Geometry Nodes: Add Shader Curve Nodes
Convert curve vec and curve rgb shader nodes to geometry nodes, based on node_shader_valToRgb.cc implementation.
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@@ -495,6 +495,7 @@ geometry_node_categories = [
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NodeItem("GeometryNodeAttributeTransfer"),
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]),
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GeometryNodeCategory("GEO_COLOR", "Color", items=[
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NodeItem("ShaderNodeRGBCurve"),
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NodeItem("ShaderNodeValToRGB"),
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NodeItem("ShaderNodeSeparateRGB"),
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NodeItem("ShaderNodeCombineRGB"),
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@@ -557,6 +558,7 @@ geometry_node_categories = [
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NodeItem("GeometryNodeSwitch"),
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]),
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GeometryNodeCategory("GEO_VECTOR", "Vector", items=[
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NodeItem("ShaderNodeVectorCurve"),
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NodeItem("ShaderNodeSeparateXYZ"),
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NodeItem("ShaderNodeCombineXYZ"),
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NodeItem("ShaderNodeVectorMath"),
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