Extended mathutils.Vector.orthogonal() to accept a 2D vector.
Reviewer: Campbell Barton Differential revision: https://developer.blender.org/D668
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@@ -814,17 +814,20 @@ static PyObject *Vector_orthogonal(VectorObject *self)
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{
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float vec[3];
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if (self->size != 3) {
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if (self->size > 3) {
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PyErr_SetString(PyExc_TypeError,
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"Vector.orthogonal(): "
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"Vector must be 3D");
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"Vector must be 3D or 2D");
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return NULL;
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}
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if (BaseMath_ReadCallback(self) == -1)
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return NULL;
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ortho_v3_v3(vec, self->vec);
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if (self->size == 3)
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ortho_v3_v3(vec, self->vec);
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else
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ortho_v2_v2(vec, self->vec);
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return Vector_CreatePyObject(vec, self->size, Py_NEW, Py_TYPE(self));
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}
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