Ghost Context Refactor
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
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@@ -20,7 +20,6 @@
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/* OpenGL header includes, used everywhere we use OpenGL, to deal with
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* platform differences in one central place. */
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#include <GL/glew.h>
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#include "glew-mx.h"
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#endif /* __UTIL_OPENGL_H__ */
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