Code cleanup:
* Some typo fixes.
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@@ -504,7 +504,7 @@ void SVMCompiler::generate_closure(ShaderNode *node, set<ShaderNode*>& done)
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void SVMCompiler::generate_multi_closure(ShaderNode *node, set<ShaderNode*>& done, set<ShaderNode*>& closure_done)
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{
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/* todo: the weaks point here is that unlike the single closure sampling
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/* todo: the weak point here is that unlike the single closure sampling
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* we will evaluate all nodes even if they are used as input for closures
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* that are unused. it's not clear what would be the best way to skip such
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* nodes at runtime, especially if they are tangled up */
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