Ghost Context Refactor
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
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@@ -33,7 +33,8 @@ incs = [
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'.',
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'#/intern/guardedalloc',
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'#/intern/memutil',
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'#/extern/glew/include',
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env['BF_GLEW_INC'],
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'#/intern/glew-mx',
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'#/intern/audaspace/intern',
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'#/intern/cycles/blender',
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'../blenfont',
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@@ -62,7 +63,7 @@ sources = env.Glob('bmesh/*.c')
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env.BlenderLib( libname = 'bf_python_bmesh', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core','player'], priority = [362,165])
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# generic
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defs = ['GLEW_STATIC']
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defs = env['BF_GL_DEFINITIONS']
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if is_debug:
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defs.append('_DEBUG')
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@@ -79,7 +80,7 @@ env.BlenderLib( libname = 'bf_python_mathutils', sources = Split(sources), inclu
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# bpy
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defs = []
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defs = env['BF_GL_DEFINITIONS']
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if is_debug:
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defs.append('_DEBUG')
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