Multi-Object Pose: Fix POSE_OT_flip_names
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@@ -618,34 +618,31 @@ static void pose_copy_menu(Scene *scene)
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static int pose_flip_names_exec(bContext *C, wmOperator *op)
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{
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Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
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bArmature *arm;
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/* paranoia checks */
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if (ELEM(NULL, ob, ob->pose))
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return OPERATOR_CANCELLED;
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ViewLayer *view_layer = CTX_data_view_layer(C);
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const bool do_strip_numbers = RNA_boolean_get(op->ptr, "do_strip_numbers");
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arm = ob->data;
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ListBase bones_names = {NULL};
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CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones)
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{
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BLI_addtail(&bones_names, BLI_genericNodeN(pchan->name));
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}
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CTX_DATA_END;
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ED_armature_bones_flip_names(arm, &bones_names, do_strip_numbers);
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BLI_freelistN(&bones_names);
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/* since we renamed stuff... */
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DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
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FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, OB_MODE_POSE, ob)
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{
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bArmature *arm = ob->data;
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ListBase bones_names = {NULL};
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/* note, notifier might evolve */
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WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
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FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (ob, pchan)
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{
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BLI_addtail(&bones_names, BLI_genericNodeN(pchan->name));
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}
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FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
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ED_armature_bones_flip_names(arm, &bones_names, do_strip_numbers);
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BLI_freelistN(&bones_names);
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/* since we renamed stuff... */
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DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
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/* note, notifier might evolve */
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WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
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}
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FOREACH_OBJECT_IN_MODE_END;
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return OPERATOR_FINISHED;
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}
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