Cleanup: Rename adjacent mesh loop accessors

But the common, more important part of the function names at the
beginning, to make them easier to find and more consistent.
This commit is contained in:
2022-12-11 23:14:01 -06:00
parent 2bb47e03f7
commit 8c11c04448
5 changed files with 8 additions and 8 deletions

View File

@@ -356,12 +356,12 @@ Array<Vector<int>> build_vert_to_loop_map(Span<MLoop> loops, int verts_num);
Array<Vector<int>> build_edge_to_loop_map(Span<MLoop> loops, int edges_num);
Vector<Vector<int>> build_edge_to_loop_map_resizable(Span<MLoop> loops, int edges_num);
inline int previous_poly_loop(const MPoly &poly, int loop_i)
inline int poly_loop_prev(const MPoly &poly, int loop_i)
{
return loop_i - 1 + (loop_i == poly.loopstart) * poly.totloop;
}
inline int next_poly_loop(const MPoly &poly, int loop_i)
inline int poly_loop_next(const MPoly &poly, int loop_i)
{
if (loop_i == poly.loopstart + poly.totloop - 1) {
return poly.loopstart;