Bugfix for sculptmode texture tiling: tile size should not be affected by brush size.
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@@ -1063,11 +1063,11 @@ float tex_strength(EditData *e, float *point, const float len,const unsigned vin
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const float sx= sd->mtex[sd->texact]->size[0];
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const float sy= sd->texsep ? sd->mtex[sd->texact]->size[1] : sx;
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px= (pv.co[0] + half) * (ri->pr_rectx*1.0f/bsize);
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py= (pv.co[1] + half) * (ri->pr_recty*1.0f/bsize);
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px= pv.co[0];
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py= pv.co[1];
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px%= (int)sx;
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py%= (int)sy;
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p= ri->rect + (int)(ri->pr_recty*py/sy) * ri->pr_rectx + (int)(ri->pr_rectx*px/sx);
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p= get_ri_pixel(ri, ri->pr_rectx*px/sx, ri->pr_recty*py/sy);
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} else {
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const float rot= sd->mtex[sd->texact]->warpfac * (M_PI/180.0f);
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