "WM_types.h"
#include "WM_api.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "object_intern.h" #include "object_intern.h"

View File

@@ -24,24 +24,23 @@
#include <stdlib.h> #include <stdlib.h>
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_screen.h"
#include "BKE_workspace.h"
#include "BLI_utildefines.h" #include "BLI_utildefines.h"
#include "BLI_listbase.h" #include "BLI_listbase.h"
#include "DNA_screen_types.h" #include "DNA_screen_types.h"
#include "DNA_workspace_types.h" #include "DNA_workspace_types.h"
#include "ED_screen.h" #include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_screen.h"
#include "BKE_workspace.h"
#include "WM_api.h" #include "WM_api.h"
#include "screen_intern.h" #include "ED_screen.h"
#include "screen_intern.h"
/** /**
* Empty screen, with 1 dummy area without spacedata. Uses window size. * Empty screen, with 1 dummy area without spacedata. Uses window size.

View File

@@ -28,15 +28,13 @@
* \ingroup spoutliner * \ingroup spoutliner
*/ */
#include "BKE_context.h" #include "MEM_guardedalloc.h"
#include "BKE_main.h"
#include "BLI_listbase.h" #include "BLI_listbase.h"
#include "BLI_math.h" #include "BLI_math.h"
#include "ED_screen.h" #include "BKE_context.h"
#include "BKE_main.h"
#include "MEM_guardedalloc.h"
#include "RNA_access.h" #include "RNA_access.h"
@@ -46,8 +44,9 @@
#include "WM_api.h" #include "WM_api.h"
#include "WM_types.h" #include "WM_types.h"
#include "outliner_intern.h" #include "ED_screen.h"
#include "outliner_intern.h"
enum { enum {
OUTLINER_ITEM_DRAG_CANCEL, OUTLINER_ITEM_DRAG_CANCEL,

View File

@@ -27,20 +27,19 @@
* \ingroup spoutliner * \ingroup spoutliner
*/ */
#include "BKE_outliner_treehash.h"
#include "BLI_utildefines.h" #include "BLI_utildefines.h"
#include "DNA_action_types.h" #include "DNA_action_types.h"
#include "DNA_space_types.h" #include "DNA_space_types.h"
#include "BKE_outliner_treehash.h"
#include "ED_armature.h" #include "ED_armature.h"
#include "UI_interface.h" #include "UI_interface.h"
#include "outliner_intern.h" #include "outliner_intern.h"
/** /**
* Try to find an item under y-coordinate \a view_co_y (view-space). * Try to find an item under y-coordinate \a view_co_y (view-space).
* \note Recursive * \note Recursive

View File

@@ -30,6 +30,13 @@
#include <math.h> #include <math.h>
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_threads.h"
#include "BLI_jitter.h"
#include "BIF_gl.h" #include "BIF_gl.h"
#include "BIF_glutil.h" #include "BIF_glutil.h"
@@ -44,13 +51,6 @@
#include "BLF_api.h" #include "BLF_api.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_threads.h"
#include "BLI_jitter.h"
#include "BLT_translation.h" #include "BLT_translation.h"
#include "DNA_armature_types.h" #include "DNA_armature_types.h"

View File

@@ -31,8 +31,7 @@
* Used for UV/Image Editor * Used for UV/Image Editor
*/ */
#include "BKE_context.h" #include "MEM_guardedalloc.h"
#include "BKE_editmesh.h"
#include "BLI_listbase.h" #include "BLI_listbase.h"
#include "BLI_math.h" #include "BLI_math.h"
@@ -43,12 +42,8 @@
#include "DNA_space_types.h" #include "DNA_space_types.h"
#include "DNA_view3d_types.h" #include "DNA_view3d_types.h"
#include "ED_image.h" #include "BKE_context.h"
#include "ED_screen.h" #include "BKE_editmesh.h"
#include "ED_uvedit.h"
#include "ED_manipulator_library.h"
#include "MEM_guardedalloc.h"
#include "RNA_access.h" #include "RNA_access.h"
@@ -59,6 +54,11 @@
#include "WM_types.h" #include "WM_types.h"
#include "wm.h" /* XXX */ #include "wm.h" /* XXX */
#include "ED_image.h"
#include "ED_screen.h"
#include "ED_uvedit.h"
#include "ED_manipulator_library.h"
#include "transform.h" /* own include */ #include "transform.h" /* own include */
/* axes as index */ /* axes as index */

View File

@@ -43,10 +43,10 @@
#ifdef RNA_RUNTIME #ifdef RNA_RUNTIME
#include "BKE_global.h"
#include "BLI_listbase.h" #include "BLI_listbase.h"
#include "BKE_global.h"
#include "DNA_object_types.h" #include "DNA_object_types.h"
#include "DNA_screen_types.h" #include "DNA_screen_types.h"

View File

@@ -27,22 +27,19 @@
* \ingroup wm * \ingroup wm
*/ */
#include "BKE_context.h" #include "MEM_guardedalloc.h"
#include "BLI_listbase.h" #include "BLI_listbase.h"
#include "BLI_math.h" #include "BLI_math.h"
#include "BLI_string.h" #include "BLI_string.h"
#include "BLI_string_utils.h" #include "BLI_string_utils.h"
#include "ED_screen.h" #include "BKE_context.h"
#include "ED_view3d.h"
#include "GPU_batch.h" #include "GPU_batch.h"
#include "GPU_glew.h" #include "GPU_glew.h"
#include "GPU_immediate.h" #include "GPU_immediate.h"
#include "MEM_guardedalloc.h"
#include "RNA_access.h" #include "RNA_access.h"
#include "RNA_define.h" #include "RNA_define.h"
@@ -53,6 +50,9 @@
#include "WM_api.h" #include "WM_api.h"
#include "WM_types.h" #include "WM_types.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#ifdef WITH_PYTHON #ifdef WITH_PYTHON
#include "BPY_extern.h" #include "BPY_extern.h"
#endif #endif

View File

@@ -35,16 +35,14 @@
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include "BKE_context.h" #include "MEM_guardedalloc.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BLI_listbase.h" #include "BLI_listbase.h"
#include "BLI_string.h" #include "BLI_string.h"
#include "ED_screen.h" #include "BKE_context.h"
#include "BKE_main.h"
#include "MEM_guardedalloc.h" #include "BKE_report.h"
#include "RNA_access.h" #include "RNA_access.h"
#include "RNA_define.h" #include "RNA_define.h"
@@ -53,6 +51,8 @@
#include "WM_types.h" #include "WM_types.h"
#include "wm_event_system.h" #include "wm_event_system.h"
#include "ED_screen.h"
/* own includes */ /* own includes */
#include "wm_manipulator_wmapi.h" #include "wm_manipulator_wmapi.h"
#include "wm_manipulator_intern.h" #include "wm_manipulator_intern.h"

View File

@@ -22,15 +22,12 @@
* \ingroup wm * \ingroup wm
*/ */
#include "BKE_context.h"
#include "BLI_listbase.h" #include "BLI_listbase.h"
#include "BLI_math.h" #include "BLI_math.h"
#include "BLI_string.h" #include "BLI_string.h"
#include "BLI_string_utils.h" #include "BLI_string_utils.h"
#include "ED_screen.h" #include "BKE_context.h"
#include "ED_view3d.h"
#include "MEM_guardedalloc.h" #include "MEM_guardedalloc.h"
@@ -41,6 +38,9 @@
#include "wm.h" #include "wm.h"
#include "ED_screen.h"
#include "ED_view3d.h"
/* own includes */ /* own includes */
#include "wm_manipulator_wmapi.h" #include "wm_manipulator_wmapi.h"
#include "wm_manipulator_intern.h" #include "wm_manipulator_intern.h"