Ghost Context Refactor
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
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@@ -29,7 +29,7 @@
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#include "RAS_MaterialBucket.h"
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#include "RAS_IPolygonMaterial.h"
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#include "GL/glew.h"
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#include "glew-mx.h"
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#include "GPU_draw.h"
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#include "GPU_extensions.h"
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#include "GPU_material.h"
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