Multi-Object Pose: Fix POSE_OT_flip_names

This commit is contained in:
2018-05-03 16:34:25 +02:00
parent 656d6f47b9
commit 8c49e6f99e

View File

@@ -618,34 +618,31 @@ static void pose_copy_menu(Scene *scene)
static int pose_flip_names_exec(bContext *C, wmOperator *op)
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
bArmature *arm;
/* paranoia checks */
if (ELEM(NULL, ob, ob->pose))
return OPERATOR_CANCELLED;
ViewLayer *view_layer = CTX_data_view_layer(C);
const bool do_strip_numbers = RNA_boolean_get(op->ptr, "do_strip_numbers");
arm = ob->data;
ListBase bones_names = {NULL};
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones)
{
BLI_addtail(&bones_names, BLI_genericNodeN(pchan->name));
}
CTX_DATA_END;
ED_armature_bones_flip_names(arm, &bones_names, do_strip_numbers);
BLI_freelistN(&bones_names);
/* since we renamed stuff... */
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, OB_MODE_POSE, ob)
{
bArmature *arm = ob->data;
ListBase bones_names = {NULL};
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (ob, pchan)
{
BLI_addtail(&bones_names, BLI_genericNodeN(pchan->name));
}
FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
ED_armature_bones_flip_names(arm, &bones_names, do_strip_numbers);
BLI_freelistN(&bones_names);
/* since we renamed stuff... */
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
}
FOREACH_OBJECT_IN_MODE_END;
return OPERATOR_FINISHED;
}