Cycles integration with Draw Manager

We can now use object and other modes on top of Cycles.
Since we are now always on "render_to_view" (old Rendered mode), the
pause button is always visible.
This commit is contained in:
Dalai Felinto
2017-05-01 14:55:59 +02:00
parent 61b77d8948
commit 8c660c7801
12 changed files with 313 additions and 13 deletions

View File

@@ -72,7 +72,7 @@
static RenderEngineType internal_render_type = {
NULL, NULL,
"BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL,
"BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL | RE_USE_LEGACY_PIPELINE,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
{NULL, NULL, NULL}
};
@@ -81,7 +81,7 @@ static RenderEngineType internal_render_type = {
static RenderEngineType internal_game_type = {
NULL, NULL,
"BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME,
"BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME | RE_USE_LEGACY_PIPELINE,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
{NULL, NULL, NULL}
};