Refactor IDProperty UI data storage
The storage of IDProperty UI data (min, max, default value, etc) is quite complicated. For every property, retrieving a single one of these values involves three string lookups. First for the "_RNA_UI" group property, then another for a group with the property's name, then for the data value name. Not only is this inefficient, it's hard to reason about, unintuitive, and not at all self-explanatory. This commit replaces that system with a UI data struct directly in the IDProperty. If it's not used, the only cost is of a NULL pointer. Beyond storing the description, name, and RNA subtype, derived structs are used to store type specific UI data like min and max. Note that this means that addons using (abusing) the `_RNA_UI` custom property will have to be changed. A few places in the addons repository will be changed after this commit with D9919. **Before** Before, first the _RNA_UI subgroup is retrieved the _RNA_UI group, then the subgroup for the original property, then specific UI data is accessed like any other IDProperty. ``` prop = rna_idprop_ui_prop_get(idproperties_owner, "prop_name", create=True) prop["min"] = 1.0 ``` **After** After, the `id_properties_ui` function for RNA structs returns a python object specifically for managing an IDProperty's UI data. ``` ui_data = idproperties_owner.id_properties_ui("prop_name") ui_data.update(min=1.0) ``` In addition to `update`, there are now other functions: - `as_dict`: Returns a dictionary of the property's UI data. - `clear`: Removes the property's UI data. - `update_from`: Copy UI data between properties, even if they have different owners. Differential Revision: https://developer.blender.org/D9697
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@@ -56,6 +56,7 @@
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/* external util modules */
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#include "../generic/idprop_py_api.h"
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#include "../generic/idprop_py_ui_api.h"
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#include "bpy_msgbus.h"
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#ifdef WITH_FREESTYLE
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@@ -407,6 +408,7 @@ void BPy_init_modules(struct bContext *C)
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}
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/* stand alone utility modules not related to blender directly */
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IDProp_Init_Types(); /* not actually a submodule, just types */
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IDPropertyUIData_Init_Types();
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#ifdef WITH_FREESTYLE
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Freestyle_Init();
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#endif
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