image render to billboard was rotating UV's incorrectly, also make use of texface alpha rather then making many materials with textures.
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@@ -181,7 +181,6 @@ def imageFromObjectsOrtho(objects, path, width, height, smooth, alpha= True, cam
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Blender.Window.RedrawAll()
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render_context.threads= 2 # good for dual core cpu's
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render_context.render()
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render_context.saveRenderedImage(path)
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Render.CloseRenderWindow()
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