image render to billboard was rotating UV's incorrectly, also make use of texface alpha rather then making many materials with textures.

This commit is contained in:
2008-03-12 10:00:52 +00:00
parent c8d9d60a99
commit 8b63333f8c
2 changed files with 50 additions and 62 deletions

View File

@@ -181,7 +181,6 @@ def imageFromObjectsOrtho(objects, path, width, height, smooth, alpha= True, cam
Blender.Window.RedrawAll()
render_context.threads= 2 # good for dual core cpu's
render_context.render()
render_context.saveRenderedImage(path)
Render.CloseRenderWindow()