glitches with UV tools fixed - P was grabbing, snap cursor to selection
didnt work, and constants for black and white were reversed (not user visible error)
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@@ -4817,7 +4817,6 @@ static void winqreadimagespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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else if((G.qual==0))
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borderselect_sima(UV_SELECT_ALL);
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break;
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case CKEY:
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if (G.sima->flag & SI_SYNC_UVSEL) {
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/* operate on the editmesh */
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@@ -4877,6 +4876,7 @@ static void winqreadimagespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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pin_tface_uv(0);
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else
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pin_tface_uv(1);
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break;
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case GKEY:
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if((G.qual==0) && is_uv_tface_editing_allowed()) {
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initTransform(TFM_TRANSLATION, CTX_NONE);
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@@ -4925,7 +4925,6 @@ static void winqreadimagespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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scrarea_queue_headredraw(curarea);
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scrarea_queue_winredraw(curarea);
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break;
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case PERIODKEY:
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if(G.qual==LR_CTRLKEY) {
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G.v2d->around= V3D_LOCAL;
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@@ -4947,7 +4946,6 @@ static void winqreadimagespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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G.scene->prop_mode = (G.scene->prop_mode+1)%7;
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allqueue(REDRAWHEADERS, 0);
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}
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break;
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case PADSLASHKEY:
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if(G.qual==0)
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