Additional code improvements: avoid unnecessary Python object allocations in Freestyle.
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@@ -251,14 +251,16 @@ int Director_BPy_UnaryFunction0D___call__(void *uf0D, PyObject *obj, Interface0D
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((UnaryFunction0D<unsigned> *)uf0D)->result = PyLong_AsLong(result);
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}
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else if (BPy_UnaryFunction0DVec2f_Check(obj)) {
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Vec2f *v = Vec2f_ptr_from_Vector(result);
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((UnaryFunction0D<Vec2f> *)uf0D)->result = *v;
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delete v;
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Vec2f vec;
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if (!Vec2f_ptr_from_Vector(result, &vec))
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return -1;
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((UnaryFunction0D<Vec2f> *)uf0D)->result = vec;
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}
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else if (BPy_UnaryFunction0DVec3f_Check(obj)) {
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Vec3f *v = Vec3f_ptr_from_Vector(result);
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((UnaryFunction0D<Vec3f> *)uf0D)->result = *v;
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delete v;
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Vec3f vec;
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if (!Vec3f_ptr_from_Vector(result, &vec))
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return -1;
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((UnaryFunction0D<Vec3f> *)uf0D)->result = vec;
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}
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else if (BPy_UnaryFunction0DVectorViewShape_Check(obj)) {
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vector<ViewShape*> vec;
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@@ -301,14 +303,16 @@ int Director_BPy_UnaryFunction1D___call__(void *uf1D, PyObject *obj, Interface1D
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((UnaryFunction1D<unsigned> *)uf1D)->result = PyLong_AsLong(result);
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}
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else if (BPy_UnaryFunction1DVec2f_Check(obj)) {
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Vec2f *v = Vec2f_ptr_from_Vector(result);
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((UnaryFunction1D<Vec2f> *)uf1D)->result = *v;
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delete v;
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Vec2f vec;
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if (!Vec2f_ptr_from_Vector(result, &vec))
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return -1;
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((UnaryFunction1D<Vec2f> *)uf1D)->result = vec;
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}
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else if (BPy_UnaryFunction1DVec3f_Check(obj)) {
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Vec3f *v = Vec3f_ptr_from_Vector(result);
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((UnaryFunction1D<Vec3f> *)uf1D)->result = *v;
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delete v;
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Vec3f vec;
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if (!Vec3f_ptr_from_Vector(result, &vec))
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return -1;
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((UnaryFunction1D<Vec3f> *)uf1D)->result = vec;
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}
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else if (BPy_UnaryFunction1DVectorViewShape_Check(obj)) {
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vector<ViewShape*> vec;
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