Cycles integration with Draw Manager
We can now use object and other modes on top of Cycles. Since we are now always on "render_to_view" (old Rendered mode), the pause button is always visible.
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@@ -72,7 +72,7 @@
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static RenderEngineType internal_render_type = {
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NULL, NULL,
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"BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL,
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"BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL | RE_USE_LEGACY_PIPELINE,
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
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{NULL, NULL, NULL}
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};
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@@ -81,7 +81,7 @@ static RenderEngineType internal_render_type = {
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static RenderEngineType internal_game_type = {
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NULL, NULL,
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"BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME,
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"BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME | RE_USE_LEGACY_PIPELINE,
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
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{NULL, NULL, NULL}
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};
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